Arma 3
Purgatory - SP Campaign
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Update: Feb 20 @ 10:42pm

- Fixed issue where Kutjerovs did not get his correct identity on M2
- Adjusted music volyms on M2

Update: Feb 4 @ 8:00am

There are too many changes to mention them all but here are a few:

Now fully voiced dialogue
Rewrote a lot of the dialogue
Improvements & balancing to missions (Enemy and friendly forces)
Tons of new details on almost all missions
Lots more small changes and improvements on all missions

Update: Nov 21, 2024 @ 6:42am

Update: Nov 21, 2024 @ 6:12am

Update: Nov 21, 2024 @ 6:06am

Mission 03 A tall order
-Rewritten some dialogue to allow the player to do the tasks in their own orders.
-Removed “aesthetic” ammo box under the bench in the Zenit camp to avoid confusion when destroying weapons cache
-”Return to friendly lines” task will not be activated until weapons cache is destroyed
-Added some fortifications and cosmetic improvements for the chedaki camps
Mission 05 The Checkpoint
- HoldAction prompt on squad leader in mission should now be fixed
Mission 09 The Raid
- Fixed missing picture on mission complete
Mission 12 No Respite
- Fixed the problem where both dialogue and save would be loaded twice

Update: Nov 16, 2024 @ 5:29am

- Fixed the issue on first mission where Yeremenko wouldn't drive if player got into the car first

Thank you honger

Update: Nov 14, 2024 @ 1:12am

- M1 Correted some typing mistakes in the intro
- M2 Fixed enemy that got stuck inside house when spawned
- M2 Added more boxes and stuff to separatists HQ
- M3 Revmoed pistol from machinegunner (Can't prioritize pistol over PKM)
- M11 Added script that removes large amount of clutter (that will not be seen anymore) before the assault on the depot

(Improved performance on all missions)

Thank you to those who provided feedback!

Update: Nov 11, 2024 @ 6:27am