NoLimits 2 Roller Coaster Simulation

NoLimits 2 Roller Coaster Simulation

KIIngda Ka
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Update: Mar 26 @ 5:35pm

Final Version For a while

-Added panel for moving trains around storage
-Fixed numerous artifacting issues with the back of the tower
-Added Pre-FBR trims to help with slow the train down on FBR
-Minor Tracking adjustments for the trains
-Numerous QOL improvements
-Major File Size Optimization

Ive been trying to get the Peep system by Coastergalaxyworld but Im struggling more than I'd like with it. That may happen in the future, but this is gonna be the final update for a while. I have other concepts I want to work on. (One of them being for Kingda Ka/GL/Parachute/Twister replacement.)

Update: Jan 5 @ 6:55pm

Operation Overhaul Pt. 3

-Removed Block Reverse option for Launch 2 Hold
-Minor scenery fixes
-Fixed some artifacting issues with the Top Hat
-adjusted tracking of trains on MBR into Transfer Hold
Happy new year guys!

I wont be making a peep until the next update ;)

Update: Dec 17, 2024 @ 8:57pm

Operational Overhaul Pt. 2
(one more part after this)
+Added new named control buttons + named old ones.
+Minor performance improvements (LOD's are a pain.)
+Beginning to write an operation manual.
+Positioning adjustments for next major update.
+Moved train 6 to Storage 1.
+Altered MBR Supports to not clip into each-other
-Removed Herobrine

Update: Dec 10, 2024 @ 5:58pm

Operational Overhaul Pt 1. (each update will get a unique name)

-Added more scenery around the ride plaza/golden kingdom area

-Added Red's Buttons and Switches

-Adjusted ride braking to allow trains to continuously roll (they stopped outside of unload before)

-Removed Unnamed Sections

-Moved old accumulator tanks.

-Adjusted tracking of the trains from MBR Hold to Transfer Hold

-Beginning to lay the groundwork for the next update

Update: Dec 6, 2024 @ 10:36pm

KIIngda Ka (To be updated later)