RimWorld
Ecotech (1.6-ready: SEE WORKSHOP PAGE!!!!)
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Update: 22 apr om 15:17

[Auto-generated text]: Update on 4/22/2025 3:15:16 PM.

Update: 14 jan om 14:46

Update on 1/14/2025 2:44:37 PM:
Typo.

Update: 14 jan om 14:14

Update on 1/14/2025 2:12:24 PM:
-Pop up tutorial messages now appear after completing certain researches, which should help make new discoveries a bit more intuitive.

Update: 30 dec 2024 om 21:13

Update on 12/30/2024 9:11:53 PM:
-Fixed a couple recipes not appearing in the Terravat.

Update: 20 dec 2024 om 11:46

Update on 12/20/2024 11:45:25 AM:
-Fixed a tech restriction failsafe, which was preventing access of the EcoTech tab.

Update: 19 dec 2024 om 13:43

Update on 12/19/2024 1:42:04 PM:

-Completely overhauled weapon sounds. They will now sound sharp and fast, opposed to their former 'Blowgun' sound. Note that the shotgun still doesn't have a dedicated sound; I will add it in as soon as I get a suitable one!

-Due to popular request, removed maximum tech levels for plants and growable structures. You can now use EcoTech at any tech level. I will revisit tribal exclusivity later on.

Update: 19 nov 2024 om 12:58

Update on 11/19/2024 12:57:49 PM:

Fixed Terravat recipe overwrite.

Update: 17 nov 2024 om 3:04

Update on 11/17/2024 3:03:52 AM:

Fixed issue with Terravat recipe not being assigned to the Terraforge.

Update: 14 nov 2024 om 15:20

Update on 11/14/2024 3:19:53 PM:

-Channeling Seed spot didn't work: recipes moved to vanilla Crafting Spot for the time being.

Update: 13 nov 2024 om 6:23

Update on 11/13/2024 6:22:18 AM:
-Fixed incorrect spawn times for Pure Terrapod.