Arma 3
Fleff's Advanced ACE Repair
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Update: Mar 22 @ 2:22pm

  • Further changes made to UI to better support different displays
  • Reworked how the UI passes variables so now the Remove and Replace buttons for major repair shouldn't break.
  • Added a box filled with Spare Parts for easy zeus placement

Update: Mar 20 @ 5:33pm

  • Fixed text scaling on the UI, things should look okay now for everyone.
  • Introduced a half weight Toolkit item for mission makers.
  • Introduced 2 new optional settings setting what type of engineers and locations major part repairs may be performed.

Update: Mar 19 @ 1:01pm

Changed permissions for all Major Part replacement and removal.
All actions with this mod now inherit from the ACE Repair Full Repair settings; thus, you may now require repairs at only facilities and an elevated engineer rank.

Update: Mar 14 @ 10:50pm

Fixed bug with last update breaking Miscellaneous repair.

Update: Mar 14 @ 10:14pm

Forgot to hit save before uploading last version, thus uploading outdated files... :)

Update: Mar 14 @ 9:51pm

- Fixed the Spare Part item from also functioning as a toolkit. Now you must also carry a toolkit, if chosen in the ace repair settings, to repair parts.
- Properly added wheels and tracks to be repairable when removed, they appeared to have been forgotten.
- Added parameters to modify how much each spare part item may repair when spent.
- Moved the 1st category of the Miscellaneous Parts GUI to be the 3rd, thus reading more intuitively.

Update: Mar 14 @ 2:47pm

Fixed incorrect classification of the 'control surfaces' spare part. Previously it was only draggable but it is now instead able to be carried.

Update: Mar 14 @ 10:57am

Added GUI functionality for saving vehicle notes.

Update: Mar 13 @ 1:45pm

Fixed GUI for Major and Miscellaneous parts breaking on zeus spawned vehicles.

Update: Mar 10 @ 4:55pm

Added a 'Spare Parts' crate which holds 20 spare part items. Intended for easyspawning when zeusing.