Dawnsbury Days

Dawnsbury Days

Roguelike Mode
45 Comments
Sesa Nov 7 @ 3:38pm 
I really like this little mod but there are too many extreme encounters (and add to that the corruption modifiers!), and also if you have a kineticist in the party almost all the random drops seem to be gate attenuators, meaning you have to sell most of them, meaning you get less overall money to tackle future encounters.
Phalaris Oct 26 @ 10:06am 
The mod rocks but the underwater encounters make me want to reach doomed 4 IRL. Early on they're specially frustrating.
The Internet Janitor Oct 22 @ 8:02pm 
Of all the excellent mods for dawnsbury, this one by far adds the most replayability and enjoyment for me. There isn't much reason to go through the main story more than once, but this mode is addictive with replayability and making noncombat encounters a thing so character options besides punching and fireball have value.
Pixie1001  [author] Oct 16 @ 8:47pm 
@Chichi2000fgh
Ah, I hadn't considered that xD Thanks for catching it before it went live t.t
Chichi2000fgh Oct 16 @ 11:43am 
as far as playtesting for the high level encounters, please remove web warden from the High Priestess' summoning pool. having two of them on the field protecting eachother is literally just a lose condition
Pixie1001  [author] Oct 15 @ 3:37am 
@Autumn Violette
Not at the moment unfortunately - I have tentative plans for higher corruption levels to alter how much gold you get or add new mechanics to the elite and boss fights, but I got distracted working on the level 5-8 expansion ^.^'
Autumn Violette Oct 14 @ 3:13pm 
This mod is awesome! Is there a way to increase the corruption level?
Pixie1001  [author] Oct 5 @ 12:09am 
@Cyneric
I'll hopefully have a beta version out soon-ish? Adding all the encounter descriptions, BG music and cutscenes might be a while off, but I have most of the encounters and items done? I'm mostly just waiting on being in the right mood to write all the events, and then plugging everything together.

It probably won't be very balanced at first though, since the encounters haven't been very well play tested <.<
Cyneric Oct 4 @ 4:38am 
Have recently purchased the game. And wow! This mod is incredible and adds so much replay-ability. Thank you for your hard work! Do you have any guesses as to when the level expansion might be ready?
Pixie1001  [author] Sep 25 @ 12:24am 
@SolarDragon
Yeah, I'm definitely of two minds about the current difficulty. It's quite fun coming up with OP party comps to challenge it, and if you're doing something with good classes like a fighter and a cleric, you never get too comfortable.

But I have heard a lot of people complaining that a lot of less meta parties struggle even on normal, even if they didn't take say a cleric or used a monk as their primary DPS.

It's probably too much work to rebalance the whole game, I'm definitely interested in looking at road block elite encounters that punish people for building a party with less popular classes.
SolarDragon Sep 24 @ 9:31pm 
I will say, these are quite difficult (played on the corruption game mode) But it does help me weed out what builds aren't all that great and which ones are very strong (elf + Fury instinct barbarian + fleet + greatsword) is pretty strong.
Keyboard Warrior Sep 16 @ 5:34am 
While mod is enabled, I get a crash error. As posted below:

Dawnsbury.IO.TerminatingException: An exception from a non-main thread caused game termination.
---> System.Collections.Generic.KeyNotFoundException: The given key '2199' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Dawnsbury.Core.Tiles.MapGenerator.LoadMapFromFile(TBattle battle, String filename) in C:\src\dawnsbury-days\Maingame\Core\Tiles\MapGenerator.cs:line 72
at Dawnsbury.Campaign.Encounters.RandomEncounter.Init() in C:\src\dawnsbury-days\Maingame\Campaign\Encounters\RandomEncounter.cs:line 47
at Dawnsbury.Assets.<>c__DisplayClass18_0.<<StartFetchingThread>b__4>d.MoveNext() in C:\src\dawnsbury-days\Maingame\Assets.cs:line 204
--- End of inner exception stack trace ---
at Dawnsbury.MainGame.Draw(GameTime gameTime) in C:\src\dawnsbury-days\Maingame\MainGame.cs:line 116
at Microsoft.Xna.Framework.Game.Tick()
:) Sep 14 @ 11:05pm 
Haven't actually tried the roguelike mode properly, but I use it for Free Encounter Mode for learning higher level characters for fun. Something about the Weaver of Lies map instantly crashes the game, seems to be missing a jpeg or something from the crash report.
Pixie1001  [author] Sep 12 @ 2:16am 
@IllithidActivity
Thanks for the report! The bug should hopefully be fixed now ^^
IllithidActivity Sep 11 @ 4:20pm 
I'm running into a new bug, the Invisible Stalker encounter seems to permanently treat the enemies as undetected (and thus untargetable) even after successful Seek actions or when they become enraged.
Arbie Aug 8 @ 5:23am 
Loved the mod, signed the feedback. I know 5-8 is in development but I would love for it to consider a 5-9 range.
Pixie1001  [author] Jul 24 @ 4:02am 
@ MechaTC
Oh my bad, I must've accidentally broken that when I fixed that last bug report t.t
MechaTC Jul 23 @ 6:09am 
Excellent mod!

I have a problem with a bandolier though. For some reason it doesn't allow me to put on property runes like shocking or flaming. It says you can only put one rune, which there's none
Pixie1001  [author] Jul 20 @ 1:03pm 
@Zateman
Ah, thank you, that was a great bug report ^^ It should be fixed in the next update!
Zateman Jul 19 @ 9:10pm 
There's a bug with the Thrower's Bandolier, if you change a ruin from another weapon to it, but decline the popup that requires money. You dupe the ruins onto it anyways.
Mithrase Jul 3 @ 12:45am 
This mod's great! Can't wait to see the level 5-8 expansion whenever that comes out.
Pixie1001  [author] May 21 @ 3:26pm 
@⎝⧹Quirken⧸⎠
Oh yeah, the toggles in the options menu are just for enabling the high difficulty setting in free encounter mode and hiding the failed run icon - the only way to try out the Rat Monarch in free encounter mode is to import a character from an Adventure Path that has met the requirements.
⎝⧹Quirken⧸⎠ May 21 @ 11:22am 
Well, there was a checkbox in the options about free encounter mode having access, but that didn't seem to enable me to use it
Pixie1001  [author] May 19 @ 11:31pm 
@⎝⧹Quirken⧸⎠

You'll have to keep exploring, but you're on the right track ^^
⎝⧹Quirken⧸⎠ May 19 @ 11:01am 
what is the prerequisite for the Rat Monarch? This sounds like fun but I can't figure out what stealing the power of the Rat Fiend means. Or is this only possible through random events?
Pixie1001  [author] May 17 @ 10:32pm 
@The Internet Janitor

I'm so glad you're enjoying my work ^^

A level 5-8 expansion is currently in the works as I plug away implementing new high level monsters, encounters, events and magic items. But it might be a little ways off with so much content to fill out ^^

You can see some of the new enemies under Roguelike (high level) in Free Encounter mode tho ^^
The Internet Janitor May 16 @ 9:19pm 
Loving this, would love to see it expanded with the expansion levels. This is much more replayable than the game's story campaign.
Pixie1001  [author] May 9 @ 11:21am 
@Ph34r_n0_3V1L
Thanks for the report! I don't think I ever would've spotted that one on my own t.t It should be fixed now as of the last update ^^
Ph34r_n0_3V1L May 9 @ 2:19am 
Hook Sword isn't showing up as a valid choice for the Human Ancestry feat "Advanced Weapon Familiarity"
Optic_TH Apr 25 @ 3:05am 
With a solid team and tactics this is awesome. Be warned, you need to optimise and play well or you'll get tuned up pretty handily.
ahcastro Apr 18 @ 7:42pm 
a lot of the battles are way too overtuned, especially the fungal forest one
arcorax3 Apr 12 @ 9:33pm 
any plans to expand to lvl 8 with the release of the dlc?
Pixie1001  [author] Mar 11 @ 1:00am 
@PrimeDko
Much appreciated! I'd actually totally forgotten to check that form after most of the early playtested opted to give me feedback directly on discord, but there was actually a few submissions backed up there with some great feedback!
VM04 Mar 10 @ 3:39pm 
I was about to leave a comment here when I noticed the link to the feedback form. I filled it out—hope it helps!
big member Mar 9 @ 11:32am 
Amazing mod!
Pixie1001  [author] Mar 3 @ 8:49pm 
@Chichi2000fgh
Thanks! I'm glad you're enjoying it!

As for the Rat Monarch dedication, the archetype feats and multiclass system are unfortunately limited to the DawniiExpanded mod at the moment, and it's a bit tricky to get different mods to interact with each other, so mine are stuck as standalone feats.

If I add more, I'll bundle them together like Danni does so it's a bit less messy though ^^
Chichi2000fgh Mar 3 @ 7:43pm 
The Rat Monarch dedication is in the class feat list instead of the archetype dedication list, otherwise great stuff tho, I think I've put more time into the roguelike mod than the rest of the game
Pixie1001  [author] Feb 27 @ 1:58pm 
@PrimeDko I'm glad you've been enjoying it!

Adding more level 4 encounters is a bit tricky, since most of the fights are balanced around being level 2, and then slapped with a weak or elite template to generate a lvl 1 and 3 variant, so I'd have to create a pool of level 4 ones from scratch.

But it probably wouldn't require any new enemies, just more of the current ones, so I can look into it as a possible future extension ^^
VM04 Feb 27 @ 1:26pm 
I love your mod, the quality is incredible! Any chance you could add more encounters to Act 4 (with characters at level 4) besides just the final boss? I'd love to play a few more encounters at that level before finishing the run.
Pixie1001  [author] Feb 27 @ 1:14pm 
@PrimeDko Hrmm odd. Well I'm making some changes in the next hotfix that'll cause the game to end immediately since some other people have reported being confused by that - hopefully that inadvertently fixes whatever broke? But I'll keep an eye out for the issue anyway to see if I can reproduce it ^^
VM04 Feb 27 @ 11:50am 
I just tried again to make sure that ending my turn wasn’t the issue (since I had tried that before and it didn’t solve the problem). This time, a treasure demon appeared, which hadn’t shown up before. As soon as I killed the spiders, the scenario was completed.
Pixie1001  [author] Feb 27 @ 10:50am 
@PrimeDko I suspect you just had to end your turn? That map has a lot of optimal hazard enemies, but it unfortunately doesn't check if you've cleared all the non-optimal enemies until the next state check, which can be a bit confusing.

But let me know if that doesn't work and I'll look into it further?
VM04 Feb 27 @ 10:09am 
i was unable to finish the spider encounter, the one with the two shrines. Killed all the enemies but the game softlocked. Tried restarting and doing again but no luck.
ScooterScoots Feb 26 @ 10:16am 
wow! looks really cool
Phalaris Feb 26 @ 5:23am 
Absolutely GOATed mod