Rain World
Sword Mod
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Actualización: 13 ABR a las 9:19

Actualización: 2 ABR a las 14:12

Actualización: 28 FEB a las 17:01

Added a little-itty-bitty if statement...

Actualización: 28 FEB a las 16:58

Update 1.0.7:
* Added support for swords to have multiple different textures

Actualización: 28 FEB a las 7:02

Update 1.0.6:
* Tiny adjustment to sword hitbox; should now extend a little further back

Actualización: 27 FEB a las 19:21

Update 1.0.5:
* Added a base stun config that can be used to simply subtract from the stun amount.
- (This is important because for PvP, the stun amount really ought to be negative, but setting the stun modifier to negative means that weaker attacks do more stun and vice versa, which is stupid)
* Synced most config settings with Rain Meadow (so now the host controls the sword's stats)
* Made sword spawning consistent with Rain Meadow (no more duplicates)
* Made friendly fire consistent with Rain Meadow
* Synced sword state accurately
* Made swords able to DEAL DAMAGE TO PLAYERS YEAHHH (if you have MSC enabled)

...This was 5x more work than I expected it to be, and I didn't expect it to be super easy...

Actualización: 11 FEB a las 8:31

Update 1.0.4:

* Changed the way the Sword's ExtEnum is registered.
* This means that Rain Meadow no longer breaks when this mod is installed.

Actualización: 4 DIC 2024 a las 17:46

Update 1.0.3: (what happened to 1.0.2? um... I honestly don't know)
* Added an optional stamina mechanic
* Increased the sword's base stun modifier by 60%. It just feel really annoyingly weak before.
* Improved sounds slightly by adding pitch variation.
* Improved parrying by having the sword try to parry each frame during its parry window.
* Added an expedition perk at somepoint...? I think that must've been the accidentally unreleased version 1.0.2

Actualización: 8 NOV 2024 a las 15:07

Update 1.0.1:
* Fixed swords to now damage apendages (tentacles, wings, etc.) without breaking the game physics. In version 1.0.0, swords wouldn't actually damage the apendages.
* Decreased the range of hitting walls by 25%

Actualización: 6 NOV 2024 a las 14:19

* Increased the visual contrast of the sword
* Added support for custom textures and sounds (hmm, I wonder why I might have done that...? ;)
* Improved the default sounds, and added different sounds for hitting a soft part of a creature and a hard part of one
* Improved the wall hit detection code (it no longer happens constantly)
* Hitting vulture wings, monster kelp, and similar flexible objects should no longer make the physics engine freak out
* Added particle indications for hitting creatures