Pummel Party

Pummel Party

Snowhaven
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Update: Aug 21 @ 7:17pm

Update: Aug 13 @ 4:06am

Update: Aug 13 @ 3:14am

3.0 Patchnotes:
- Changed the price of the Summoning from 1 Chalice to 40 Keys
- Changed the price of the Challenge from 40 Keys to 25 Keys
- The Void Board can now teleport you to pathing locations you normally can't stand on, emphasizing the chaotic nature of this board space

- Added a new location to the Teleport Board, where you can be randomly teleported to and created 3 new boards:
* Summoning: Teleport everyone but the caster to the Hellpit
* Yield: Remove 15 Keys from every player but the caster
* Dark Ritual: Sacrifice your own blood to damage all other players

To maintain a balance between positive and negative outcomes, the chance of being teleported to Hell has been increased from 33.33% to 37.50%

- Added reindeer props as an Easter egg in the new location
- Added a shimmer effect to the ice in some areas
- Adjusted the audio levels for certain sounds
- Fixed a bug where the Reaper statue had incorrect height after playing its animation when playing with bots
- Created a custom lamp post: the lamp is now swaying in the wind
- Made some shadows dynamic to make the map feel more lively
- Added more snow for improved ambiance
- Reworked the area around the lava to better reflect the heat — the snow now appears partially melted
- Updated the visuals of the Thunder Board to match the seasonal theme
* New board: Snowstorm, featuring new visual effects and fitting Sound
- Improved the cave randomizer field: now shows arrows to all three boards at the start, reducing confusion.
- Updated the Crystal Board with a new color and refreshed icon.

Update: Feb 2 @ 8:48pm

- Fixed a bug that would cause the black hole board to not teleport you anywhere.
- Fixed a bug that caused the crystal board to not heal you when standing on the lightning board (2/3).
- Fixed a bug where the hellfire board would not deal damage when standing on the lightning board (2/3).

Update: Jan 15 @ 1:32am

Numerous optimizations have been implemented to improve performance across the map.

- Fixed a bug where the snow would reach the inside of the cave.
- Fixed an issue where the lightning flash was not visible.
- Recreated the lightning sprite texture and animation for proper functionality.
- The outer layers of the map no longer have collision. Happy falling!
- Created a layer below the clouds to have a fix point for the camera.
- Smoke effects from teleporters within the structures now appear more detailed.
- The Crystal board now correctly heals the player activating the effect for 10 HP instead of 20 HP.
- Added a ground layer of smoke for the meteor impact FX.
- The smoke for the Meteor Impact FX now appears darker.
- Added indicators to the meteorite field that lead to the also affected boards in the area.
- Updated the FX for all teleport animations.
- Added a new teleport sound effect to complement the new visuals.
- Added icicles as environmental decorations.
- Kings Arsenal Board: Added a delay between claiming superweapons to make them more distinct and recognizable.

Lightning Board Redesign:

- The board now charges with each lightning strike, dealing increasing damage:
Starts at 10 damage, builds up to 30 damage, then resets back to 10.
- Added an indicator to show the current charge level.
- Added a special particle animation when the board reaches charge level 3.
- The lightning bolt now has:
* A unique sound effect ("broken rock") on the third strike.
* A complementary unique FX effect ("broken rock") on the third strike.
- The lightning bolt now damages players standing on the board.

Teleport Gate

- The teleport gate located at the graveyard is now disabled at the start of each round.
- Created new textures for the teleport gate.
- The meshes have been recreated so that they can be illuminated individually.
- Created new materials tailored to the requirements of the updated dialing system.
- Added new dial animations which illuminate the buttons individually.
- Introduced dialing animations for the teleport gate to synchronize with the dial device actions.
- Sound effects have been added to complement the new animations. (Sounds when pressing individual buttons are dynamic)
- Recreated the light sources around the teleport gate for improved visual aesthetics.
- Created a new visual effect for stepping through the teleport gate.

Update: Dec 31, 2024 @ 8:22pm

Cave:
- Fixed a bug where one of the randomized paths was not deactivated after it was activated once and the path could be manually selected afterwards.

Update: Dec 21, 2024 @ 11:47am

- Added a second snowflake texture
- Lowered the resolution of the snowflake texture from 1024x1024 to 512x512 to optimize performance and reduce memory usage. This change helps improve rendering efficiency, particularly when displaying large numbers of snowflakes
- Redesigned the particle spawner for snowflakes to focus on spawning more particles around the gameplay area and fewer across the overall map. This ensures that the snowfall effect enhances the player’s experience in relevant areas, reduces unnecessary performance overhead, and prevents particles from being rendered in regions outside of the player's immediate view.
- Reduced the particle load by 40% while maintaining the visual density.
- Added an impact sound for the lightning effect.
- Created a more fitting animation for the hellpit damage effect.
- Added a subtile wind ambiance sound.

Update: Dec 16, 2024 @ 1:41am

- Fixed the missing thumbnail preview image

Update: Dec 16, 2024 @ 1:40am

- Removed support for chalices and superweapons at the recruit board, as they are incompatible with the custom board space.

Update: Nov 30, 2024 @ 4:39pm