Total War: WARHAMMER III

Total War: WARHAMMER III

Miracle Balance Patch
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Opdatering: 23. aug. kl. 15:08

Dark Elves Trait "Malevolent": leadership aura size to +75%, added enemy leadership -8 (enemy armies in province)

Chaos Dwarfs Trait "Corrupt": spell intensity to 10%

Chaos Dwarfs Trait "Impulsive": speed to 20%, charge to +20

Vlad's Set Bonus "Sanguine Sacrifices": control to +2, vampiric corruption to +5

Vampire Counts Skill "Blood Lust": added Speed: +5%

Vampire Counts Skill "Red Fury": added Speed: +10%

Vampire Counts Skill "Eternal Warden": attrition reduction when under siege to -25%/-50%/-100% and changed to provincewide.

Vampire Counts Skill "Aura of Dark Majesty": leadership aura size to +50%

Vampire Counts "Zombies": speed to 26

Vampire Counts "Tithe (Zombies)": speed to 28

Vampire Counts "Fell Bats": leadership to 35

The Dreadfleet faction effects: added Campaign movement range: +10% (all armies)

The Awakened faction effects: melee defence for lords and embedded heroes to +10

The Drowned faction effects: upkeep reduction for syreen and mourngul units to -50%, recruitment cost reduction for syreen and mourngul units to -50%

Pirates of Sartosa faction effects: income from raiding to +100%, income from sacking settlements to +40%

"Zombie Pirate Deckhand Mob": armour to 20, leadership to 40, speed to 26

"The Tide of Skjold (Zombie Pirate Deckhand Mob)": armour to 20, leadership to 50, speed to 26, added "Passive Ability: Rage"

"Zombie Pirate Deckhand Mob (Polearms)": armour to 20, leadership to 40, speed to 26

"Zombie Pirate Gunnery Mob": armour to 20, leadership to 40, speed to 26

"Zombie Pirate Gunnery Mob (Bombers)": armour to 20, leadership to 40, speed to 26

"Zombie Pirate Gunnery Mob (Hand Cannons)": armour to 20, leadership to 40, speed to 26

"Zombie Pirate Gunnery Mob (Handgunners)": armour to 20, leadership to 40, speed to 26

"The Black Spot (Zombie Pirate Gunnery Mob - Handgunners)": armour to 20, leadership to 50, range to 160, speed to 26

"Deck Gunners": armour to 20, leadership to 50, speed to 26

"Shadewraith Gunners": leadership to 60, speed to 38

Vampire Coast "Fell Bats": leadership to 35

Noctilus' Skill "Of the von Carstein Line": added Spell intensity: +10%

Noctilus' Skill "Invincible Fleet": added Ward save: +5% (Lord's army)

Vampire Coast tech "Command Crews": added Armour: +5 for Zombie Pirate Deckhands Mob units

Vampire Coast tech "Seascape Artist": added Campaign movement range: +10% (all armies)

Opdatering: 22. aug. kl. 2:17

Dark Elves "Torture Posts": control to +2, control to +2 (With 10 or more Slaves). added 1 Bleakswords garrison

Dark Elves "Fighting Pits": control fto +3, control to +4 (With 10 or more Slaves), added 1 Shades garrison

Dark Elves "Arena": control to +4, control to +6 (With 10 or more Slaves), added 1 Shades (Greatswords) garrison

Dark Elves "Watchtowers": added 1 Shades garrison

Dark Elves "Dark Palisade": added 1 Sisters of Slaughter garrison

Dark Elves "Slave Gate": moved to tier 2, added 1 Bleakswords garrison

Dark Elves "Blackstone Walls": moved to tier 3, added 1 Bleakswords garrison

Dark Elves "Dread Bulwark": moved to tier 4, added 1 Black Guard of Naggarond garrison

Vampire Coast building "The Maelstrom (Active)": added Spell intensity: +10% (faction leader)

Vampire Coast building "The Maelstrom (Powerful)": added Spell intensity: +15% (faction leader)

Vampire Coast building "The Maelstrom (Raging)": added Spell intensity: +20% (faction leader)

Opdatering: 18. aug. kl. 5:12

Chaos Dwarfs "Patrol Routes": campaign movement range to +15%

Chaos Dwarfs Landmark "Anurell's Tomb": fixed garrison as it was intended

Chaos Dwarfs "Signal Fires": added Control: +4

Vampire Coast "Bloated Corpse": HP to 2000 (for real now)

Vampire Counts "Black Knights": added Missile Resistance: +20%

Vampire Counts "Black Knights (Lances & Barding)": added Missile Resistance: +20%

Vampire Counts "Verek's Reavers (Black Knights - Lances & Barding)": added Missile Resistance: +20%

Passive ability: "Life Leeching" duration to 15s

Opdatering: 18. aug. kl. 2:15

"Bloated Corpse": HP to 2000

"Animated Hulks": armour to 40, leadership to 40, added Physical Resistance: +20%

Tomb Kings "Skeleton Warriors": added Missile Resistance: +20%

Tomb Kings "Skeleton Spearmen": added Missile Resistance: +20%

"King Nekhesh's Scorpion Legion (Skeleton Spearmen)": added Missile Resistance: +20%

"Nehekharan Warriors": added Missile Resistance: +20%

"Tomb Guard": added Missile Resistance: +20%

"Tomb Guard (Halberds)": added Missile Resistance: +20%

"The Khepra Guard (Tomb Guard)": added Missile Resistance: +20%

"Skeleton Archers": added Missile Resistance: +20%

"Blessed Legion of Phakth (Skeleton Archers)": added Missile Resistance: +20%

"Skeleton Horsemen": added Missile Resistance: +20%

"Skeleton Horse Archers": added Missile Resistance: +20%

"Nehekharan Horsemen": added Missile Resistance: +20%

"Skeleton Chariots": added Missile Resistance: +20%

"Skeleton Archer Chariots": added Missile Resistance: +20%

"Screaming Skull Catapults": added Missile Resistance: +20%

Vampire Counts "Skeleton Warriors": added Missile Resistance: +20%

"The Konigstein Stalkers": speed to 34, added Stalk, added Missile Resistance: +20%

Vampire Counts "Skeleton Spearmen": added Missile Resistance: +20%

"Grave Guard": added Missile Resistance: +20%

"Grave Guard (Great Weapons)": added Missile Resistance: +20%

"Grave Guard (Halberds)": added Missile Resistance: +20%

"The Sternsmen (Grave Guard)": added Missile Resistance: +20%

"Wight King": missile resistance to +20%

"Krell": missile resistance to +20%

Vampire Counts "Crumbling Wharf": added 2 Skeleton Warriors and 2 Skeleton Spearmen garrison

Vampire Counts "Murky Harbour": added 2 Grave Guard garrison

Vampire Counts "Dark Port": added 1 Grave Guard, 1 Grave Guard (Great Weapons) and 1 Grave Guard (Halberds) garrison

Vampire Counts "Reliquary" moved to tier 3.

Vampire Counts "Spirit Well" added Hero capacity: +1 for Banshees

Vampire Counts "Sepulchral Grove": added Weapon strength: +5% for Varghulfs (all armies)

Chaos Dwarfs "Trade Landing": added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Trade Wharf": added 1 Infernal Guard garrison

Chaos Dwarfs "Trading Hub": added 1 Infernal Guard and 1 Infernal Guard (Fireglaives) garrison

Chaos Dwarfs "Guard Tower": control to +3, campaign line of sight from to +50%, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Watchtower": control to +5, campaign line of sight to +100%, added 1 Chaos Dwarf Blunderbusses

Chaos Dwarfs "Cinerator": raw materials consumed per turn by buildings to -10%

Chaos Dwarfs "Grand Furnace": raw materials consumed per turn by buildings to -20%

Chaos Dwarfs "Patrol Routes": control to +2, campaign movement range to +15%, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Tower Roads": control to +2 (all adjacent provinces), control to +5, campaign movement range to +20%, added 1 Infernal Guard garrison

Chaos Dwarfs "Rail Network": control to +3 (all adjacent provinces), control to +8, campaign movement range to +25%, added 1 Infernal Guard garrison, added 1 Skullcracker garrison

Chaos Dwarfs "Irrigation Canals": control to +2, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Qanat": control to +3, added 2 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Yakhchal": control to +5, added 1 Chaos Dwarf Warriors and 1 Chaos Dwarfs Blunderbusses garrison

Chaos Dwarfs "Redirected River": made both effects to provincewide, added 1 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Sluice Gate": made both effects to provincewide, added 2 Chaos Dwarf Warriors garrison

Chaos Dwarfs "Black Water Sluice Gates": made both effects to provincewide, added 1 Chaos Dwarf Warriors and 1 Chaos Dwarfs Blunderbusses garrison

Chaos Dwarfs Landmark "Infernal Barracks": added 1 Infernal Guard, 1 Infernal Guard (Great Weapons) and 1 Infernal Guard (Fireglaives) garrison

Chaos Dwarfs Landmark "Karum": added 1 Chaos Dwarf Warriors and 1 Chaos Dwarf Blunderbusses garrison

Chaos Dwarfs Landmark "Bloodthirster Prison": added 2 Infernal Ironsworn garrison

Chaos Dwarfs Landmark "Anurell's Tomb": added 2 Hobgoblin Sneaky Gits garrison

Chaos Dwarfs Landamrk "Graves of the Dragons": added 1 Bale Taurus garrison

Opdatering: 11. aug. kl. 10:44

Catahy Tactician trait oversight corrected.

Opdatering: 11. aug. kl. 2:10

minor bug fix

Khatep's Skill "Arcane Knowledge": changed to effect (enemy armies in province)

"Cultist Prince" : changed to effect (enemy armies in province)

"Dampener" : changed to effect (enemy armies in province)

"Piercing Intellect" : changed to effect (enemy armies in province)

"Damping" : changed to effect (enemy armies in province)

The Empire Trait: "Regal": control to +8, leadership aura size to +75%

The Empire Trait: "Extra Padding": missile resistance to 20%

The Empire Trait: "Disfiguring Scar": enemy leadership to -6

Chaos Dwarfs Trait "Greedy": income from post-battle loot to +20%

"Sakhmet's Incantation of the Skullstorm" radius to 9m

"Sakhmet's Incantation of the Skullstorm Upgraded" radius to 12m

Opdatering: 7. aug. kl. 2:11

Tomb Kings Trait "Scavenger": post battle chance of stealing a magic item to +50%, income from post-battle loot to +20%, magic item drop chance to +10%

Khatep's Skill "Arcane Knowledge": enemy winds of magic power reserve to -15 (made provincewide)

The Empire Trait: "Imperious" make charge bonus flat +10, not %

"Hobgoblin Wolf Raiders (Bows)": base missile damage to 16, AP missile damage to 5

"Oglah Khan's Wolfboyz": base missile damage to 16, AP missile damage to 5

"Goblin Wolf Rider Archers": base missile damage to 12, AP missile damage to 3, range to 120

"Mogrubb's Mangy Marauders (Goblin Wolf Archers): base missile damage to 3, AP missile damage to 12, range to 120

"Forest Goblin Spider Rider Archers": base missile damage to 11, AP missile damage to 4, range to 120

"Deff Creepers (Forest Goblin Spider Rider Archers): base missile damage to 11, AP missile damage fto 4, range o 120

"Lava Spider Rider Archers": base missile damage to 7, AP missile damage to 8, range to 120

Tomb Kings Skill "Asaph the Goddess of Magic & Vengeance": added Bone Giant and Screaming Skull Catapults to the list of units affected by +12% missile strength

Tomb Kings "Face of Hag Graef": income generated to 150, iron resource production to 10, marble resource production to 10, added 2 Skeleton Spearmen garrison

Tomb Kings "Eye of Hag Graef": income generated to 250, iron resource production to 15, marble resource production to 15, added 2 Tomb Guard garrison

Tomb Kings "Mines of Hag Graef": income generated to 350, iron resource production to 20, marble resource production to 20, added 1 Tomb Guard (Halberds) and 1 Ushabti garrison

Tomb Kings "The Dark Crag": income generated to 450, iron resource production to 25, marble resource production to 25, added 1 Tomb Guard (Halberds), 1 Ushabti and 1 Sepulchral Stalkers Garrison

Tomb Kings "Ransacked Tower of Prophecy": income from all buildings to +5%, winds of magic power reserve capacity to +5, research rate to +10, added 3 Tomb Guard garrison

Tomb Kings "Ransacked Convent of Sorcery": income from all buildings to +10%, winds of magic power reserve capacity to +10, research rate to +20, added 1 Hierotitan garrison

Opdatering: 5. aug. kl. 5:27

Lord Mazdamundi’s Ability: "The Ruination of Cities" strikes to 3

Opdatering: 4. aug. kl. 13:34

"Pit of Shades" radius to 16m

"Pit of Shades Upgraded" radius to 16m

Khatep's Bound Spell: "Sandstorm" radius to 14m

"The Purple Sun of Xereus" radius to 14m.

"The Purple Sun of Xereus Upgraded" radius to 14m.

Opdatering: 4. aug. kl. 11:25

Chaos Dwarfs Trait "Cruel": income from raiding to +40%, income from sacking settlements to +30%

Chaos Dwarfs Trait "Bilious": income from post-battle loot to +20%

Chaos Dwarfs Trait "Aggressive": melee attack to +15, charge bonus to +15

Chaos Dwarfs Trait "Miserly": recruitment cost to -20%, added upkeep reduction for orc labourers and goblin labourers -100%

Tomb Kings Trait "Channeller" winds of magic power reserve capacity to +10, added Winds of Magic power reserve: +5 per turn

Chaos Dwarfs Trait "Cowardly": campaign line of sight to +30%, speed to 15%

Chaos Dwarfs Trait "Adust": control to -10, added enemy leadership -8 (enemy armies in province)

Chaos Dwarfs Trait "Hateful - Death & Destruction" cooldown to -15%

Tzeentch Trait "Keymaster": barrier replenishment to +15%

Nurgle Trait: "Plague Rush": campaign movement range to +10%

The Empire Trait: "Imperious" removed Charge bonus: +10%, added Charge bonus +10 (own army)

The Empire Trait: "Noble": both effects to provincewide

Khatep's Bound Spell: "Sandstorm" radius to 18m