Arma 3
[COOP-04] A LONG WAY
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Update: Aug 30, 2015 @ 8:17am

V 2.4

- Framework update (Beta 5.1)

Update: Jun 7, 2015 @ 8:10am

V 2.3

- fixed: Karim will not longer start fleeing after mission start
- Update: fleeing will now trigger by FireNear event
- Update: Framework Beta 4.8 (updated revive)

Update: May 13, 2015 @ 3:17pm

V 2.2

HotFix for Framework
- fixed: revive cam and dialog not spawning if you die in building
- fixed: dead unit does not have NightVision if equipped
- fixed: dead unit has wrong goggles

Update: May 12, 2015 @ 2:06pm

V 2.1

- New: R34P3Rs Framework Beta 4.5 included
- New: Ai-Units now placed in Editor with (Randomized) because the long loading time
- New: Ai-Skill can now set in Parameters
- New: Added a second ammobox
- fixed: light-task now only apears if you play the mission at night
- fixed: all scripts are optimized ! +5 - 10 FPS
- fixed: all units now grouped
- fixed: timing on the hack task
- fixed: Virtual Arsenal can now use in camp
- fixed: Ai-Units in your team now use STEALTH behaviour on startup
- fixed: Ai-Units now use new loadout script.
- fixed: Ai-Units only use gunlights if you play on NORMAL
- fixed: replaced PlaySound3D with Say3D so sounds now work on dedicated servers
- fixed: sound volume on custom sounds
- fixed: all events will now fired directly without waiting for the server
- fixed: Leader will now get GreenSmokeGrenade for extraction if he dont have one.

Update: Mar 7, 2015 @ 2:35am

- Updated Framwork to Beta 2.5 (Now this mission also works on Dedicated Servers)

Update: Jan 14, 2015 @ 1:51pm

Hotfix for Virtual Arsenal FINALY :-)

Update: Jan 13, 2015 @ 2:02pm

Hotfix for Virtual Arsenal

Update: Jan 12, 2015 @ 2:22am

V1.9 (final)

Here comes the big update !

- Added R34P3Rs Framework (Beta1)

-- includes my own revive system !
-- Injured players will be shown in 3D.
-- If you play with AI, the guys can also revive you ! not only players.
-- I did a workround for the daman dead animation, hope you enjoy it.
-- Ear Plugs can now used on vehicles.
-- Player-names and health will shown in 3D. ( this can disabled by player on a futured version of the Framework)
-- AI Skill can be Random ( can disabled on parameters)
-- If you play the mission alone in Multiplayer, you will always get the leader, so you can also play as Sniper and still are the group leader. (you will also stay as leader after respawn).
-- Autoheal and fast recreation can setup by mission maker.
-- Patrol units will auto spawn (based on player count)
-- The Framework also includes my weather system. ( Weather can setup by mission parameters. )
-- I complete rewrite the AI Dogs and included them to the Framework.

Mission Stuff:

- Added Virtual Arsenal ( can disabled on mission parameters)
- Removed all BIS_fnc_typetext and replaced them with BIS_dynamicText, it looks like this function running mutch faster then the old one.
- i did a lot of script work to get them running faster on old machines.
- i removed 10% of the light objects. (performace on old systems)
- AI is now enabled on Multiplayer mission. So you can also play it alone.
- Reworked the AI Waypoints in the City. So they also walk into Houses.
- Removed custom ambient sounds. (Since JSRS 3 MOD is out we do not neet it anyway).
- i changed the uniforms, because the old one will not show hits (BIS BUG !)
- Added new outro music ;-)
- Removed the custom Hit Sounds, because they fired twice.
- Removed the two AH9 choppers on outro (Performace issues).

I hope you enjoy this update ! I will now spend my free time to create a new mission for you guys and updating my Framework.

Please write any bugs into Steamworkshop and rate my mission.

Thanks a lot.







Update: Dec 21, 2014 @ 10:30am

V1.7

- New: did some work on the Revivie Script.
- New: Re-Scripted the Dogs ;-)
- Update: little change on day loadout

Update: Dec 14, 2014 @ 9:12am

V1.6b

- Firendly AI Units will now Revive the player in Singleplayer
- Did some work on the custom AI Script.