Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign, Classic
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Opdatering: 12. juni kl. 10:05

Version 1.28

  • Changed Valkia to Kholek to prevent the Chaos Dwarf grudge from auto-completely on turn 1
  • Removed out-of-map regions from the grudge script, doubt that does anything

Opdatering: 3. juni kl. 12:49

Version 1.27 (same as main mod's 3.116a update, only showing relevant things)

  • Major start pos changes:
    • N'kari added to "Aguilas"
      • Starting cult at Gualcazar
    • Malagor (re)added in Talabecland
    • Wulfrik moved to "Monolith of Bjorkil"
    • Cylostra moved to "Soleil"
    • Lokhir moved to "Tor Karyndis"
    • Rakarth moved to "Chenhild's Monoliths"
    • Grom moved back to "Orquemont"
      • Morbidus back to Black Chasm
      • Skulltakerz back to Pale Sisters
    • Skrolk hidden
    • Oxyotl and Wyrmkin hidden
    • Taurox hidden

  • Other start pos changes:
    • Order of the Blazing Sun given 2 more regions

Opdatering: 28. maj kl. 7:50

Version 1.26

  • Added new mixer factions to start_pos
  • Make sure you've updated Mixer to the latest version

Opdatering: 29. apr. kl. 10:53

Version 1.25

  • Fixed Karak Izor in frontend
  • Removed Malagor from frontend

Opdatering: 27. apr. kl. 5:52

Version 1.24

  • Mount Zardele added
  • Cult of Sotek placed
  • Western Irrana/Abasko Mountain province change
  • Sailable rivers in bretonnia and kislev

Opdatering: 5. apr. kl. 4:07

Version 1.23

  • Added the new custom mixer factions
  • Ensure Mixer is updated before reporting any bugs...
  • Porto Real now has TEB settlement skin

Opdatering: 29. mar. kl. 7:10

Version 1.22

  • Fixed bad formatting in the victory conditions script
  • First time uploading using Runcher, hopefully everything is okay

Opdatering: 27. mar. kl. 22:52

Version 1.21

  • Updated Katarin and Kostaltyn's victory conditions to match vanilla IE

Opdatering: 26. mar. kl. 19:52

Version 1.20 (not save game compatable)

  • Updated the map, pathfinding, etc. to match the main mod (it was the Feb 26 update I think). So a couple new settlements. Don't think there's any visible new factions. And Barak Varr's port was fixed.
  • Adapted the Chaos Dwarf narrative for the smaller map, no you can't actually access this since I haven't made any chd playable.
  • Enabled the Sword of Khaine script, it's the exact same as in the main mod
  • Updated for game version 6.1
  • Enabled the new kislev and tzeentch script stuff
  • Added new mixer custom factions and cultures
  • Reordered mixer custom factions in the start_pos so they are nicer and corrected some mistakes
  • Added that new faction wh3_main_ogre_stoneshatter, not actually playable
  • Reworked the victory_conditions script set-up. It now modifies the "main" script which is in the main TOW mod's .pack
  • Endgames should be fixed, probably

Opdatering: 8. mar. kl. 2:38

Version 1.19

  • Fixed the audio_campaign_maps table