Project Zomboid

Project Zomboid

KWRR Security
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Update: Aug 13 @ 6:42am

Fixed typo for gunfighter compatibility

Update: Aug 11 @ 6:37am

Add compatibility with Run Modifier Fix, workshop id 3137744870, for animset exploit detection
Add compatibility with Arsenal(26)GunFighter[MAIN MOD 2.0], workshop id 2297098490, for animset exploit detection

Update: Aug 9 @ 1:10pm

Added some AnimSets exploit detection

Update: Aug 8 @ 2:41am

Fixed a typo that broke sendClientCommand

Update: Jul 31 @ 2:47pm

Added _G check [Advanced feature]
A "globalChecklist" lookup table is supported to store a legit list of globals taken from _G
It will cross check user's _G with your created list of _G, and report any mismatch
This feature is naturally not readily available as different servers have different mods thus different _G
If you want to use this feature, you are required to generate your own list of _G and store them like this

KWRR_Security.globalChecklist = {}
KWRR_Security.globalChecklist[global_name] = true

Mediocre hacks do inject luas therefore making them tracable through lua itself
Again, this mod do not and will never detect hacks that hook directly into memory and manipulate machine codes

Do note that in future update, "KWRR_Security" function identifer may change to evade hacks overriding this lua

Update: Jul 26 @ 5:15pm

Add common hack detection

Update: Jul 12 @ 2:06am

Fixed ISAdminPowerUI override
Sorry, gotta push this to minimize hackers on my server, blame steam for broke linux steamcmd

Update: Jul 11 @ 3:19pm

Revert back to 2-Apr, will push the update later time, stupid steam maintenance

Update: Jul 11 @ 3:17pm

Last try for steam workshop update, maybe is steam side issue

Update: Jul 11 @ 3:15pm

Steam workshop fail update!!! Reverting to Apr 2