Rain World
Sword Mod
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更新:4月13日 @ 9時19分
更新者:TheLazyCowboy1

更新:4月2日 @ 14時12分
更新者:TheLazyCowboy1

更新:2月28日 @ 17時01分
更新者:TheLazyCowboy1

Added a little-itty-bitty if statement...

更新:2月28日 @ 16時58分
更新者:TheLazyCowboy1

Update 1.0.7:
* Added support for swords to have multiple different textures

更新:2月28日 @ 7時02分
更新者:TheLazyCowboy1

Update 1.0.6:
* Tiny adjustment to sword hitbox; should now extend a little further back

更新:2月27日 @ 19時21分
更新者:TheLazyCowboy1

Update 1.0.5:
* Added a base stun config that can be used to simply subtract from the stun amount.
- (This is important because for PvP, the stun amount really ought to be negative, but setting the stun modifier to negative means that weaker attacks do more stun and vice versa, which is stupid)
* Synced most config settings with Rain Meadow (so now the host controls the sword's stats)
* Made sword spawning consistent with Rain Meadow (no more duplicates)
* Made friendly fire consistent with Rain Meadow
* Synced sword state accurately
* Made swords able to DEAL DAMAGE TO PLAYERS YEAHHH (if you have MSC enabled)

...This was 5x more work than I expected it to be, and I didn't expect it to be super easy...

更新:2月11日 @ 8時31分
更新者:TheLazyCowboy1

Update 1.0.4:

* Changed the way the Sword's ExtEnum is registered.
* This means that Rain Meadow no longer breaks when this mod is installed.

更新:2024年12月4日 @ 17時46分
更新者:TheLazyCowboy1

Update 1.0.3: (what happened to 1.0.2? um... I honestly don't know)
* Added an optional stamina mechanic
* Increased the sword's base stun modifier by 60%. It just feel really annoyingly weak before.
* Improved sounds slightly by adding pitch variation.
* Improved parrying by having the sword try to parry each frame during its parry window.
* Added an expedition perk at somepoint...? I think that must've been the accidentally unreleased version 1.0.2

更新:2024年11月8日 @ 15時07分
更新者:TheLazyCowboy1

Update 1.0.1:
* Fixed swords to now damage apendages (tentacles, wings, etc.) without breaking the game physics. In version 1.0.0, swords wouldn't actually damage the apendages.
* Decreased the range of hitting walls by 25%

更新:2024年11月6日 @ 14時19分
更新者:TheLazyCowboy1

* Increased the visual contrast of the sword
* Added support for custom textures and sounds (hmm, I wonder why I might have done that...? ;)
* Improved the default sounds, and added different sounds for hitting a soft part of a creature and a hard part of one
* Improved the wall hit detection code (it no longer happens constantly)
* Hitting vulture wings, monster kelp, and similar flexible objects should no longer make the physics engine freak out
* Added particle indications for hitting creatures