Team Fortress 2

Team Fortress 2

Aquarius
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Update: Jun 23 @ 12:24am

Gave additional staircase to upper path between A and B.
A-B lower door now remains open.
Rearranged point C.
Shifted D balcony (the yellow place) to open directly over the payload path.
Respawn adjustments.
Red's forward exit now kills upon closing.
Lifts now stickyable.
Sticky dislodging on motion added.

Update: Jun 9 @ 12:04am

Various detail improvements.
Added shallow water to finale's lower areas.
Simplified underwater overlay as it was causing issues on some machines.

Update: Jun 4 @ 12:16am

Various detail improvements.
Connected the two alternate paths to the finale at the far stairs.
Gave Red additional vantage point on final.
Blocked off the highground of Blu's dropdown over C until it's capped.

Update: Jun 2 @ 12:50am

Various detail improvements.
Fixed DX8 fallback materials not getting packed.

Update: May 29 @ 12:18am

Refined A changes.
Filesize optimization.

Update: May 27 @ 12:44am

Update: May 27 @ 12:09am

Modified A to accommodate a continuous dry route.
Tweaked C to make it harder for defense to reclaim after losing choke.
Reworked item pickups.
Updated finale particles.

Update: May 19 @ 12:20am

Various visual improvements.
Fixed megalodon death trigger intersecting lower flank.
Adjusted defensive cover around A and final.

Update: May 16 @ 12:54am

Various visual improvements.
Removed floor from under point A tracks.

Update: May 13 @ 1:42am

Various visual improvements.
Redirected Red's initial spawn.
Reworked C's point area.
Adjusted cover around final.
Fixed gaps in func_respawnroom for Blu spawn.