RimWorld

RimWorld

MultiFloors
Viser 41-50 af 59 forekomster
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Opdatering: 28. dec. 2024 kl. 17:29

V1.1.1.3

- Add a simple compatible patch for Hospitality.
- Fix "Trying to get duration of a permanent condition." error.

Opdatering: 27. dec. 2024 kl. 19:32

V1.1.1.2

- Add power transmission tab at stairs exits.
- Add min transmit power setting to stairs. Should work better with mods like LightsOut.
- Add min room size for stairs and level switch delay settings.
- Add transparent flooring.
- Add a setting to sort maps in the colonist bar by their level.
- Reselect selected pawns when switching levels.
- Hide things in storage on lower levels.
- Fix chunks can't be found when searching in transfer policy.
- Improve descriptions and tooltips.

Opdatering: 27. dec. 2024 kl. 0:17

V1.1.1.1

- Allow raiders to kidnap pawns and steal across levels.
- Synchronize game conditions to other levels.
- Add a setting to count everything on the map instead of in the stockpile in transfer policy.
- Fix path finder runs twice in WorkGiver_HaulDesignatedToDestMap.
- Fix potential exceptions when adding and removing nodes in the graph.

Opdatering: 26. dec. 2024 kl. 0:15

Hotfixes:

- Fix upper level not rendered properly after adding new level.
- Fix stored power in battery can't be transmitted to other levels.
- Fix lightball and loudspeaker not recognized on other levels.

Opdatering: 25. dec. 2024 kl. 14:46

V1.1.1.0

- Improve traversal logic for raiders.
- Add right click option to transfer entity between levels.
- Things fall to lower level when roofed floor collapse.
- Upper level renderer now use ground cell cache instead of Home area.
- Fix path finder graph not in a valid state after adding stair.
- Improve performance of path finder.
- Add reference position in map path finder.
- Improve deliver to construction job.
- Prevent unnecessary computations in auto transfer when no def is allowed.
- Generate the map and exit when spawning the entrance.
- Add static cache for potential frames and blueprints.
- Add reachability checks in cross level work giver.
- Move debug actions to sub menu.

Opdatering: 25. dec. 2024 kl. 14:24

[Auto-generated text]: Update on 12/25/2024 2:24:57 PM.

Opdatering: 24. dec. 2024 kl. 0:45

V1.1.0.1

- Add job giver to AssaultColony duty that raiders can use stairs. Beware.
Not perfect for disconnected areas now.
- Direct pawns to the ground when exiting map on other levels.
- Add heuristic destination for joy and diet redirection.
- Improve robustness of jobs using stair pather.
- Fix player can build on outside terrain on upper levels.
- Fix tradeables on the ground are added twice.
- Fix potential NRE when path is null.
- Fix NRE in stair's SpawnSetup.

Opdatering: 23. dec. 2024 kl. 1:33

V1.1.0.0

- Add path finder for stairs. It should work better on disconnected areas.
- Port stair searching in current jobs to stair pathing based.
- Fix pawns might not go to their beds for sleep sometimes.
- Fix stair entrance may transmit more power than it could.
- Fix generating sub meshes with wrong terrain def.

Opdatering: 21. dec. 2024 kl. 22:00

Fix a game breaking error on old saves after the latest update.

Opdatering: 21. dec. 2024 kl. 21:39

V1.0.0.4

- Set other level's tile as ground map's tile. which
Utilize Built-in multi-floor support in Dub's Bad Hygiene.
Fix celestial glow always set to 0 on upper levels when using with Universum.
- Polish gizmos of stairs.
Add auto transfer toggle.
Add copy and paste settings.
Fix missing texture.
- Set living level and perhaps other levels when assigning beds.
- Prevent adding same thing to different to-load lists of stairs.
- Sync outdoor and seasonal temperature to upper levels.
- Turn off SteadyEnvironmentEffectsTick on other levels.
- Recache work givers in order when changing threshold.
- Add current priority threshold tooltip in Work tab.