Half-Life 2

Half-Life 2

Script MultiLoader
Showing 1-10 of 11 entries
< 1  2 >
Update: May 18 @ 12:17pm

Update: May 18 @ 7:10am

Added game.cfg script pre-loading. This will now preload CVars before map load which is very useful for some skill options and stuff like ai_force_serverside_ragdoll 1 which only applied on newly spawned NPCs.
Fixed broken workflow when Friendly Fire was not installed.
Script ID: 1 is now used by default.

Update: Dec 24, 2024 @ 9:42am

Update: Nov 26, 2024 @ 7:29am

Removed custom sound scripts loader for causing conflicts with custom campaigns with new custom sound scripts.

Update: Nov 24, 2024 @ 9:03pm

Added episodic particles and sounds to manifest files.
Now episodes should work properly.

Update: Nov 24, 2024 @ 2:13pm

Update: Nov 19, 2024 @ 8:19am

Added more slots up to 1000. Thanks to Copper Boltwire.

Update: Nov 17, 2024 @ 7:01pm

Reverted back to previous version because game doesn't load extenal cfg files on main menu.

Update: Nov 17, 2024 @ 6:42pm

Added game.cfg based alternate script loader

Update: Nov 17, 2024 @ 5:53pm

Script MultiLoader is now able to manipulate skill value
While partially true, npcs related values will still work incorrectly when defined from location other than "skill.cfg"
That means if you want your mod which changes NPCs health to work correctly, you need to change "skill.cfg" instead of using Script MultiLoader scripts.