Counter-Strike 2

Counter-Strike 2

ze_halloween_house_p
Showing 1-7 of 7 entries
Update: Apr 3 @ 3:28am

fixed error model (valve removed c4 model)
fixed collisions of gates (shouldn't get stuck on gates anymore during tram section)

Update: Jan 1 @ 6:08am

fixed being able to ride on skull
updated tram section to be less wonky
fixed rat's triggers, shouldn't be pushing zombies anymore
updated skybox a bit
optimized loading screens
adjusted inside postprocessing to be less annoying

Update: Dec 29, 2024 @ 4:18am

hp fix at ending

Update: Dec 28, 2024 @ 1:31am

adjusted tp
doorhuggers will now be pushed at window
fixed zombies not getting pushed off the front of the rat at beginning of tram section
a specific door in tram section will open earlier once tram approaches (hopefully fixes people getting pushed off)

Update: Dec 22, 2024 @ 10:24am

skybox has been expanded (added some environmental storytelling :O)
fixed loading screen images (should show up properly)
fixed train sparks causing lag
kill cockroach logic after door close (hopefully to reduce lag for server)
delay spot fixed
fixed transparency of table cloth
doorbell retrig has been fixed
zm tp redone for rat at the last part of ceiling area

Update: Dec 9, 2024 @ 10:02pm

lighting for outside area redone
touched up fog (multiple times thanks to a certain person on extreme end of spectrum)
smoke particle more translucent
fix tp for top box
fixed lamp, easier to climb now
adjusted skull overlay
fixed rat falling too slow from ceiling
door self-illum removed
changed cooler water to blood
disable spark particle at proper time
added visual indicator for stove hot metal
fixed collision at tp between shelves
fixed cockroach skin back to default
fixed rock push trigger
fixed maxhealth at ending
removed invisible physbox causing bullet to be blocked in ceiling
added some ambient particles
the doorbell can now be retriggered multiple times to spam doorbell sound (funny)

Update: Dec 2, 2024 @ 9:35am

Created ze_halloween_house_p.