Dawnsbury Days

Dawnsbury Days

Roguelike Mode
27 Comments
Pixie1001  [author] Jul 20 @ 1:03pm 
@Zateman
Ah, thank you, that was a great bug report ^^ It should be fixed in the next update!
Zateman Jul 19 @ 9:10pm 
There's a bug with the Thrower's Bandolier, if you change a ruin from another weapon to it, but decline the popup that requires money. You dupe the ruins onto it anyways.
Mithrase Jul 3 @ 12:45am 
This mod's great! Can't wait to see the level 5-8 expansion whenever that comes out.
Pixie1001  [author] May 21 @ 3:26pm 
@⎝⧹Quirken⧸⎠
Oh yeah, the toggles in the options menu are just for enabling the high difficulty setting in free encounter mode and hiding the failed run icon - the only way to try out the Rat Monarch in free encounter mode is to import a character from an Adventure Path that has met the requirements.
⎝⧹Quirken⧸⎠ May 21 @ 11:22am 
Well, there was a checkbox in the options about free encounter mode having access, but that didn't seem to enable me to use it
Pixie1001  [author] May 19 @ 11:31pm 
@⎝⧹Quirken⧸⎠

You'll have to keep exploring, but you're on the right track ^^
⎝⧹Quirken⧸⎠ May 19 @ 11:01am 
what is the prerequisite for the Rat Monarch? This sounds like fun but I can't figure out what stealing the power of the Rat Fiend means. Or is this only possible through random events?
Pixie1001  [author] May 17 @ 10:32pm 
@The Internet Janitor

I'm so glad you're enjoying my work ^^

A level 5-8 expansion is currently in the works as I plug away implementing new high level monsters, encounters, events and magic items. But it might be a little ways off with so much content to fill out ^^

You can see some of the new enemies under Roguelike (high level) in Free Encounter mode tho ^^
The Internet Janitor May 16 @ 9:19pm 
Loving this, would love to see it expanded with the expansion levels. This is much more replayable than the game's story campaign.
Pixie1001  [author] May 9 @ 11:21am 
@Ph34r_n0_3V1L
Thanks for the report! I don't think I ever would've spotted that one on my own t.t It should be fixed now as of the last update ^^
Ph34r_n0_3V1L May 9 @ 2:19am 
Hook Sword isn't showing up as a valid choice for the Human Ancestry feat "Advanced Weapon Familiarity"
Optic_TH Apr 25 @ 3:05am 
With a solid team and tactics this is awesome. Be warned, you need to optimise and play well or you'll get tuned up pretty handily.
ahcastro Apr 18 @ 7:42pm 
a lot of the battles are way too overtuned, especially the fungal forest one
arcorax3 Apr 12 @ 9:33pm 
any plans to expand to lvl 8 with the release of the dlc?
Pixie1001  [author] Mar 11 @ 1:00am 
@PrimeDko
Much appreciated! I'd actually totally forgotten to check that form after most of the early playtested opted to give me feedback directly on discord, but there was actually a few submissions backed up there with some great feedback!
VM04 Mar 10 @ 3:39pm 
I was about to leave a comment here when I noticed the link to the feedback form. I filled it out—hope it helps!
z-ro the crooked king Mar 9 @ 11:32am 
Amazing mod!
Pixie1001  [author] Mar 3 @ 8:49pm 
@Chichi2000fgh
Thanks! I'm glad you're enjoying it!

As for the Rat Monarch dedication, the archetype feats and multiclass system are unfortunately limited to the DawniiExpanded mod at the moment, and it's a bit tricky to get different mods to interact with each other, so mine are stuck as standalone feats.

If I add more, I'll bundle them together like Danni does so it's a bit less messy though ^^
Chichi2000fgh Mar 3 @ 7:43pm 
The Rat Monarch dedication is in the class feat list instead of the archetype dedication list, otherwise great stuff tho, I think I've put more time into the roguelike mod than the rest of the game
Pixie1001  [author] Feb 27 @ 1:58pm 
@PrimeDko I'm glad you've been enjoying it!

Adding more level 4 encounters is a bit tricky, since most of the fights are balanced around being level 2, and then slapped with a weak or elite template to generate a lvl 1 and 3 variant, so I'd have to create a pool of level 4 ones from scratch.

But it probably wouldn't require any new enemies, just more of the current ones, so I can look into it as a possible future extension ^^
VM04 Feb 27 @ 1:26pm 
I love your mod, the quality is incredible! Any chance you could add more encounters to Act 4 (with characters at level 4) besides just the final boss? I'd love to play a few more encounters at that level before finishing the run.
Pixie1001  [author] Feb 27 @ 1:14pm 
@PrimeDko Hrmm odd. Well I'm making some changes in the next hotfix that'll cause the game to end immediately since some other people have reported being confused by that - hopefully that inadvertently fixes whatever broke? But I'll keep an eye out for the issue anyway to see if I can reproduce it ^^
VM04 Feb 27 @ 11:50am 
I just tried again to make sure that ending my turn wasn’t the issue (since I had tried that before and it didn’t solve the problem). This time, a treasure demon appeared, which hadn’t shown up before. As soon as I killed the spiders, the scenario was completed.
Pixie1001  [author] Feb 27 @ 10:50am 
@PrimeDko I suspect you just had to end your turn? That map has a lot of optimal hazard enemies, but it unfortunately doesn't check if you've cleared all the non-optimal enemies until the next state check, which can be a bit confusing.

But let me know if that doesn't work and I'll look into it further?
VM04 Feb 27 @ 10:09am 
i was unable to finish the spider encounter, the one with the two shrines. Killed all the enemies but the game softlocked. Tried restarting and doing again but no luck.
ScooterScoots Feb 26 @ 10:16am 
wow! looks really cool
undisputed memer Feb 26 @ 5:23am 
Absolutely GOATed mod