RimWorld
Athena Framework
Mostrando 1-10 de 10 aportaciones
Actualización: 12 FEB a las 16:30
por Lee

[Auto-generated text]: Update on 2/12/2025 7:30:06 PM.

Added some more null checks to Pawn_PostSpawnSetup

Actualización: 9 FEB a las 22:09
por Lee

[Auto-generated text]: Update on 2/10/2025 1:09:29 AM.
Added some more null checks

Actualización: 9 FEB a las 15:32
por Lee

[Auto-generated text]: Update on 2/9/2025 6:32:38 PM.
Added a few null checks to the DamageGetter Harmony patches. should fix those errors on map start. Also added some null checks and logging to Armor Utility

Actualización: 9 FEB a las 15:28
por Lee

Actualización: 9 FEB a las 15:26
por Lee

[Auto-generated text]: Update on 2/9/2025 6:26:13 PM.
Added a few null checks to the DamageGetter Harmony patches. should fix those errors on map start

Actualización: 13 DIC 2024 a las 11:25
por Lee

[Auto-generated text]: Update on 12/13/2024 2:25:18 PM.
Corrected GetIncoming and GetOutcoming. Thanks to dinhkhiem199833 for pointing it out

Actualización: 13 DIC 2024 a las 10:43
por Lee

[Auto-generated text]: Update on 12/13/2024 1:43:09 PM.

Added a couple of Null Checks to The PrePreApply Damage Harmony Patch and the DamageAmountGetter Patch. It will now check for the Athena.DamageCache first. Should fix bug where it nulls out trying to apply damage to pawns within an ancient crypto sleep casket

Actualización: 11 DIC 2024 a las 12:03
por Lee

[Auto-generated text]: Update on 12/11/2024 3:03:04 PM.
Removed the Source Folder due to some dlls due to publicizing.

Actualización: 11 DIC 2024 a las 9:32
por Lee

[Auto-generated text]: Update on 12/11/2024 12:32:27 PM.

Clamped GetPelletTarget for AngleShotguns. Should no longer shoot outside of map and error when on the corner

Added some Null Checks to the DamageInfo_AmountGetter.Postfix & Thing_PrePreApplyDamage.Prefix. Should prevent some errors on map generation.

Actualización: 10 DIC 2024 a las 16:09
por Lee

[Auto-generated text]: Initial upload.

Implemented my Null check for the PostGameInit. Should stop some worldgen errors.
Added some needed null checks and logging to the ModularHediffs