RimWorld

RimWorld

Cinders of the Embergarden
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Update: Jun 4 @ 9:19am

Fix the mismatch between fins and some hairstyles

Update: Jun 3 @ 12:18pm

Fix bug in melee weapons that have no intermediate products and are not affected by skills

Update: Jun 3 @ 9:15am

Texture Adjustment

Increase the tilt angle of the body to better fit the original clothing and expose fewer legs

CE fix
Fix bug where PLA erosion bullets are not applied

Update: May 31 @ 12:43pm

Texture Adjustment

Changed the texture of many hairstyles to make them look more natural, especially on the side. Now all hairstyles have a more forward facing side
Two large fins similar to previews have been added, which will now randomly refresh.

gene Adjustment
The uncontrollable tentacles and fins will take effect after the age of three

Update: May 25 @ 5:57am

Added compatibility for some mods

Update: May 24 @ 4:11pm

[Auto-generated text]: Update on 5/25/2025 2:11:45 AM.

Update: May 24 @ 3:44am

CE adjustment

The types of erosion bullets have increased, with the addition of 12.7x55 and 7.62x54r and 4.7x33 types
The material for eroding bullets has become cheaper, and the use of plasteel instead of gold FSX has also been replaced
Tactical turret walker's bullet damage increased from 0.25 to 0.7

Update: May 15 @ 12:15pm

CE adjustment

The blunt armor of the turret walker has been reduced to 3mpa so that the breakthrough axe can penetrate it
The damage received by the turret walker has been adjusted from 1 times to 7.5 times the same damage as the turret
The resonance damage suffered by turret walkers has been adjusted from 1 times to 7.5 times the same as the turret
The bullet damage (ce) received by the turret walker has been adjusted from 0.4 times to 0.25 times consistent with the turret

Update: May 13 @ 4:31am

fix

Fix of errors in the strafing of war sweepers in the CE environment

new content

Add replica tombstones to all raid allies of the Lantern Fleet as a replacement for CINDER human units.
The number of human units in the Lantern Fleet has been further reduced
Add mass-produced tombstones as a replacement for human units for all raids of the cradle
The number of humans in the cradle has been greatly reduced
Cancel the upper limit of the number of tactical turret walkers appearing

CE adjustment

nerf the defense of the armor in a small amount in the CE environment
The flint anti material rifle in the CE environment has been significantly enhanced, reducing aiming time, increasing the number of consecutive shots per shot, eliminating the tripod, and reducing its weight
Enhanced the accuracy of PDW
The pedestrian automatic turret in the CE environment has been added with a minimum range


Balance adjustment

The bullet and bow resistance of crystallized coma have been removed, and the damage bearing coefficient has been increased from 10 to 25

Update: May 3 @ 3:57pm

fix

Fix bug of abnormal number of breach raid personnel in the lantern fleet