Space Engineers

Space Engineers

IMDC Encounters - [MES]
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Opdatering: 27. juni kl. 13:15

V3.0B

Changelog:

Planetary ships inhibitor's turn off once they reach the altitude of 1500- and turn back on above 1500+
Adjusted PlayerMilitaryShipDamage trigger to not activate if AggressionSwitch trigger is activated first.
Planetary ship AI adjust to be more stable (Less likely to decide to ram straight into the ground).
Boss encounter AI of all types has also been adjusted.

Opdatering: 19. juni kl. 14:05

V3.0A - (Coding cleanup and adjustments)

Changelog:

Split cargoships into two version being 'military' and 'standard/cargoship':

Military Ships:
Military ships will engage players once damaged. unlike standard cargoships.

Standard Cargoships:
Will not attempt to engage players at all and follow the standard fly in line to despawn point.
Standard cargoships have the ability to call for 2 nearby patrol fighters to assist.
Standard cargoships can't assist stations under attack.


Boss Encounters:
All single encounters have the same spawn chances as other MES boss encounters. (1.0)
Boss Fleet Encounters run on the same spawn encounter pool and so have been adjusted (-0.5ish)

Drones:
Updated combat coding. (Similar to Orks fighter code)
Patrol fighters now have the ability to assist cargoships (Around 4km range)

SpawnGroups:
V-55a Condor, instead of escort fighters now has a chance of spawning another Condor alongside it.
T-37 Skycrane, instead of escort fighters now has a chance of spawning another Skycrane alongside it.
Hydra Patrol Craft + Hydra H2.1 no longer have escort drones.
Adjusted MDC ships to have different escort drones (Mainly leaves harder fighters spawning at only stations).

Stations:
Stations didn't spawn with loot.


Opdatering: 10. juni kl. 15:15

V2.5D

All Stations now have a 4Hr timer which will force delete them in order to clean up for performance.
IXO Drones have be given more power since they run out of power and drift in space.
Patrol Drones now patrol at a more limited speed of around 30m/s.

Opdatering: 9. juni kl. 10:43

V2.5C

Fixlog:

Fighter antenna range reduce to (15km to 5km) to clear GPS hud
Problem with Space Cargo Ship code caused them unable to spawn

Opdatering: 17. maj kl. 9:54

V2.5B

Fixlog:

Command Centers' spawned far to high, adjust to suitable height.
Garrison Station adjust to be slightly higher when spawned.

Opdatering: 4. maj kl. 9:04

V2.5A

Changelog:

New Space Stations
Garrison Station
Fueling Station
Manufacturing Station
Command Station

Along with a Station Defence Platform (2x) which could spawn along with the station to provide extra defence.
Certain Space Stations now spawn fighters to patrol the nearby area similarly to their ground counterparts.

IMDC Ship Fixes:
Fixed certain ship blueprints having turrets offline

Opdatering: 2. maj kl. 15:56

V2.0B

Change Log:
IXO Recon Drones that spawned were set as space pirates and not IMDC due to missing code.
Space Stations now spawn fighters similar to their ground counterparts (F-10 & F-13 Series)
Twerked drone combat code.
Stations patrol fighter spawn times reduce slightly.
Stations now spawn infinite patrol fighters instead of a limited amount (Fighter retreat and despawns after 1.5Hrs)
Raven Shuttle Series no longer spawn with escorts.
IMDC Cerberus-Class Destroyer moved from space spawn pool and into Space Boss Encounter (Fleet Encounter remains).


Spawn code for IMDC has been adjusted with them now being able to spawn on Moons again
(They have been blacklisted from spawning on Pertam apart from ground stations)

V2.5 Current Plans in Mind:
Add more IMDC Space Stations
Create a IMDC Shipyard Station that produces random IMDC ships for players to steal (Would fully stop production once attacked and request medium/hard difficulty ship/ships for backup, one time deal)


Opdatering: 15. apr. kl. 14:37

V2.0A

Change Log:
IXO Recon Drone now spawn via random encounter patrolling an area in space.

Fleet Encounters:
These encounters can found instead of the usual dangerous encounter and consist of 3 medium-easy tier ships that spawn and attack the player.
(Can be found in space and on planets)

Major rework in drone/fighter code:
Fighters should now be more difficult to fight against being able to strafe and actually react more...hopefully
Fighters/Drones that 'patrol' are set on a timer for 1H&30Mins in which they would retreat 10km from players and despawn.

New Planetary Stations & Small Changes:
IMDC Airbase & IMDC Manufacturing Outpost have been added
Stations now have antenna range of 10km instead of 15km.
IMDC Command Outpost renamed to Command Centre

Planetary Station Fighter Spawning Rework:
Instead of having a chance of spawning with fighters, they instead now spawn fighters overtime from a select pool depending on the station.
Manufacturing Outpost & Fuelling Outpost no longer spawn fighters having to relay on cargo ship support if attacked.

Adiós Small Inhibitor:
Small Jetpack Inhibitor has been removed.

Opdatering: 15. apr. kl. 14:33

Opdatering: 16. mar. kl. 7:54

V1.0B

Bug Fix:
IMDC ships would spawn above Pertam's atmosphere and result in them crashing on the planet, this has been changed to them being swapped to the correct SpawnCondition which stops them spawning on this planet along with the moons (They functioned normally on the moons from testing however this is part of MES and something I can't change).

IMDC Stations and drones still remain on these planets and moons.

Boss Update:
Changed up the code for the drones that spawn with the boss encounter, they no longer act like escort drones.
(Testing waters for Fleet Ship Encounter)