Crusader Kings III

Crusader Kings III

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Jam's New Cultures and Map Edits for EK2
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7.962 MB
Apr 17 @ 6:07am
Aug 2 @ 3:58pm
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Jam's New Cultures and Map Edits for EK2

Description
Current Elder Kings 2 version: 0.15.1
Current Crusader Kings 3 game version: 1.15.0.2

This submod for Elder Kings 2 adds 30 new cultures to the game, already established and playable on the world map, as well as several small map edits here and there changing around county culture and religion. This is just a silly little personal mod based on some plausible and semi-plausible lore that I’ve decided to release to the public. Some changes might mess up the devs’ designs for the map or some of the implied plotlines, but it’s just how I like my map to be at game start.

The cultures are as follows:

~Minotaur
~Men-of-Tor
~Giant
~Dunkreathi
~Karthholder
~Bendmarcher
~Duadri
~Bangkorite
~Elinhiri
~Wealdish
~Gideonese
~Hackdirter
~Rhaltese
~Cybiadi
~Doragoni
~Volkihar
~Gray Islander
~Snow Orc
~Ruby Orc
~Sea Orc
~Marsh Orc
~Ogre
~Tall Goblin
~Anchoriti
~Oreyni
~Ara-Almeshini
~Xanmeeri
~Senchalese
~Kitsothiit
~Cyro-Imga

Other changes include:

~Added a Dominion Scion tradition and ask mechanic, an Imperial Scion equivalent for the Altmer and Aldmeri Dominion. REQUIRES the Aldmeri Dominion to have already been formed to use! Given to the Salabosmer by default.
~Re-added a new Malacathite faith for the Ogres, Ogre Shamanism
~Added a new Hircinian faith for the Minotaurs, Minotaur Shamanism
-Added a new Atmoran faith for the Giants, Tall Totems
~Added Five new cultural traditions: 'Empirilla Gorillas' for the Cyro-Imga, 'City Orcs' for the Ruby Orcs, 'Hackdirt Intolerance' for the Hackdirters, 'Brute Strength' for the Giants, Ogres, and Minotaurs, and 'Dwemer Artifact Retooling' for the Karthholders (the last of which is also available to any culture which has Dwemer ruins in their lands)
~The Salabosmer now speak the Altmeris language as opposed to Bosmeris
~The Pellitinians now have the Spiritual ethos to better contrast with the Senchalese culture
~Ojel can now spawn with the Naga, Sarpa, or rarely even Paatru ethnicities
~Changed the culture of various characters to my personal preference, most to some of the new cultures or to account for the new map changes
~Lots of county culture and faith changes across the map, such as making cosmopolitan Cyrodiil slightly more diverse and the Westholder/Eastmarcher split in Skyrim slightly less jagged
~Added new lore-friendly names to the Imga culture namelist
~Changed the government types of a few titles to Pirate or Tribe based on new cultures and lore
~Changed the holding types of various counties from Tribal holdings to Castle holdings
~Added a few Hist trees in the Nibenese Lowlands bordering Black Marsh (and one slightly anachronistic one in Sleeping Tree Camp in Whiterun)

Find an error or bug? Let me know so I can fix it! This is my first mod, and issues are sure to arise. I appreciate your patience.

Please note that some of the screenshots above included may no longer be accurate.

Compatibility with other submods is tricky and this submod might not work with everything in your modlist. I'm planning on making some compatches for a few mods soon, but I can't promise one for every single submod this mod doesn't play nicely with.

Credit to Thona for their original Ogres for Elder Kings 2 mod, of which has been outdated for some time but I’ve been able to update to the newest game version in this mod! Big thanks!

Also a big thanks to the Elder Kings 2 Discord and the EK2 devs who were a huge help with the coding of this mod. Never would’ve been able to make this without them!

You’re completely free to edit, repost, patch, compatch, or reupload any part of this submod with no credit to me necessary - with the exception of anything relating to the Ogres, which were made by Thona and does require credit given to him.
176 Comments
jamminjellyjam  [author] 2 hours ago 
@Chezire Thanks much, my man. :senpai:

@fisto the robo You could! It'd just be editing the goblin_clothing file and the ek_cloaks file. I wanted the Minotaurs and Giants to remain wearing mostly the same rags and mostly shirtless, but thought those crowns and furry cloaks would look good on them. Makes them feel like real Bandit-Kings!

Goblins using magic to revert not just their individual selves, but their entire species back to their lofty heights would be interesting, but definitely complicated (and not just because I personally think it was more likely to be natural evolution than a curse). I could probably do something to turn all Goblins into Giant Goblins and change their counties via decision. But what of Riekr, Rieklings? What'd happen to them? Dunno, I'd have to think about it.
fisto the robo 7 hours ago 
"Minotaurs and Giants now have new clothing at King Tier and above, via crowns and furry cloaks"
Really neat idea. Could that work for goblins too? always weird in general to see "tribal culture" emperors in rags.

Speaking of gobs, if they supposedly were tall and more sentient hobgoblins and were diminished could a super powerful goblin magi ruler get somekind of decision to fight their beastlike cursed condition?
Chezire 11 hours ago 
I love this and I love you!! great work!!!!
jamminjellyjam  [author] Aug 2 @ 11:07am 
@Lil Guy Haha, no issue at all. Glad it's working now.
Lil Guy Aug 2 @ 10:04am 
So...bit of a dumb bit on my part...the mod was not properly downloaded I think, I resubbed and removed some conflicting submods, and it works fine now. So sorry to bother ^^'
jamminjellyjam  [author] Aug 1 @ 11:49pm 
@Lil Guy I'm not really sure how to help you on that without more information. Make sure your CK3 game mode is on 1.15 via Beta participation.

Are you running it with other submods? Try running a modlist with nothing but Elder Kings 2 and then this submod right below it in the load order and see if that works. If so, then start re-adding more mods from your modlist one-by-one or in very small groups to see which mod this might conflict with.
Lil Guy Aug 1 @ 2:48pm 
Hey idk what to do to even make this work, with regular EK2 it doesn't make the cultures appear
jamminjellyjam  [author] Jul 21 @ 8:25am 
@Gallus I do have plans to continue adding new cultures and races over time. Snow Giants and Centaurs are very beyond my skill level as I'm not a 3D modeler and I wouldn't add them unless I could be satisfied with their visual appearance, so you really shouldn't expect them to be added.

I'm not particularly interested in adding extinct Nedic cultures purely because they're extinct, and at this point in the Second Era wouldn't still be around to any large degree to be sufficient enough for even a single county.
Gallus Jul 21 @ 3:59am 
@jamminjellyjam Do you have any other plans for new cultures or races? A lot of cool extinct Nede cultures could be added in the future, or maybe Centaurs... P.S. When I meant Half-Giants, I meant Snow Giants. 😇😇😇
fraudykun Jul 19 @ 12:23am 
Racism expansion pack for me :steamhappy::steamhappy::steamhappy::steamthumbsup: