Wallpaper Engine

Wallpaper Engine

Trap Nation 𝙑𝟰︲Customizable Visualizer︲
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Update: Aug 27 @ 11:33am

1 . 2 . 7  ·  M I S C E L L A N E O U S


I N F O R M A T I O N S
▏Update 1.3 user properties reset notice

Update: Aug 24 @ 2:48pm

1 . 2 . 6  ·  M I S C E L L A N E O U S


C H A N G E D
▏Menu banner background image

Update: Aug 24 @ 8:47am

1 . 2 . 5  ·  M I S C E L L A N E O U S


N O T E S
▏Banner temporarily displays update preview until version 1.3 is released


N E W
▏Menu banner

Update: Mar 17 @ 3:03pm

1 . 2 . 4  ·  U P D A T E


N E W
▏Logo » STYLE 1
 ︲Visualizer - Inner size
 ︲Image vignette (After import)
▏Background
 ︲Blur - Title now has FPS heavy symbol ( ⚠ )
▏Particles
 ︲Opacity
 ︲Bloom
▏Snow
 ︲Opacity
 ︲Bloom
▏Dust
 ︲Opacity
 ︲Bloom
▏Rain
 ︲Speed
 ︲Size
 ︲Count
 ︲Lifetime
 ︲Opacity


C H A N G E D
▏Logo » STYLE 1
 ︲Visualizer frequency range up to ~200Hz
 ︲Layer size is a bit bigger to help with visualizing cutting off
 ︲Circle resolution increased
 ︲Visualizer height title is now "Outer size"
▏Rain
 ︲Perspective
 ︲Size variation
 ︲Fade in / out


O P T I M I Z A T I O N
▏Logo » STYLE 1
 ︲Visualizer now uses reflection effects to create mirror effect


F I X E D
▏Background » MIRRORED
 ︲Mask not covering entire image resulting in image overlap on top & bottom
▏Particles
 ︲Unsaved response values causing particles to jump too much

Update: Mar 10 @ 11:02am

1 . 2 . 3  ·  U P D A T E


N E W
▏Startup animation - FPS monitor


C H A N G E D
▏Logo
 ︲Audio settings values
 ︲Shake decimal places set to 0
 ︲Bloom decimal places set to 1
▏Media player
 ︲Duration bar
   ╸Length decimal places set to 1
   ╸Length max value set to 3.5


O P T I M I Z A T I O N
▏Texture memory: 350MB » 250MB
▏Renderable changes: 90 » ~85

▏Logo [Glitch] - Decreased mask resolution
▏Media player [Cover] - Decreased circular mask resolution
▏FPS monitor - Replaced shadow mask
▏FX [Chromatic aberration] - Decreased mask resolution


F I X E D
▏Logo
 ︲Audio settings not connected properly to corresponding modes
 ︲STYLE 2 - Too much bloom on disabled startup animation

Update: Mar 7 @ 6:36pm

1 . 2 . 2  ·  U P D A T E


N E W
▏Particles
 ︲Lifetime user property
▏Snow
 ︲Lifetime user property
▏Dust
 ︲Lifetime user property


C H A N G E D
▏Logo » STYLE 1
 ︲Default visualizer bloom strength set to 1.2
 ︲Shake decimal places set to 0
 ︲Bloom decimal places set to 0
▏Particles
 ︲Size decimal places set to 0
 ︲Count decimal places set to 0
▏Snow
 ︲Size decimal places set to 0
 ︲Count decimal places set to 0
▏Dust
 ︲Size decimal places set to 0
 ︲Count decimal places set to 0

Update: Mar 7 @ 5:01am

1 . 2 . 1  ·  P A T C H


F I X E D
▏Logo - Audio settings visible in hidden mode

Update: Mar 6 @ 3:32pm

1 . 2  ·  U P D A T E


N E W
▏Logo
 ︲Audio settings - Power mid
 ︲Kick boost
 ︲Float
 ︲Shadow
 ︲Glitch effect (Old version is stll present)
▏Logo STYLE 1 mode (Main trap nation style)
▏Logo » STYLE 2
 ︲Visualizer opacity adjustement
▏Background
 ︲Dust
 ︲Rain
 ︲Vignette modes
   ╸Reactive
   ╸Static
   ╸Hidden
 ︲Particles Settings
   ╸Color
   ╸Reactivity
   ╸Size
   ╸Count
 ︲Snow Settings
   ╸Color
   ╸Reactivity
   ╸Size
   ╸Count
▏Background » MIRRORED
 ︲Center adjustement
▏Color grading
 ︲Brightness
 ︲Contrast
▏Media player
 ︲Cover
 ︲Cover duration bar
 ︲Duration bar
 ︲Title
 ︲Artist
▏Debug category
 ︲Fps monitor
▏Startup
 ︲Intro sound


R E M O V E D
▏Background Modes – Separated | Static
▏Front Stretch
▏Front Bloom
▏Stars


C H A N G E D
▏Default logo mode – Style 1
▏Logo audio settings names
 ︲Bass » Power bass
 ︲Kick » Power kick
▏Logo brightness – Hidden until image is imported
▏Default background mode – Mirrored
▏Background brightness – Moved to color gradient
▏Background response – Now has one slider instead of three
▏Vignette appearance
▏Particles perspective
▏Most of the effects are now connected to logo response
▏Startup animations
 ︲Watermark
 ︲Background fade in
 ︲Logo fade in
▏Audio processing scripts
▏User properties
 ︲Logo – Some Options Are Now Separated Between Modes
 ︲Style
 ︲Layout
 ︲Min & Max Values
 ︲Titles


O P T I M I Z A T I O N
▏Texture memory: 800MB » 350MB
▏Renderable changes: 190 » 90
▏Expensive effects: 130 » 5

▏Thanks to new audio script, many duplicated effects were removed to save FPS
▏Background – Not visible area has been cut to lower VRAM usage
▏Background [Mirrored] – Now uses reflection effect instead of two images
▏Water cursor – Decreased resolution for FPS stability


F I X E D
▏FPS in some instances jumping or locking on 65 FPS


K N O W N⠀⠀I S S U E S
▏Logo – Style 1
 ︲Visualizer cutting off on edges – Layer is sized this way to keep performance stable
 ︲Visualizer pixel resolution – Looking for a way to increase it without much FPS impact

Update: Feb 1 @ 5:03pm

1 . 1 . 1  ·  M I S C E L L A N E O U S


C H A N G E D
▏Version indicator changed to 1.1

Update: Feb 1 @ 4:53pm

1 . 1  ·  P A T C H


F I X E D
▏Too much bounce on loud bass after few seconds of silence