XCOM 2
Supersoldiers Restored
Viser 1-10 af 60 forekomster
< 1  2  3  4  5  6 >
Opdatering: 28. feb. kl. 12:42

Added some entries to the pistol slots for some of the classes.

Opdatering: 27. feb. kl. 15:48

Fixed SpartanGuardian Procing multiple times on the same unit the same turn. (Hopefully)

Opdatering: 27. feb. kl. 13:55

Changed Psibane ammo to 1

Opdatering: 27. feb. kl. 10:45

Reworked The Guardian perk to a more robust version based on the LW perk CCS.
Fixed missing costs for cyborg beam cannon.

Opdatering: 24. feb. kl. 7:33

Reworked Psibane 2. Couldn't make it work bypassing shield and sustain in the end. Left it at costing 2 ammo with it being 1 action not turn ending as an additional buff.

Opdatering: 22. feb. kl. 9:31

Psibane2 of Inquisitor was killing it self at the start of mission. Temporary removed the bypassing of sustain and shields until i can figure out a workaround.

Opdatering: 18. feb. kl. 10:15

Reup last patch

Opdatering: 17. feb. kl. 13:37

Some compatibility options for smartpistol if anyone uses it and also Pistol 2.0 for it.

Opdatering: 16. feb. kl. 8:26

Forgot to change the values of sentinels system after making Had it at 1 energy cost to test it.

Opdatering: 14. feb. kl. 6:36

Finished the rework of n7 Biotic. Implemented an energy sytem and a nova like ability tied to it.