Rain World
Sword Mod
12개 중 1~10개 표시 중
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업데이트: 2025년 4월 13일 오전 9시 19분
작성자: TheLazyCowboy1

업데이트: 2025년 4월 2일 오후 2시 12분
작성자: TheLazyCowboy1

업데이트: 2025년 2월 28일 오후 5시 01분
작성자: TheLazyCowboy1

Added a little-itty-bitty if statement...

업데이트: 2025년 2월 28일 오후 4시 58분
작성자: TheLazyCowboy1

Update 1.0.7:
* Added support for swords to have multiple different textures

업데이트: 2025년 2월 28일 오전 7시 02분
작성자: TheLazyCowboy1

Update 1.0.6:
* Tiny adjustment to sword hitbox; should now extend a little further back

업데이트: 2025년 2월 27일 오후 7시 21분
작성자: TheLazyCowboy1

Update 1.0.5:
* Added a base stun config that can be used to simply subtract from the stun amount.
- (This is important because for PvP, the stun amount really ought to be negative, but setting the stun modifier to negative means that weaker attacks do more stun and vice versa, which is stupid)
* Synced most config settings with Rain Meadow (so now the host controls the sword's stats)
* Made sword spawning consistent with Rain Meadow (no more duplicates)
* Made friendly fire consistent with Rain Meadow
* Synced sword state accurately
* Made swords able to DEAL DAMAGE TO PLAYERS YEAHHH (if you have MSC enabled)

...This was 5x more work than I expected it to be, and I didn't expect it to be super easy...

업데이트: 2025년 2월 11일 오전 8시 31분
작성자: TheLazyCowboy1

Update 1.0.4:

* Changed the way the Sword's ExtEnum is registered.
* This means that Rain Meadow no longer breaks when this mod is installed.

업데이트: 2024년 12월 4일 오후 5시 46분
작성자: TheLazyCowboy1

Update 1.0.3: (what happened to 1.0.2? um... I honestly don't know)
* Added an optional stamina mechanic
* Increased the sword's base stun modifier by 60%. It just feel really annoyingly weak before.
* Improved sounds slightly by adding pitch variation.
* Improved parrying by having the sword try to parry each frame during its parry window.
* Added an expedition perk at somepoint...? I think that must've been the accidentally unreleased version 1.0.2

업데이트: 2024년 11월 8일 오후 3시 07분
작성자: TheLazyCowboy1

Update 1.0.1:
* Fixed swords to now damage apendages (tentacles, wings, etc.) without breaking the game physics. In version 1.0.0, swords wouldn't actually damage the apendages.
* Decreased the range of hitting walls by 25%

업데이트: 2024년 11월 6일 오후 2시 19분
작성자: TheLazyCowboy1

* Increased the visual contrast of the sword
* Added support for custom textures and sounds (hmm, I wonder why I might have done that...? ;)
* Improved the default sounds, and added different sounds for hitting a soft part of a creature and a hard part of one
* Improved the wall hit detection code (it no longer happens constantly)
* Hitting vulture wings, monster kelp, and similar flexible objects should no longer make the physics engine freak out
* Added particle indications for hitting creatures