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Power Pebbles
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Update: Mar 26 @ 12:19pm

v1.2.0 changelog!
- Added a new tier of accessories! These combined super-pebbles go in-between pebbles and crystals for a smoother pre-hardmode to hardmode transition.
- Added a new developer weapon, the Lucky Number! (currently unobtainable)
- Didn't change the Genericus

Update: Mar 25 @ 9:25am

v1.1.1 changelog!
- Made most multiplicative bonuses additive
This makes them consistent with vanilla, and fixes the issue where certain accessories were more effective based on accessory slot order. Affected stats are damage reduction, mana conservation, and jump speed. This is an overall buff, albeit a slight one.
- Made The Pebble's interaction with the Shimmer clearer
Multiple people have reported this as being confusing, so hopefully this will help with avoiding that problem in the future.
- Didn't change the Genericus

Update: Mar 13 @ 6:07am

v1.1.0 changelog!
- Buffed crystals even further from 8% to 10%
Crystals were underperforming compared to Jewels and Pebbles, so this should bring them closer when it comes to usefulness.
- Resprited all Crystals to look more like Jewels
This will be necessary to avoid confusion with the new content I plan to add for v1.2.0.
As for what it will it be? Well, you'll just have to wait and see!
Oh, and...
- Didn't change the Genericus
It's already perfect.

Update: Mar 8 @ 11:13pm

v1.0.3 changelog!
- Fixed a bug regarding damage reduction percentages
- Crystals no longer require a mythril/orichalcum anvil to craft
- Didn't change the Genericus

Update: Mar 8 @ 5:52am

v1.0.2 changelog!
- Slightly buffed crystal effects (from 7% to 8%)
- Fixed a lighting issue with the Starpy pet
- DIdn't change the Genericus

Update: Mar 8 @ 2:52am

v1.0.1 changelog!
- Reduced pebble costs from 10 gems to 5 gems
- Added a new pet item that drops from harpies
- Didn't change the Genericus

Update: Mar 7 @ 11:21am

v1.0.0 changelog!
- E V E R Y T H I N G