Dawnsbury Days

Dawnsbury Days

Roguelike Mode
Showing 31-40 of 59 entries
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Update: Mar 1 @ 6:03pm

- Shifter Furs natural weapon attacks now get natural rune progression w/o having to use handwraps
- Vipers Spit hand crossbow no longer has a line template when activated

Update: Mar 1 @ 3:14pm

- Skewer on Drow Fighter now only applies bleed on damage
- Owlbear pathfinding improved during Screeching Advance
- Blood Bond Amulets can now be used as a free action
- Specific magic items can no longer be equipped with weapon materials
- Alicorn weapons can now be equipped with runes
- Removed items from drop pool that weren't supposed to be included
- Spider Hatchling now a level 3 item with increased sell price

Update: Mar 1 @ 1:23am

- slip away now only triggers on attacks
- Unicorn Foal no longer charges undetected creatures or chooses to heal instead of attacking after charging, and properly gauges its charge range during underwater encounters
- thrower's bandolier no longer causes a crash when provided with rune stones
- spider hatchling gains web walk
- all spider type enemies now have web sense
- Owlbear now no longer uses blood curdling scream past its first turn
- Minnows of Malnock now deal +5 fire damage with their water boiling ability to circumvent fire resistance

Update: Feb 28 @ 2:13pm

- Fixed bug where thrower's bandolier items became permanant
- Changed colour of critical success font in skill challenges
- Fixed bug where dex classes could be rewarded starfinder guns
- Added unique shop keeper text
- moved chapter locations so that Dawnsbury is located at the end of each chapter
- replaced level up text
- fixed short desc on Abyssal Handmaiden's bite attack
- added more clarification to Shifter Furs item description
- fixed DC of spider hatchling's shoot web DC
- fixed hero name sometimes being replaced by X in skill challenge dialogue
- Hexshot can now be used by wizards

Update: Feb 27 @ 7:22pm

- Fixed blank spaces in Abandoned Temple hidden by fog of war that spawned a Treasure Demon that never despawned, soft locking yout run
- Fixed blank spaces in Alchemical Ambush, that spawned unreachable treasure demons

Update: Feb 27 @ 5:11pm

- Fixed bug where Dragon Boss crashed game when hit by persistent damage
- Fixed bug where Unicorn Foal sometimes crashed the game after charging

Update: Feb 27 @ 2:43pm

- Fixed misleading encounter descriptons in aquotic fights
- Enemies are now resistant to fire and acid damag in aquotic fights
- Demonic Pustules now have the mindless trait and are immune to atacks with the mental trait
- Fights now correctly play the combat BGM
- Fixed bug with Dorw Assassin AI
- Game now ends immediately once all non-hazard enemies have been defeated
- Fixed bug where BGM cut out on restart
- Fixed typo for the Release Spirit DC
- Spider Hatchling Companion's support action now triggers correctly
- The weak template no longer imposes a x2 damage penalty to 1st level spells to avoid spell casters using spells with a negative avg damage
- Game should hopefully no longer crash the game on V2. However, the mod still won't work unless you're on V3!

Update: Feb 25 @ 9:22am

- Updated illustration of Vipers Spit magic item

Update: Feb 25 @ 8:51am

- Added new map art
- Added flying to Minnows of Mulnok so they can swim over rough terrain
- Changed name of Alchemists to Drow Alchemists
- Added flavour text to remaining encounters
- Added credits to descritions of encounters added by contributers
- Removed Briny Bolt and replaced it with the offical version added in the last patch

Update: Feb 20 @ 2:41am

- Fixed crash on item equip
- Fixed bug where maelstrom summoned by Queen Ursula left dangerous terrai neven after being removed from play