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WHummus' Calamity/Thorium Balancing
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Update: Dec 11 @ 11:24am

Version 1.4.2.1 has been published to Stable tModLoader v2025.10

- Fixed an issue where the Celestial Tracers would require 2 sets of Terrarium Sprinters to craft
- More Localisation updates courtesy of De1tA5

Update: Dec 7 @ 12:08pm

Version 1.4.2 has been published to Stable tModLoader v2025.10

Weapons/Tools
- Increased the damage of Lamentation (1150-1300)
- Increased the shot speed of Syringe (9-12)
- Reduced the damage of the Haunting Bass Drum (204-174), The Executioner Mark 05 (270-180), Essence of Flame (460-300), Dragon Force (275-145) and Slag Fury's Intent (28-24)
- Reduced the healing of Purgatorium Pandemonium (6-3) and Red Crescent (4-3)

Armor
- The Tide Turner's armor set bonus (melee) cooldown has been increased from 1 to 2.5 minutes
- The Tide Turner's armor set bonus (Throwing) deals less percentage of damage (0.5%-0.05%)
- Tide Turner armor attack speed increase reduced (30%-10%)

Ported from Infernal Eclipse of Ragnarok
- Fixed a bug that caused Broken Oath to trigger when using potions

Bug Fixes
- Fixed changes made to healing amounts to actually apply to projectiles, in practice, that means these changes now actually apply

Update: Nov 28 @ 2:51pm

Version 1.4.1.2 has been published to Stable tModLoader v2025.9

- The 10% thrown scythe damage debuff has been removed, and damage is increased for thrown scythes by 20% instead
- Re-added the recipe for the Drum Stick due to a buff to it coming to RagnarokMod soon, also gave it some stat changes accordingly
- Chinese localisation updates courtesy of De1tA5
- Fixed Hero Emblem nerf in line with the bug being fixed on RagnarokMod's end

Update: Nov 27 @ 10:55am

Version 1.4.1.1 has been published to Stable tModLoader v2025.9

- Updated to work with the newest calamity mod update

Update: Nov 19 @ 2:34pm

Version 1.4.1 has been published to Stable tModLoader v2025.9

**Balance Changes**

Armor
- Shooting Star Armors set bonus damage increase per empowerment reduced (5%-2.5%)

Weapons
- Resonator's Arm right click now has a 5 second cooldown between uses
- The effects of the Granite Boombox and Lodestone Radio can no longer be stacked
- The healing effect of the Black MIDI has been reduced from 10% to 0.5% of damage dealt
- Increased the damage of the Titanium Cimbasso (54-60), Organ (34-40), Vivid Clarity (133-144)
- Reduced the size increase of Eclipse Fang (x1.5-x1.15)
- Reduced the damage of the Trombone (44-35), Terrarium Autoharp (62-42), Haunting Bass Drum (404-204), Spooky Month (165-155), Adamantite Klaxon (164-144), Promethean Staff (900-700), Eclipse Fang (500-350), Terrarium Saber (180-140)

Accessories
- Impulse Amplifier (and Fan Donations by extension) now have the added effects of causing electronic bard projectiles to inflict electrified for 1 second on first hit and fire a lightning projectile dealing 10% damage to the nearest close enemy on first hit, also inflicting electrified

Ported from Infernal Eclipse of Ragnarok
- Broken Oath now only checks when using a non-healer combat item then switching to a healer item instead of being checked on every hit. This does not apply to minions and will still activate Broken Oath.

Update: Nov 13 @ 11:10am

Version 1.4.0.3 has been published to Stable tModLoader v2025.9

- Increased the damage of the Roboboe (45-55)
- Reduced the damage of the Cosmic Injector (150-120)
- Reduced the damage increase (12-10) of the Demon Tongue
- Reduced the damage (15-12) and critical strike chance (10-5) increases from the Archdemon's Curse
- Reduced the damage (20-15) and critical strike chance (12-5) increases of the Elemental Bloom
- Fixed the auto config changes for the Ragnarok mod to match the newest version

Update: Nov 8 @ 12:48pm

Version 1.4.0.2 has been published to Stable tModLoader v2025.9

- Removed the sonar cannon projectile size increase due to collision issues

Update: Nov 8 @ 11:52am

Version 1.4.0.1 has been published to Stable tModLoader v2025.9

- Increased the damage (25-40), attack speed (30-26) and projectile size (x2) of the Sonar Cannon
- Gave the Sonar Cannon projectile local iframes so projectiles are more consistent at damaging targets
- Removed redundant code that caused compatibility issues with other mods

Update: Nov 6 @ 5:31pm

Version 1.4 has been published to Stable tModLoader v2025.9

**Major Changes**

- Introduced the first major pass of Armor set balancing
Ported from Infernal Eclipse of Ragnarok
- Thorium Biome keys are now dropped by bosses like how Calamity handles the vanilla ones
- Updated the Primordials to now drop Omega healing potions instead of Super
- Giga clams in hardmode now drop Mollusk Husks
- Ported a system where the mod will set Ragnarok Mod configs to the correct ones automatically

**Balance Changes**

Weapons
- Reduced the fire rate of the Champions Trifecta-Shot (14-18)
- Reduced the damage of the Tambourine (19-13)
- Reduced the damage of the Rotten Cod (36-24)
- Reduced the damage of The Stalker (53-36)
- Reduced the damage of the Templar's Judgement (80-46)
- Reduced the damage of Shadow Wand (30-17)
- Reduced the damage of the Enchanted Knife (18-14)
- Reduced the healing amount from the Red Crescent (10-4)
- Removed damage buffs given to the Dynasty Guzheng (28-14)

Accessories
- Increased the critical strike chance increase from the Hero Emblem (0.05-2), but reduced the damage increase (8-5)
- Reduced the damage increase of Crystal Honey (10-5)
- Reduced the damage (15-10) and crit chance (10-5) of Dark Glaze
- Reduced the damage (20-15) and crit chance (12-10) of Archdemon's Curse

Armor
- Flight armor set defence (15-12) and damage (15-10) reduced
- Bronze armor throwing damage (20-10) and critical strike chance (10-6) reduced
- Plague armor throwing damage reduced (40-30)
- Fungus armor throwing damage reduced (30-25)
- Shade Master defence (50-38) and throwing damage (42.5-35)
- White Dwarf throwing damage reduced (45-30)

- Iridescent armor defence (19-17), damage (38-20) and crit chance (8-2) reduced
- Increased bonus healing (3-4) for Blooming armor
- Warlock armor damage (47-37), non radiant damage reduction (47-37) and critical strike chance (28-18) reduced
- Biotech armor damage increased (40-50)
- Fallen Paladin's armor defence (83-70), damage (75-45) and non radiant damage reduction (75-45) reduced
- Whispering armor defence (62-44), damage (85-60) and critical strike chance (26-16) reduced
- Reduced the bonus healing of the following Calamity healer helmets, Tarragon (8-6), Bloodflare (12-8), Silva (15-10), Auric Tesla (18-10)

Update: Oct 27 @ 5:31pm

Version 1.3.8.3 has been published to Stable tModLoader v2025.8

- Hotfix for recent Infernal Eclipse of Ragnarok update