Arma 3
(DEV) AI Pathfinder Improvement
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更新:9 月 16 日 @ 上午 11:48

更新:9 月 16 日 @ 上午 11:23

DEV BRANCH 2025.9.16a

What's new:
• The mod can be ran everywhere, meaning it now starts on dedicated servers, headless clients, hosted MP, and single-player.
• Vehicle detours: Stalled vehicles side angles and take a short 'micro-waypoint' , then resumes to the real goal. (Still a work in progress but I'm interested to see how this goes)
• Infantry anti-stack: AI infantry gets a little nudge when they start to bunch into the same spot while stalled.
• Player-led safeguard: Groups with a player as squadleader are ignored so your orders won't be ignored.

Behavior focus
• Improves pathfinding and reduces stuck cases for infantry and vehicles.
• Does not change combat modes or block engine-level wall/fence glitches. (Trust me I tried)

Compatibility
• Server/HC only for dedicated, clients will not need to install the mod if you're running the mod on a server, only the zeuses hosting the ops will need it.
• The mod should play fine alongside other AI overhaul mods. (I hope)

Usage notes and Limits
• The mod will start automatically on mission start.

• Zeus modules are not included in this build but I am thinking of trying to make some to adjust how the mod performs in future updates if the community wants it.

That should be all, I may have missed something here and there but if you got any questions, I'd be happy to ask, I'd like to thank you all for your patience and I do hope this mod serves your operations well.

Stay tuned for further updates.

更新:8 月 30 日 @ 下午 12:50

更新:8 月 30 日 @ 下午 12:48

更新:8 月 30 日 @ 下午 12:28

更新:8 月 30 日 @ 下午 12:26

更新:8 月 30 日 @ 上午 11:55

更新:8 月 30 日 @ 上午 11:50

更新:8 月 30 日 @ 上午 11:32

更新:8 月 30 日 @ 上午 11:26