Crusader Kings III

Crusader Kings III

Jam's New Cultures and Map Edits for EK2
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Update: Dec 1 @ 4:01am

Fixed an issue with Hircine/Malacath patron traits not showing up.

Update: Nov 29 @ 11:14am

Quick fixes

Update: Nov 28 @ 9:25pm

Update: Nov 28 @ 7:14pm

Update: Nov 28 @ 4:59pm

* Added a new Aldmeri faith for the Maormeri/Amaraldani - Orgnumic! To go along with this new faith, added a unique HOF title for the off-map High Kingdom of Pyandonea for flavor.
* Added a new artifact in King Orgnum's Coffer, held initially by the High Serpent Caller acting as regent of Pyandonea in Orgnum's absence
* Added a new HOF title for the Chantry of Auriel Falmer in Skyrim, including a few of the last remaining Snow Elves - Vyrthur and Gelebor. Thanks to @Aithlin
 for the COA design!
* Reworked the Minotaur Shamanist faith to include a proper Minotaur Pantheon doctrine, which meant also adding the gods Kyne and Ius to their possible patrons
* Gave female Fauns several more possible hairstyles to give them some variety. Thanks to @hbxn07
 for making this possible through fixing up the antler mesh for me!
* Added a few new LAAMPs to represent this mod's custom cultures/faiths
* Added a new random, possibly deadly Giant encounter event for when traveling around in Skyrim
* The vanilla EK2 Sea Giant event now spawns a Sea Giant character for the event
* The vanilla CK3 "Shrek" hunting event - in which a giant peasant demands you "get out of his swamp" - now has a 1 in 3 chance for the character to always be an Ogre Shamanist Ogre
* General bugfixing
* General character/county faith and culture changes across the map
* Added woke

Update: Nov 28 @ 2:33pm

Update: Nov 14 @ 4:01pm

Update: Nov 14 @ 1:01pm

* Added two new cultures, Fauns and the Kanuryai, and thus two new heritages in Faun and Sinestral Mer
* Added three new cultural traditions, Green Seers for the Fauns, Thrones of the Soul for the Kanuryai, and Druid-Knights of Galen to the Systreans
* Added new Sithis faith, 'The Real'
* Wrote new cultural revival flavor text for the Kanuryai and Men-of-Tor
* Bosmer now have a very low chance of randomly spawning with horns/antlers, befitting their connection to Jephre
* New armor sets for Bendmarchers at war/Bendmarcher knights
* Added a few new landless adventurer camps around the map for some of this submod's cultures
* Made Hlaalu a bit bigger, including giving them some land of Vvardenfell through Seyda Neen. Did not edit their dejure borders
* Made some title flavorization edits for Maormer and Giants
* Changed some cultural traditions
* Changed some culture colors around
* General character/county culture and faith changes to account for these new additions and changes

Credits and a HUGE thank you to @hbxn07 for giving me permission to use his assets, coding, and writings used for the Fauns and Kanuryai from his submod, "Songs of the Return".

Thanks to TheRealAdam for letting me use his new tradition and writings for the Systreans from his submod, "EK2 Systrean Restoration"

Update: Nov 14 @ 9:54am

Update: Oct 28 @ 7:38pm