Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Horten's Frontline 3.1
Viser 21-30 af 41 forekomster
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Opdatering: 15. mar. kl. 2:31

Public Version v2.51, Conquest hotfix

Changelog:
Fixes:
1. Fixed priorities for early Sturmartillerie AI squad
2. Fixed AI Pz.Lehr Sturmartillerie being midwar infantry, which potentially lead to crashes

Additions:
1. Added 4 latewar Waffen -- squads for AI only use in conquest:
StuG IV (Late) + Sd.Kfz 251 w/ Waffen -- PzGren
StuG IV (Last) + Sd.Kfz 251 w/ Waffen -- PzGren
Sd.Kfz 251 w/ PzGren
Sd.Kfz 231 w/ Waffen -- Aufklar crew

Opdatering: 14. mar. kl. 11:17

Public Version v2.5, Conquest update

Highlights:
1. Added 85+ units in total to Conquest
2. New vehicles

Changelog:
Fixes:
1. Fixed engineers not working properly outside of frontlines gamemode

Additions:
1. Added 85+ units in total to Conquest
2. Added some of missing vanila to Conquest as well
3. Added emplacements for defender AI in Conquest
4. Added 500kg Pe-2 airstrike for Soviet AI in Conquest
5. Added ability to play as Finland against Germany in Conquest
6. Added ability to create USSR vs. Germany campaign using westfront maps
7. Added Panzer IV/70 (A)
8. Added T-26 M1936
9. Added BA-20M
10. Added T-60 (T-30 turret) M1941
11. Added some AI only squads in Conquest with various compositions

Balance:
1. Replaced Boys AT rifle with PTRD for latewar Finland
2. Added AT squad with Bazookas to USSR latewar
3. Flamers exploding on hit chance: 65% -> 45%

Miscellaneous:
1. Made Conquest AI spawn less emplacements and artillery
2. Made more distinct Conquest earlywar, midwar and latewar stages

Opdatering: 4. mar. kl. 9:30

Public Version v2.41

Changelog:
Fixes:
1. Fixed crashes when playing midwar and latewar with AI
2. Fixed some floating objects on Kerch
3. Fixed flag locations on Moscow Outskirts

Additions:
1. Added support of Auto Medic script for all gamemodes

Opdatering: 2. mar. kl. 3:43

Public Version v2.4

Highlights:
1. 2 New maps for frontlines
2. New units
3. Content update for Finland
4. Balance tweaks

Changelog:
Fixes:
1. Minor bugs and localization fixes
2. Fixed finnish jaeger crewman and US ranger mortar crew having elite tank gun skill leading to artillery veterancy abuse in MP

Additions:
1. Added T-34C and T-34E for Finland
2. Added 76 ItK/31-40 ss for Finland
3. Added M3 Lee (late)
4. Added T-28 M1940
5. Added Ilomantsi map
6. Added Moscow Outskirts map

Balance:
Overall:
1. Attackers payback value slightly buffed
Earlywar:
1. Remade Finnish Tank doctrine into Reserve doctrine with new units: T-28E and 76 ItK/31-40
2. Moved T-28 M1938 (Up-Armored) to T3, 2x T-28 on T2 replaced with T-28 M1940
3. Replaced 6x Gunshields with BA-10
Midwar:
1. Added T-34 M1943 to MP roster
2. Added Finnish T-28E to MP roster
3. Added T-34C to MP roster
4. Added M4A3 (Early) to MP roster
5. Replaced Flamethrower M4 and M4 (105) with M3 Lee (late) and P47 Recon plane in USA inf doctrine
6. Fixed M6 GMC crew number
7. Removed FT-17's from MP roster
8. Added 1 new infantry squad for FIN Arty doctrine
Latewar:
1. Replaced Sd.Kfz 231 with Sd.Kfz 222 Ausf. B
2. Added T-34C and T-34E to MP roster
3. Added 1 new infantry squad for GER Reserve doctrine
4. Replaced AA Detachment with 152 H/37
5. Added P47 Recon plane to USA inf doctrine

Miscellaneous:
1. Added Finnish vehicle nicknames for vehicles DP buys
2. Added new icons for some DP buys



Vanilla changes:
1. Fixed Pz.Kpfw 747(r) displaying wrong name in RU localization
2. Replaced Scout car + M3A1E1 with SU-57 (T48)
3. Added limits of 1 to SU-152 and other powerful units
4. Replaced Sd.Kfz 231 DP unit with Sd.Kfz 222 Ausf. B

Opdatering: 14. feb. kl. 5:51

Public Version v2.3

Highlights:
1. Vanilla midwar rebalanced
2. Canister shells fixed and expanded
3. New units
4. RU breeds localization remake
5. Observation armored cars buff

Changelog:
Fixes:
1. Fixed canister shells in multiplayer, it's actually usable now
2. Fixed vanilla fast-driving backwards with 1 broken wheel exploit
3. Fixed engine break sound playing when engine is turned off (mainly when hull is broken)
4. Remade almost from scratch RU breeds localization
5. Numerous localization fixes
6. Fixed BT-7M hatch animations

Additions:
1. Remade Kugelblitz textures, made by Georider
2. Added finnish versions of Panzerfaust 30 and Panzerschrek
3. Added 122 H/38
4. Added Pz.Kpfw 754(r) 'KW-II'
5. Added finnish Up-armored T-28 M1938 (editor only)
6. Added 152mm M1909/30 (editor only)
7. Added 37mm M2 canister shot (mainly for Stuarts)
8. Added 45mm Sch-240 canister shot
9. Added 76mm canister shot to soviet earlywar vehicles
10. Added it's own model for 152mm Sh-501T SR shell
11. Added SR shells for 122mm M1910/30
12. Added 105mm Canister shot T18

Balance:

Overall:
1. Defenders DP amount, 110 -> 120
2. Win score/second for holding a single flag, 0.09 -> 0.085
3. 122mm M1910/30 range, 330m -> 355m
4. Numerous MP units cost changes
5. Standartized MP infantry squads cooldowns
6. Returned flamers to some infantry squads
Earlywar:
1. Replaced 122mm M-30 with 122mm M1910/30 in earlywar, M-30 is doctrineonly now
2. Remade Spetsnaz w/Fedorov Avtomat's to have just 1xT-20. Reduced cost and adjusted limits
3. Added limit of 1 to SU-5-2
Latewar:
1. GER Reserve doctrine:
moved Flame Sd.Kfz 251 to T1, removed Pz.IF, replaced Ostwind with Kugelblitz, added Pz.754(r) 'KW-II'
2. GER Tank doctrine:
replaced Kugelblitz with Ostwind, removed limits from Wirbelwind and Ostwind

Miscellaneous:
1. Kugelblitz:
New shells textures, added APHE shells, buffed traverse speeds a little, reduced reload time
2. Buffed all command armored cars view range from 220m to 240m



Vanilla changes:
Fixes:
1. Fixed ability to buy 4 officers with a support doctrine
2. Fixed engineers acting like field engineers from frontlines

Balance:

Overall:
1. Implemented DP veteran vehicles fix from frontlines (no more free 8vet tankmans)
2. Removed veteran tank crews from finnish DP units
Latewar:
1. Removed Jagdtiger
Midwar:
1. Numerous DP costs changes
2. Replaced Tiger I H with Pz.754(r)
3. Replaced SU-100Y with SU-85
4. Replaced Pz.III L with Pz.IV F1 (Vorpanzer), Pz.III L added to MP buys
5. Replaced 5cm FlaK 41 with Sd.Kfz 7/1
6. Replaced Mountain sniper with Flammpanzer II Flamingo
7. Replaced 155 H/17 with 152 H/37, 155 H/17 moved to Lend-Lease doctrine
8. Replaced KV-1A with KV-1B
9. Replaced Pz.38H Wurframen with KV-1A
10. Replaced 3-inch M5 (M1 carriage) with 3-inch M5 (M6 carriage)
11. Replaced M55 Quadmount with 75mm M1A1
12. Removed Panther D

Opdatering: 28. jan. kl. 4:26

Public Version v2.2

Highlights:
1. Alakurtti map
2. Artillery doctrine rebalance
3. Pathfinding fixes

Changelog:
Fixes:
1. Fixed part of the river not appearing on Alakurtti
2. Fixed mine rollers (not flail tanks) pathfinding to not care about belgian gates and hedgehogs since they're destroyable by ramming
3. Fixed border not fully disappearing on Operation Winterstorm
4. Implemented BBQ trench pathing fix
5. Fixed hedgehogs having 80mm of armor

Additions:
1. Added BAF C (late) with Ford V8 engine and finnish ammo
2. Replaced "Command teams" for finland with BAF C (Command)
3. Added 2 winter texmods to Stug IV
4. Halftracks now have better offroad performance than wheeled vehicles
5. Added 76mm M1902/30 for Soviets as a part of Artillery doctrine rebalance

Balance:
1. Artillery doctrines rebalance:
Added long-range counterbattery artillery pieces, buffed engineers count

Miscellaneous:
1. Remade soviet M3A1 (Command) textures and icon

Opdatering: 21. jan. kl. 18:48

Public Version v2.12

Changelog:
Fixes:
1. Fixed soviet breeds using a "blue boy" model

Opdatering: 21. jan. kl. 8:41

Public Version v2.11, v1.049 compability patch

Changelog:
Fixes:
1. Updated all soviet breeds to match new vanilla humanskins
2. Fixed sappers breed localization on latewar
3. Fixed soviet M3A1 (Commander) not having a vehicle_view
4. Fixed boundary haze on Kursk Bulge map

Balance:
Midwar:
1. Stug III F: +5DP
2. 3-inch M10 GMC: +5DP
3. Added limit of 3 buys to Panzer I F

Opdatering: 18. jan. kl. 5:02

Public Version v2.1

Highlights:
1. 2 New maps
2. Vanilla infantry AI improvements
3. New shell hit decals
4. New camouflages for vehicles

Changelog:
Fixes:
1. Fixed SU-76I not having fxfire3 bone
2. Fixed infantry AI exit-heal bug
3. Fixed bridge on Winter Storm map
4. Fixed 2v2 version of Utah Beach


Additions:
1. New shell hit decals
2. Reintroduced: Operation Bagration and Hurtgen Forest maps
3. Enabled use of mine roller tanks for AI
4. Replaced Pz. IV F1 (Vorpanzer) placeholder textures, thanks to [GEM] Benito Mussolini for making them!
5. Added unique vehicle_view for Flammpanzer II
6. Infantry AI now throws grenades at targets behind cover
7. Infantry AI prioritizes killing tanks with AT grenades and rocket launchers

Balance:
1. Score/second for holding a single flag for defenders - 0.075 -> 0.09
2. Nerfed Wanzer intraclip reload
3. Buffed Borgward turning speed
4. Mortars rebalanced:
50-82mm - 10% accuracy buff, less supply usage
82 - 100mm - 20% accuracy buff
100 - 200mm - 25% accuracy buff


Miscellaneous:
1. Remade T-V Panther textures
2. Tweaked ballistics.set


Vanilla Changes:

AI (excluding mine rollers) and vehicle/mortar changes also applies to vanilla

Opdatering: 11. jan. kl. 3:35

Public Version v2.0
Since mod is expanded to vanilla gamemodes, there will be two separate changelogs for MOD and VANILLA

Highlights:
1. New map format
2. Two new Lend-Lease doctrines for USSR midwar and latewar
3. 11 new units
4. Big AI improvements in frontlines, battlezones and domination gamemodes
5. Mod is fully compatible with vanilla gamemodes now
6. Random events on maps during preparation time
7. As a test, dynamic turret rotation speed mechanic implemented
8. Random Schurzens on some GER tanks
9. Reverted vanilla CP and officers changes for vanilla gamemodes
And much more below...

Changelog:
Fixes:
1. Fixed Finnish Panzer IV J not having AA mgun
2. Fixed [Frontline] doctrines order in lobby
3. Fixed [Frontline] doctrines appearing in other gamemodes
4. Fixed T-26C (T-133) lacking some textures
5. Fixed disappeared after v1.52 _x and _xx models of SU-76I
6. Fixed ability of Finnish heavy engineers to spam bunkers
7. Fixed numerous localization errors
8. Fixed vanilla sdkfz8_flak18 name and elevation
9. Fixed Borgward B IV bomb not having proper collision
10. Fixed Stug IV (all variants) not having passenger seats
11. Fixed LODs on panzer5g_armor

Additions:
1. Midwar and Latewar USSR Lend-Lease doctrines
2. Random events on HF maps during preparation time
3. Added new units: M3A1 (Command) (Lend-Lease), Stug IV (Late) and (Last), Flammpanzer II "Flamingo", M26 Pershing 'Eagle 7', ISU-152 '338th Guards TSAP', Panzer IV J (Late), Studebaker US6, SU-57, M10 GMC (Lend-Lease)
4. Added 1 new "normandy" camouflage to Stug IV
5. Added "random camouflages" feature: in battle, same tanks might look different

Balance:
1. Command cars changed, gives you more CP in exchange of Limit2 instead of Limit4. Gave all command cars increased capweight
2. Doctrine tiers unlock time changed: T1 - 0sec, T2 - 900sec, T3 - 1500sec, T4 - 2100sec., unlock timers and cooldowns of units changed respectively
3. Buffed officers binoculars view range from 200m to 220m
4. Sped up fortification build time
5. Changed defenders and attackers payback values

Miscellaneous:
1. Mod size reduced by 1gb by removing unused legacy content
2. Borgward and Wanze recieved a Specular map, Wanze in addition recieved new rocket launchers 3D model
3. AI units now allowed to use SR rounds (disabled for user)
4. Remastered SU-76I Specular maps
5. Remade from scratch all SU-5-2 textures
6. Changed "MG nest" name to "Deep foxhole" to avoid confusion


Vanilla Changes:

Changelog:
Fixes:
1. Full vanilla gamemodes compability
2. CP, ballistics, spotting and timing changes from the mod also applied to vanilla gamemodes
3. Reverted back recent vanilla officers and CP changes. Officers -25CP, full CP right from the start of the match
4. Units are unlocked between 0-20 minutes, taking into account war stage, instead of vanilla universal 0-12 minutes unlock times
5. All finnish "Captured tanks" cycle buys split into individual vehicles

Additions:
1. Some HF units added to vanilla rosters (work in progress):
T-34-85 M1943 for USSR Latewar
M4 (Late) and M26 for USA Latewar
Panzer IV/70 (V) now is universal for all doctrines for GER Latewar
Bunch of modded T-26 for FIN Latewar

25mm 72-K (Early) replaced the later ones in USSR Midwar
Stug III E for GER Midwar
Bunch of modded T-26 for FIN Midwar

Bunch of modded T-26 for FIN Earlywar
2. Some vehicles in earlywar are using "_early" variant without better penetration shells (T-34 M1940, KV-1 M1940, Panzer IV F1)

Balance:
1. A lot of DP cost changes for units in range of 10DP
2. 2xT-34-85 replaced by single OT-34-85 for 50DP
3. M26 Added to USA Latewar MP buy roster (sorry Nemo)
4. "Toptier" tanks unlock times are now 15-20 minutes
5. T4 Infantry unlock times set to 10 minutes (5 minutes for FIN)
6. Reverted recent vanilla FIN infantry rifle skill level buff, reduced individual soldiers CP instead
7. A lot of cost changes to better balance out tanks based on their efficiency in battle