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Ah, thank you, that was a great bug report ^^ It should be fixed in the next update!
Oh yeah, the toggles in the options menu are just for enabling the high difficulty setting in free encounter mode and hiding the failed run icon - the only way to try out the Rat Monarch in free encounter mode is to import a character from an Adventure Path that has met the requirements.
You'll have to keep exploring, but you're on the right track ^^
I'm so glad you're enjoying my work ^^
A level 5-8 expansion is currently in the works as I plug away implementing new high level monsters, encounters, events and magic items. But it might be a little ways off with so much content to fill out ^^
You can see some of the new enemies under Roguelike (high level) in Free Encounter mode tho ^^
Thanks for the report! I don't think I ever would've spotted that one on my own t.t It should be fixed now as of the last update ^^
Much appreciated! I'd actually totally forgotten to check that form after most of the early playtested opted to give me feedback directly on discord, but there was actually a few submissions backed up there with some great feedback!
Thanks! I'm glad you're enjoying it!
As for the Rat Monarch dedication, the archetype feats and multiclass system are unfortunately limited to the DawniiExpanded mod at the moment, and it's a bit tricky to get different mods to interact with each other, so mine are stuck as standalone feats.
If I add more, I'll bundle them together like Danni does so it's a bit less messy though ^^
Adding more level 4 encounters is a bit tricky, since most of the fights are balanced around being level 2, and then slapped with a weak or elite template to generate a lvl 1 and 3 variant, so I'd have to create a pool of level 4 ones from scratch.
But it probably wouldn't require any new enemies, just more of the current ones, so I can look into it as a possible future extension ^^
But let me know if that doesn't work and I'll look into it further?