Sid Meier's Civilization VI

Sid Meier's Civilization VI

Melusine-Balance
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Update: May 16 @ 8:22am

Update: May 15 @ 10:06pm

小改

Update: May 13 @ 4:13am

重新挑选并导入了音频
Re-selected and imported the audio

Update: May 7 @ 5:34am

Update: May 7 @ 5:15am

更换了mod名称以免与原版mod混淆
Changed the mod name to avoid confusion with the original mod.

Update: May 5 @ 8:14am

1,今天尝试了加入四首来自fgo游戏的音乐
2,同时也修复了文明城市显示其他文明城市的问题,现在能够正常显示妖精国不列颠的正确城市名称
3,调整了加载以及结算页面的立绘

Today, I tried adding four music tracks from the FGO game

Also fixed an issue where "Civilized City" was displaying names of other civilized cities. It now correctly shows the proper city name for Fairy Kingdom Britain.

Adjusted the character illustrations on the loading and results screens.

Update: May 3 @ 10:48pm

平衡调整如下:

尤里卡与鼓舞解锁对应的科技或市政 → 推进进度+20%

已经完成的科技或市政为所有城市提供1点生产力与信仰 → 完成的科技为所有城市提供1点生产力,完成的市政为所有城市提供1点信仰值

击杀单位立即完成当前研究的科技或市政 → 击杀单位推进当前研究的科技或市政30%进度

Balance adjustments are as follows:

Eureka and Inspiration unlocking corresponding technologies or civics → Progress advancement +20%

Completed technologies or civics providing all cities with 1 Production and Faith → Completed technologies provide all cities with 1 Production, completed civics provide all cities with 1 Faith

Killing units instantly completes the currently researched technology or civic → Killing units advances the current technology or civic progress by 30%