Space Engineers

Space Engineers

CAMP | Construction & Assembly Material Processor
Showing 51-59 of 59 entries
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Update: May 14 @ 11:57pm

V1.9 - Hotfix General

Update: May 14 @ 11:25pm

V1.8 - Revised visual for floating objects to bounding box for better visuals and dynamic resizing.

Update: May 14 @ 10:16pm

V1.7 - Major Projection Overhaul & Enhanced Area Control!

This significant update brings major improvements to projection welding, work area control, and item pickup, along with critical bug fixes for more reliable and intelligent operation.

Key Changes:
  • Projection Welding Refined: "Projection Assist" now offers "Off" and "On" modes. "On" integrates projections into normal welding logic (requires all components for initial placement). "Priority" mode removed.
  • Oriented Work Area (OBB): Work area now accurately rotates with the grid.
  • XYZ Offset Sliders: Precisely offset the work area's center.
  • "Area Radius (Blocks)" Slider: Replaces meter-based radius for easier configuration.
  • Smarter Item Pickup: Adjustable pickup delay (0.5-30s) and new visual color indicators (Red/Orange/Green) for tracked floating items.
  • Target Stickiness: CAMP no longer abandons partially built/ground targets if components are temporarily unavailable.
  • Improved Mode Logic: "Weld Before Grind" and "Grind Before Weld" modes now correctly fall back to their secondary operations, including welding projections if applicable.
  • Bounding Box Visuals: Edge/Face transparency adjusted for better visibility (Edges Alpha:3, Faces Alpha:1).

Core Fixes:
  • Fixed newly placed projection frames (especially armor) not being recognized as weldable due to initial integrity reporting. Frames are now "poked" to ensure they are weld-ready.
  • Resolved issue where CAMP could spam projection frames instead of welding one to completion.
  • Corrected component checking for physical blocks in `FindPotentialTargets` to allow welding of frames that don't yet have all components.
  • Fixed `MyFixedPoint` overflow in component counting.
  • Addressed compiler error CS1061 for `MyFloatingObject.WorldAABB`.
  • Ensured `OnBlockAdded` handler for projections correctly captures the new physical block and unsubscribes reliably.

For more detailed information, discussions, and feedback, please join our Discord!
https://discord.gg/NovaSpark

Thank you for using CAMP!

Update: May 9 @ 9:22pm

V1.6 - Small Persistence Patchwork

Update: May 9 @ 9:06pm

────────────────────────────────────────
🔧 CAMP Constructor 🔧
V1.5 • Major Update
────────────────────────────────────────

✨ NEW FEATURES

• Auto-Pickup System
  • CAMP now vacuums nearby floating objects when idle (up to 25% of its own inventory).
  • Toggle in the terminal: Auto Pickup Items.

• Automatic Inventory Push-Through – after welding, grinding or item pickup, CAMP dumps its cargo into the grid so it never locks up.




🎯 CORE FIXES

• Mode Priority respected
  • Re-written target selection →
    Weld Before Grind
    really welds first,
    Grind Before Weld
    really grinds first – distance ordering no longer overrides your choice.

• Colour Detection reliability – HSV checks use packed integers, eliminating float inaccuracy (no more “almost red” misfires).

• Settings Persistence – storage wrapper auto-adds itself when missing; your options are never lost.




🔨 GAMEPLAY & LOGIC

  • CAMP now refuses to start welding if required components aren’t present (saves spam of half-built blocks).
  • Damaged or deformed blocks + projections are valid weld targets; healthy blocks are skipped.
  • Weld & grind rates exposed as constants for easy server tuning.




🖥 UI / TERMINAL

Controls:

Control
Purpose
Auto Pickup Items (switch)
Turns the new vacuum on/off
Grind Color Info
Clarifies exact HSV (0°, 20%, 55%) + internal values
Existing sliders/switches
Refreshed wording, same functionality

Bounding-box preview now uses semi-transparent faces with bright cyan edges – drawn only when the Show Work Area switch is on.




🚀 PERFORMANCE & STABILITY

  • Only one inventory/parts scan every 100 ticks.
  • Re-used list buffers to cut garbage-collector spikes.
  • Early exit when the welder is off or unpowered.



Update: May 9 @ 10:47am

Updated metadata.

Update: May 9 @ 10:45am

Added BlockCategories.sbc;
Working on grind and weld functions for further refinement (WIP)

Update: May 4 @ 10:36pm

Corrected HSV Color

Update: May 4 @ 10:29pm

Initial Release