Unturned

Unturned

Arid Reborn
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Update: Jan 18 @ 5:24pm

Version 3.1.1.7 Patch Notes:
-Optimization of new vehicles has been fixed. Lods have been reworked,
-Increased kill radius for demolition and cobalt explosives,
-Added the ability to put stacks of bricks and ammo belts on the floor,
-Fixed disassembly of components for circular saw,
-Other minor fixes and changes.

Update: Jan 17 @ 7:30am

Version 3.1.1.6 Notes:
-Breaching Charge has been redesigned. It's now a thermite charge. High damage on barricades, but short range,
-Added a new animation for all charges,
-Demolition charge is now throwable and does not require a detonator,
-HP structures and barricades have been adjusted to more closely match to vanilla arid,
-Health adjustments were made for the barricades,
-Helicon damage and radius increased. Rocket now are craftable. Also now it has trail and better ballistic so, its easier to hit the air targets,
-Added Armor Plate dropout from tanks,
-Fixed disassembly of stacks of nails bolts and nuts,
-Increased the amount of health for fighter jet and Thunderbolt,
-Balanced VOG ammunition damage,
-The non-building area around the pillboxes has been increased. The ability to build structures inside pillboxes has been removed (Sorry, I forgot to do this a few weeks ago)
-Other minor fixes and changes.

Update: Jan 12 @ 6:37pm

Version 3.1.1.5 Notes:
- New lightning (thanks Perlovka)
- Small rebalance for clothes and armor
- Added RS-50 revolver
- Simplified rockets crafting to fit raid balance
- Equip sounds for all guns
- Fixed missing water in cave deadzone
- Added jamming for all guns (experimental)
- Kaban rebalance
- New model for Muha
- New model and sounds for Snake P5
- New Sentinel model and versions
- Added craft for VOG ammo
- Garage gate (From barter) HP 4500 --> 6000
- MBP HP 6000 --> 8000
- Removed Zolash Mod 100 spawn
- fixed some brick structures salvage

- Other bug fixes

Update: Jan 7 @ 5:20pm

Version 3.1.1.4 Notes:
- Location Far-Abad has been slightly changed, added PMC loot, to make it not so much useless
- Removed water inside AG19 Submarine
- Red's Vendor (Magazines) has been simplified and rebalanced
- Item stats for meds/attachments/guns on old GUI
- Simplified gun upgrade and repair
- Simplified Antiseptic/Decoction craft
- Simplified all Generators/Claim radiator craft
- All sentry turrets now blast proof
- Rebalancing of most guns
- New caliber - Precision (Same as original Arid), uses for scar, fal, GP28S, LMGs
- WKM spawn in AG19
- Sugar spawn
- New animations for DF-357 (Thanks Perlovka)
- Added skyboxes for structures (experimental)
- Other bug fixes

- Blacklisted HollowPoint: Admin abuse

Update: Jan 2 @ 1:21am

Version 3.1.1.3 Notes:
-The folder path to NPCs assets has been shortened. Also, almost all IDs have been changed to GUIDs,
-New barters and balance changes,
-Fixed Sugar spawns in the supermarket,
-Fixed bugs.

Update: Dec 31, 2024 @ 3:01am

Version 3.1.1.2 Notes:
-The gear protection has been completely reworked. The speed penalty is now exclusive to heavy armor types,
-Reworked stationary machine guns on locations. Now they have infinite ammunition ammunition.However, their accuracy and rate of fire have been reduced. No damage to structures and barricades,
-Reworked turret crafting,
-Reworked weapon repair,
-Increased the chance of spawning underbarrel grenade launcher and its ammunition. Now its installation on the gun does not require a weapon kit,
-Increased the chance of spawning the Laboratory Station,
-Increased recoil of MX-8,
-Auto and burst firing mode added for Groza-S. Fixed the inability to set the sight,
-Other minor fixes and improvements.

Update: Dec 29, 2024 @ 3:28pm

Version 3.1.1.1 Notes:

Updated default config settings. (Due to constant errors we should update small versions)

Update: Dec 29, 2024 @ 3:18pm

Version 3.1.1.0 Notes:

Decrease amount of vehicles spawn to "84".

Update: Dec 29, 2024 @ 12:38pm

Version 3.1.0.9 Notes:
-Quick fix for old bunker wall.

Update: Dec 29, 2024 @ 12:32pm

Version 3.1.0.8 Notes:
-Fixed explosive stack legendary,
-Fixed Breaching Charge crafting,
-Fixed a bug with the inability to remove the garage door,
-Fixed aiming on tanks,
-Fixed shaking in optics when aiming,
-Balanced damage to structures, barricades and vehicles with melee weapons,
-Increased chance of DMR mags spawn,
-Increased Scalio damage,
-Added grenade drop sound,
-Small rebalancing of the grips and bipods,
-Minor bugs and fixes.