tModLoader

tModLoader

Infected Qualities
Showing 1-6 of 6 entries
Update: Aug 1 @ 5:46am

0.7.4.5
=======
-Fixed corrupt and crimson jungle grass not getting converted by blue solution.
-Made some plants to check for actuation before updating
-Fixed hallowed jungle playing underground hallow music at the surface of remix worlds
--Additionally removed the use of reflection as it's no longer needed with the current tModLoader update (v2025.6.3.0)

0.7.4.4
=======
-Added vanilla fallback values for every tile in the mod


0.7.4.3
=======
-File & code organization for readability and optimization
-Added a new mod call option for demon altar infection spawning, allowing to manually add new "good" infected stones to it.
-Added a mod icon for bestiary
-Divine Powder now has white particles instead of light blue

-Another pylon of night crystal resprite
-Touched up on the paint support for infected mosses.
-Fertilizer now affects the saplings from this mod
-Adjusted code to the new tModLoader changes
-Because of how inconsistent the vanilla wall spreading is, it's very difficult and tedious to create a consistient wall spread system without either breaking the game or messing up another mods take on walls, such an Confection Rebaked. So, I removed the current wall spreading system and replaced it with just grass and stone wall spreading.
-Adjusted biome sight wall highlighting dust colors

-Fixed duplicate vertebrae --> leather recipe when used with Calamity mod.
-Fixed Basic Automated Veinmining incompability, causing infected gemstone blocks to drop themselves instead of their gems when used with instant mining on
-Fixed infected plantera textures not working on servers. Plantera will now change it's variant based on what biome the summoning player is in.
-Fixed infected plantera textures randomly deciding to not load
-Fixed incorrect dust values for all tiles
-Fixed divine powder breaking vines and plants
-Fixed some items not having journey mode categories

-Removed the corrupt and crimson jungle biomes.. for now. They will be re-added when these biomes get a worthwhile effect. When will that happen? I do not know, sorry.
-Removed config icons due to an issue that occured if certain configs were disabled
-Reverted infected powder changes. They no longer affect walls without tiles.
-Removed unneeded localizations for projectile(s)
-Removed compability with SpiritMod's pureglow flowers, as this mod no longer uses its own custom methods to spread tiles
-Removed purification powder purifying hallow

0.7.4.2
=======
-Fixed packets causing a horrifying fps drop. (46 MILLION PACKETS, I really messed up)
-Touched up the pylon of night sprite, now looking less cluttered.
-Removed SpiritMod compability with the 'hallow music in jungle' config.

0.7.4.1
=======
-File organization
-RENAMED EVERY PLACABLE TILE FOR BETTER DISTINGUISMENT. THIS CHANGE WILL RESULT IN ALL PYLON OF NIGHT AND INFECTED SNOW ITEMS IN THE WORLD TO BE CONSIDERED INVALID. MANY APOLOGIES FOR THIS. PLACED VERSIONS OF THESE TILES WON'T BE HARMED.

-Added a config option to customize the brightness of walls when they are highlighted by the biome sight potion.
-Added mod compat with 'Terraria Origins' and 'AltLibrary'
-Added an experimental config option to bring back demon altars spawning in infected blocks, has mod compability
-Added infected variants of moss and gemstone blocks and a config option to disable them respectively
-Added a config header for client
-Added a background color for client-side config
-Added Russian translation. Credit goes to alinahvoshch
-Added custom textures for infected snow trees.
-Added pureglow compability for 'SpiritMod'
-Added journey mode research values for some items
-Added ecto and illuminant coating support for biome sight wall highlighting
-Added light shard and night shard exchanges in graveyard with the respective souls.

-Infected cave walls now get highlighted by biome sight potions and spread infections. However they won't convert other cave walls
-Chlorophyte can block infections pre-plantera again if 'InfectedBiomes' are disabled
-Hallow theme now plays in the Hallowed jungle, can be disabled in the config
-Jungle spores now grow in infected jungles
-Changed the server config to only accept changes from the server host
-Infected grasses(both normal and jungle) no longer spread to grass pre-hardmode, and no longer spread over each other.
-Infected plantera bulbs' dusts changed to be less bloated.
-Plantera thorn balls now have their own custom infected textures.
-Resprited the crystal of pylon of night, and the mod icon along with it

-Fixed description typo, and added missing features to the description. Also removed comment about Radiance mod compat, since it had no point in existing
-Fixed vertebrae --> leather recipe not needing workbench. Also fixed duplicate recipe when used with Thorium mod
-Fixed infected planteras crashing the game upon mod unload
-Fixed infection spreading potentially crashing the game if infected biomes aren't enabled
-Fixed corrupt jungle grass emmiting particles even when coated with echo paint.
-Fixed hallowed thorns not having proper dust values

0.7.1
=====
-Initial Release

Update: Jul 2 @ 6:12am

0.7.4.4
=======
-Added vanilla fallback values for every tile in the mod


0.7.4.3
=======
-File & code organization for readability and optimization
-Added a new mod call option for demon altar infection spawning, allowing to manually add new "good" infected stones to it.
-Added a mod icon for bestiary
-Divine Powder now has white particles instead of light blue

-Another pylon of night crystal resprite
-Touched up on the paint support for infected mosses.
-Fertilizer now affects the saplings from this mod
-Adjusted code to the new tModLoader changes
-Because of how inconsistent the vanilla wall spreading is, it's very difficult and tedious to create a consistient wall spread system without either breaking the game or messing up another mods take on walls, such an Confection Rebaked. So, I removed the current wall spreading system and replaced it with just grass and stone wall spreading.
-Adjusted biome sight wall highlighting dust colors

-Fixed duplicate vertebrae --> leather recipe when used with Calamity mod.
-Fixed Basic Automated Veinmining incompability, causing infected gemstone blocks to drop themselves instead of their gems when used with instant mining on
-Fixed infected plantera textures not working on servers. Plantera will now change it's variant based on what biome the summoning player is in.
-Fixed infected plantera textures randomly deciding to not load
-Fixed incorrect dust values for all tiles
-Fixed divine powder breaking vines and plants
-Fixed some items not having journey mode categories

-Removed the corrupt and crimson jungle biomes.. for now. They will be re-added when these biomes get a worthwhile effect. When will that happen? I do not know, sorry.
-Removed config icons due to an issue that occured if certain configs were disabled
-Reverted infected powder changes. They no longer affect walls without tiles.
-Removed unneeded localizations for projectile(s)
-Removed compability with SpiritMod's pureglow flowers, as this mod no longer uses its own custom methods to spread tiles
-Removed purification powder purifying hallow

0.7.4.2
=======
-Fixed packets causing a horrifying fps drop. (46 MILLION PACKETS, I really messed up)
-Touched up the pylon of night sprite, now looking less cluttered.
-Removed SpiritMod compability with the 'hallow music in jungle' config.

0.7.4.1
=======
-File organization
-RENAMED EVERY PLACABLE TILE FOR BETTER DISTINGUISMENT. THIS CHANGE WILL RESULT IN ALL PYLON OF NIGHT AND INFECTED SNOW ITEMS IN THE WORLD TO BE CONSIDERED INVALID. MANY APOLOGIES FOR THIS. PLACED VERSIONS OF THESE TILES WON'T BE HARMED.

-Added a config option to customize the brightness of walls when they are highlighted by the biome sight potion.
-Added mod compat with 'Terraria Origins' and 'AltLibrary'
-Added an experimental config option to bring back demon altars spawning in infected blocks, has mod compability
-Added infected variants of moss and gemstone blocks and a config option to disable them respectively
-Added a config header for client
-Added a background color for client-side config
-Added Russian translation. Credit goes to alinahvoshch
-Added custom textures for infected snow trees.
-Added pureglow compability for 'SpiritMod'
-Added journey mode research values for some items
-Added ecto and illuminant coating support for biome sight wall highlighting
-Added light shard and night shard exchanges in graveyard with the respective souls.

-Infected cave walls now get highlighted by biome sight potions and spread infections. However they won't convert other cave walls
-Chlorophyte can block infections pre-plantera again if 'InfectedBiomes' are disabled
-Hallow theme now plays in the Hallowed jungle, can be disabled in the config
-Jungle spores now grow in infected jungles
-Changed the server config to only accept changes from the server host
-Infected grasses(both normal and jungle) no longer spread to grass pre-hardmode, and no longer spread over each other.
-Infected plantera bulbs' dusts changed to be less bloated.
-Plantera thorn balls now have their own custom infected textures.
-Resprited the crystal of pylon of night, and the mod icon along with it

-Fixed description typo, and added missing features to the description. Also removed comment about Radiance mod compat, since it had no point in existing
-Fixed vertebrae --> leather recipe not needing workbench. Also fixed duplicate recipe when used with Thorium mod
-Fixed infected planteras crashing the game upon mod unload
-Fixed infection spreading potentially crashing the game if infected biomes aren't enabled
-Fixed corrupt jungle grass emmiting particles even when coated with echo paint.
-Fixed hallowed thorns not having proper dust values

0.7.1
=====
-Initial Release

Update: Apr 28 @ 1:32am

0.7.4.3
=======
-File & code organization for readability and optimization
-Added a new mod call option for demon altar infection spawning, allowing to manually add new "good" infected stones to it.
-Added a mod icon for bestiary
-Divine Powder now has white particles instead of light blue

-Another pylon of night crystal resprite
-Touched up on the paint support for infected mosses.
-Fertilizer now affects the saplings from this mod
-Adjusted code to the new tModLoader changes
-Because of how inconsistent the vanilla wall spreading is, it's very difficult and tedious to create a consistient wall spread system without either breaking the game or messing up another mods take on walls, such an Confection Rebaked. So, I removed the current wall spreading system and replaced it with just grass and stone wall spreading.
-Adjusted biome sight wall highlighting dust colors

-Fixed duplicate vertebrae --> leather recipe when used with Calamity mod.
-Fixed Basic Automated Veinmining incompability, causing infected gemstone blocks to drop themselves instead of their gems when used with instant mining on
-Fixed infected plantera textures not working on servers. Plantera will now change it's variant based on what biome the summoning player is in.
-Fixed infected plantera textures randomly deciding to not load
-Fixed incorrect dust values for all tiles
-Fixed divine powder breaking vines and plants
-Fixed some items not having journey mode categories

-Removed the corrupt and crimson jungle biomes.. for now. They will be re-added when these biomes get a worthwhile effect. When will that happen? I do not know, sorry.
-Removed config icons due to an issue that occured if certain configs were disabled
-Reverted infected powder changes. They no longer affect walls without tiles.
-Removed unneeded localizations for projectile(s)
-Removed compability with SpiritMod's pureglow flowers, as this mod no longer uses its own custom methods to spread tiles
-Removed purification powder purifying hallow

0.7.4.2
=======
-Fixed packets causing a horrifying fps drop. (46 MILLION PACKETS, I really messed up)
-Touched up the pylon of night sprite, now looking less cluttered.
-Removed SpiritMod compability with the 'hallow music in jungle' config.

0.7.4.1
=======
-File organization
-RENAMED EVERY PLACABLE TILE FOR BETTER DISTINGUISMENT. THIS CHANGE WILL RESULT IN ALL PYLON OF NIGHT AND INFECTED SNOW ITEMS IN THE WORLD TO BE CONSIDERED INVALID. MANY APOLOGIES FOR THIS. PLACED VERSIONS OF THESE TILES WON'T BE HARMED.

-Added a config option to customize the brightness of walls when they are highlighted by the biome sight potion.
-Added mod compat with 'Terraria Origins' and 'AltLibrary'
-Added an experimental config option to bring back demon altars spawning in infected blocks, has mod compability
-Added infected variants of moss and gemstone blocks and a config option to disable them respectively
-Added a config header for client
-Added a background color for client-side config
-Added Russian translation. Credit goes to alinahvoshch
-Added custom textures for infected snow trees.
-Added pureglow compability for 'SpiritMod'
-Added journey mode research values for some items
-Added ecto and illuminant coating support for biome sight wall highlighting
-Added light shard and night shard exchanges in graveyard with the respective souls.

-Infected cave walls now get highlighted by biome sight potions and spread infections. However they won't convert other cave walls
-Chlorophyte can block infections pre-plantera again if 'InfectedBiomes' are disabled
-Hallow theme now plays in the Hallowed jungle, can be disabled in the config
-Jungle spores now grow in infected jungles
-Changed the server config to only accept changes from the server host
-Infected grasses(both normal and jungle) no longer spread to grass pre-hardmode, and no longer spread over each other.
-Infected plantera bulbs' dusts changed to be less bloated.
-Plantera thorn balls now have their own custom infected textures.
-Resprited the crystal of pylon of night, and the mod icon along with it

-Fixed description typo, and added missing features to the description. Also removed comment about Radiance mod compat, since it had no point in existing
-Fixed vertebrae --> leather recipe not needing workbench. Also fixed duplicate recipe when used with Thorium mod
-Fixed infected planteras crashing the game upon mod unload
-Fixed infection spreading potentially crashing the game if infected biomes aren't enabled
-Fixed corrupt jungle grass emmiting particles even when coated with echo paint.
-Fixed hallowed thorns not having proper dust values

0.7.1
=====
-Initial Release

Update: Jan 8 @ 5:58am

0.7.4.2
=======
-Fixed packets causing a horrifying fps drop. (46 MILLION PACKETS, I really messed up)
-Touched up the pylon of night sprite, now looking less cluttered.
-Removed SpiritMod compability with the 'hallow music in jungle' config.

0.7.4.1
=======
-File organization
-RENAMED EVERY PLACABLE TILE FOR BETTER DISTINGUISMENT. THIS CHANGE WILL RESULT IN ALL PYLON OF NIGHT AND INFECTED SNOW ITEMS IN THE WORLD TO BE CONSIDERED INVALID. MANY APOLOGIES FOR THIS. PLACED VERSIONS OF THESE TILES WON'T BE HARMED.

-Added a config option to customize the brightness of walls when they are highlighted by the biome sight potion.
-Added mod compat with 'Terraria Origins' and 'AltLibrary'
-Added an experimental config option to bring back demon altars spawning in infected blocks, has mod compability
-Added infected variants of moss and gemstone blocks and a config option to disable them respectively
-Added a config header for client
-Added a background color for client-side config
-Added Russian translation. Credit goes to alinahvoshch
-Added custom textures for infected snow trees.
-Added pureglow compability for 'SpiritMod'
-Added journey mode research values for some items
-Added ecto and illuminant coating support for biome sight wall highlighting
-Added light shard and night shard exchanges in graveyard with the respective souls.

-Infected cave walls now get highlighted by biome sight potions and spread infections. However they won't convert other cave walls
-Chlorophyte can block infections pre-plantera again if 'InfectedBiomes' are disabled
-Hallow theme now plays in the Hallowed jungle, can be disabled in the config
-Jungle spores now grow in infected jungles
-Changed the server config to only accept changes from the server host
-Infected grasses(both normal and jungle) no longer spread to grass pre-hardmode, and no longer spread over each other.
-Infected plantera bulbs' dusts changed to be less bloated.
-Plantera thorn balls now have their own custom infected textures.
-Resprited the crystal of pylon of night, and the mod icon along with it

-Fixed description typo, and added missing features to the description. Also removed comment about Radiance mod compat, since it had no point in existing
-Fixed vertebrae --> leather recipe not needing workbench. Also fixed duplicate recipe when used with Thorium mod
-Fixed infected planteras crashing the game upon mod unload
-Fixed infection spreading potentially crashing the game if infected biomes aren't enabled
-Fixed corrupt jungle grass emmiting particles even when coated with echo paint.
-Fixed hallowed thorns not having proper dust values

0.7.1
=====
-Initial Release

Update: Jan 5 @ 11:00am

0.7.4.1
=======
A small heads-up, this is for tModLoader v2024.11 and above, trying to use it on earlier versions will result in a game crash
-File organization
-RENAMED EVERY PLACABLE TILE FOR BETTER DISTINGUISMENT. THIS CHANGE WILL RESULT IN ALL PYLON OF NIGHT AND INFECTED SNOW ITEMS IN THE WORLD TO BE CONSIDERED INVALID. MANY APOLOGIES FOR THIS. PLACED VERSIONS OF THESE TILES WON'T BE HARMED.

-Added a config option to customize the brightness of walls when they are highlighted by the biome sight potion.
-Added mod compat with 'Terraria Origins' and 'AltLibrary'
-Added an experimental config option to bring back demon altars spawning in infected blocks, has mod compability
-Added infected variants of moss and gemstone blocks and a config option to disable them respectively
-Added a config header for client
-Added a background color for client-side config
-Added Russian translation. Credit goes to alinahvoshch
-Added custom textures for infected snow trees.
-Added pureglow compability for 'SpiritMod'
-Added journey mode research values for some items
-Added ecto and illuminant coating support for biome sight wall highlighting
-Added light shard and night shard exchanges with the respective souls.

-Infected cave walls now get highlighted by biome sight potions and spread infections. However they won't convert other cave walls
-Chlorophyte can block infections pre-plantera again if 'InfectedBiomes' are disabled
-Hallow theme now plays in the Hallowed jungle, can be disabled in the config
-Jungle spores now grow in infected jungles
-Changed the server config to only accept changes from the server host
-Infected grasses(both normal and jungle) no longer spread to grass pre-hardmode, and no longer spread over each other.
-Infected plantera bulbs' dusts changed to be less bloated.
-Plantera thorn balls now have their own custom infected textures.
-Resprited the crystal of pylon of night, and the mod icon along with it

-Fixed description typo, and added missing features to the description. Also removed comment about Radiance mod compat, since it had no point in existing
-Fixed vertebrae --> leather recipe not needing workbench. Also fixed duplicate recipe when used with Thorium mod
-Fixed infected planteras crashing the game upon mod unload
-Fixed infection spreading potentially crashing the game if infected biomes aren't enabled
-Fixed corrupt jungle grass emmiting particles even when coated with echo paint.
-Fixed hallowed thorns not having proper dust values

0.7.1
=====
-Initial Release

Update: Dec 1, 2024 @ 2:38am

0.7.1
=====
-Initial Release