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@fisto the robo You could! It'd just be editing the goblin_clothing file and the ek_cloaks file. I wanted the Minotaurs and Giants to remain wearing mostly the same rags and mostly shirtless, but thought those crowns and furry cloaks would look good on them. Makes them feel like real Bandit-Kings!
Goblins using magic to revert not just their individual selves, but their entire species back to their lofty heights would be interesting, but definitely complicated (and not just because I personally think it was more likely to be natural evolution than a curse). I could probably do something to turn all Goblins into Giant Goblins and change their counties via decision. But what of Riekr, Rieklings? What'd happen to them? Dunno, I'd have to think about it.
Really neat idea. Could that work for goblins too? always weird in general to see "tribal culture" emperors in rags.
Speaking of gobs, if they supposedly were tall and more sentient hobgoblins and were diminished could a super powerful goblin magi ruler get somekind of decision to fight their beastlike cursed condition?
Are you running it with other submods? Try running a modlist with nothing but Elder Kings 2 and then this submod right below it in the load order and see if that works. If so, then start re-adding more mods from your modlist one-by-one or in very small groups to see which mod this might conflict with.
I'm not particularly interested in adding extinct Nedic cultures purely because they're extinct, and at this point in the Second Era wouldn't still be around to any large degree to be sufficient enough for even a single county.