Half-Life: Alyx

Half-Life: Alyx

R.P.D. FIRST FLOOR
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Update: Dec 13, 2024 @ 3:27am

reduced upload size from 1.96 to 1.15

Update: Dec 12, 2024 @ 9:50pm

cleaned the content maps folder in hope to reduce mod size from 1.96gb. (workshop uploadlimit 2gb)
seems to have no effect

Update: Dec 12, 2024 @ 9:43pm

worktime 5 hours or so

created zombie smash window a
created zombie smash window b and stand up
created zombie smash door
created zombie wakeup from ground
created zombie smashing vending mashine

created bigger paper particle effect (resize source particle)
created ammo pickups in form of police belt, chestrig, holster with a blinking light (like resident evil 1)
created whiteboard for interaction (will be a map later and player can make notes)
created "credits monument" all contributors names will be written on there later

created preview video fro gameplay wip
upload youtube
trello board update
workshop upload
writing tutorial for: "how to make the tool preview window fullscreen"

failed experiments with other zombie animatiosn
failed experiments with water
failed experiments with blood textures

Update: Dec 12, 2024 @ 6:40am

worktime 4 hours
alyx steam time last 14 days : 121.6h

created 1f smal storage
created 1f east corridor part 2

experiment with particles
created idea prototypes for storytelling over audio
created 2 models for ammo places / added a blinking star

fxed stuff here and there
added details here and there

added zombie smash window
added zombie fall trough window
added zombie smash door

worktime 5
added bigger paper particle test
added monument test
created gameplay map to test gameplay features
added whiteboard interactabel

Update: Dec 10, 2024 @ 1:45am

worktime: 8h
added paper models
added ne file folder with 4 colors
added bench a
added trash bin a

created prefabs for shelfs and cabinets with new file and book probs
replaced all overlays and books and folders
created a wooden folder holder office east
created pipes and vents 1f korridor east

created zombie event: smashing trought window.

Update: Dec 8, 2024 @ 12:34am

worktime: 6h
adde ceiling fan
added phone booth
added office desk
added bench 3 seated
added floor material tiles
added floor material big tiles

created pillars for hallway east
created rough east policestation blockout wiht doors
created specific ceiling decoration
created rollgate motor from rollgate asset
created partially mainhall

worktime10h

added round table
added window blinds 2
added smal cabinet a
added standing lamp
added smal cabinet b (not used)
added bookshelv


created office east
created lots of wooden panels
created windows

changed textures
decimated models
remodeled some modelparts
made screenshots

test render full


Update: Dec 6, 2024 @ 3:26am

worktime 5h

added terminals
worked on safetyroom

added terminals
added envelopes and paper
added watercooler

Update: Dec 4, 2024 @ 10:43pm

worktime: 7h
created film reels model
created sticker for reels
created shelf for reel

replaced doors

added cardbaordboxes
changed volumefog lights in some areas
fixed vis issues
decorated recordsroom
playtesting
rendering a couple times
working on physics doors for cabinets (still issues when open the doors)

final build test 112minutes
upload test
update protocol

Update: Dec 3, 2024 @ 11:39pm

worktime 5.5h

created 1f records rooms
added volumetric fog
added printer big
added table
added decals (testing wall decals )

changed some props textures and other stuff
fixed windows in reception 1f
added stairs and boxes in corridor darkroom
testet n2k build ( took couple hours i think)
added a couplke combines just for testing.
changed some lights
added props/cluttering
fixed cabinet prefabs
fixed floor issues

upload test 4.12.2024

Update: Dec 1, 2024 @ 8:29pm

worktime 4 hours

added volumetric lights
finetune lights
rendered a final bake = 100 minutes 2k vis on

note: to much volumetric light effect. need to finetune but it stil looks cool with volume fog.

testing in vr after upload

2gb upload alsomost reached. 1.36gb used

need to do 1 more room to be at least roomcomplete in that area.
need only a couple more imports