tModLoader

tModLoader

Macrocosm [BETA]
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Update: Jan 7 @ 11:58am

0.1.0.11
- Shrine horizontal positions are now shuffled (no longer in the same order from left to right)
- Industrial Lockers found in the underground Moon may now have a bit of loot
- Fixed an item dupe/delete issue with right clicking accessories and armor from a custom inventory (e.g. Rocket, Machine)
- Fixed an issue which caused the Burner Generator to never lose hull heat
- Fixed an issue with shrines generating out of bounds
- Fixed an issue with Industrial Lockers placed at worldgen that made them lose their Chest functionality

Update: Jan 6 @ 8:06am

0.1.0.10
- Hotfix for SubworldLibrary 2.2.3.1 update

Update: Dec 10, 2024 @ 2:49pm

0.1.0.9
- Made Micronova portals spawn closer to the player
- Made one of the Micronova beams be more accurate relative to the cursor
- Fixed an issue that caused shimmered Unsafe walls to be craftable out of nothing
- Fixed an issue with Ore Excavator item filter (blacklist), should now save and load properly
- Fixed collision issues for a few dropped items (Greatswords, Spears)
- Fixed an issue with the fuel cost display in the Navigation UI

Update: Dec 7, 2024 @ 1:55pm

0.1.0.8

- Added Industrial Battery. Can store excess energy in a circuit, and power machines with the stored power, if there is a deficit
- Power wiring & machines rework. Should fix a few known issues, and should provide better performance
- Machines now turn on automatically when they receive enough power
- Added config option to make circuits update less frequently, to further improve performance
- Improved the Moon's background sky visuals
- Improved Rocket fuel dumping and added fuel value displays
- Made Industrial (Adamantite/Titanium) Looms count as regular Loom for crafting purposes
- Renamed "Unsafe" walls to "Perilous"
- Fixed a Rocket Fuel exploit
- Fixed issue with rocket phasing through tiles instead of landing on a solid surface
- Fixed issue with the "Unknown" launch target being available on the current planet
- Fixed some issues with the Rocket inventory
- Fixed issues with shimmering walls into their unsafe variant
- Fixed issues with the mining resist and pickaxe power of some of the blocks and bricks
- Fixed some Burner Generator issues
- Fixed issues with invisible Lockers
- Fixed custom container (Locker and Fridge) being able to be broken while not empty
- Fixed some issues with launchpads causing crashes

Update: Nov 15, 2024 @ 4:14pm

0.1.0.7

- Added option to disable Oil Shale generation, to avoid it breaking other mods' custom deserts
- Ore Excavator now also mines Silicon directly, rather than only Silica Sand
- Ore Excavator now only mines Silica Sand in the Ocean biome (not Desert)
- Ore Excavator now mines Oil Shale in the Desert
- Silicon is now obtained from Ocean crates, rather than Desert crates
- Fixed an issue where Silica Sand yielded bonus Coal. Moved the bonus to Desert Fossils
- Fixed Burner Generator not preserving its hull heat when leaving the world
- Fixed issues with some Accessories' coin value and rarity
- Fixed stars aligning weird or missing in some parts of loading screens
- Fixed an issue with Industrial Lockers not saving the items contained in them
- Fixed an issue with the "Earth Biome" replacing the "Purity Biome" causing issues with other mods
- Fixed the mod's drills offsets being to far away from the player
- Fixed the Journey Research value of Lunar Crystals

Update: Nov 12, 2024 @ 2:55pm

Version 0.1.0.6 has been published to Stable tModLoader v2024.9

Warning:
This patch may cause issues with some furniture in older worlds, and part of Artemite/Selenite items will be swapped
- You may break and place again the affected furniture
- New world is recommended, but not required

- Renamed Selenite to Artemite (including internal names)
- Renamed Artemite to Selenite (including internal names)
- Made Silica Sand generation safer, should no longer break other mods' custom ocean biomes
- Added option to disable Silica Sand generation altogether - to avoid any further compatibility issues
- Made Macrocosm's dash accessories take precedence over vanilla's
- Made Industrial Locker act as a container
- Optimized underground shrine placement
- Made underground structures look more ruined
- Made underground structures no longer count as valid housing
- Nerfed a few enemies' defense
- Buffed a few enemies' health
- Changed a few enemies spawn conditions, to avoid excessive spawns
- Added more variety to background ambient meteors
- Updated Sun sprite in the Moon's skybox
- Fixed an issue with right clicking while in Machine or Assembly UI
- Fixed some things not rendering or rendering incorrectly in reverse gravity
- Fixed invasions started on Earth or by their specific items locking players on the Moon
- Fixed issue with Shield of Cthulhu having no hit cooldown (oops)
- Fixed sitting offset of Cheese furniture
- Fixed ambient tiles not breaking when trying to place other tiles on them
- Fixed WikiThis mod directing players to the outdated wiki. Should now point to https://terrariamods.wiki.gg/wiki/Macrocosm (Thanks @Jadams!)
- Fixed some issues with breaking Launchpad Markers through unconventional ways (falling sand, hammers, actuators)
- Fixed Crater Demon mask giving armor
- Fixed empty Canisters being usable as fuel
- Fixed Meteor Chunk hitbox

Update: Nov 5, 2024 @ 12:31pm

Version 0.1.0.5 has been published to Stable tModLoader v2024.9

0.1.0.5
* Replaced Wiring Kit with Circuit Probe (rename and resprite, functionality remains the same).
* Updated Worn Lunarian Dagger sprite.
* Improved Mortar Staff's Ryugu minion behavior.
* Improved P.D.C.D Controller's "Hummingbird" minion behavior.
* Clavites and Crescent Ghouls can no longer phase through tiles.
* Reduced Shade spawn chance.
* Potential fix for loading crashes with other mods (e.g. Consolaria).
* Fixed compatibility issue with other mods with Subworlds (e.g. Stars Above)
* Fixed animated Machines not dropping their respective items while powered on.
* Fixed a few issues with rocket fueling.
* Fixed a few issues with the Oil Refinery.
* Fixed a few recipe inconsistencies.
* Fixed Shade weird movement when close to the player.
* Fixed wrong Zombie sounds playing on hit.
* Fixed Zombie Engineer sound loop playing after they die.
* Fixed tooltip inconsistencies.
* Fixed workshop icon.

Update: Nov 2, 2024 @ 1:50pm

Version 0.1.0.4 has been published to Stable tModLoader v2024.9
+ Added guide to build rocket in mod description
* Resprited Osmium Boots, can now dash downwards
* Prevented Blood Moons from happening manually on the moon
* Gave worn lunarian dagger homing
* Balanced and added tooltips to several items
* Rebalanced steel
* Slightly reworked Frigorian Gaze
* Added Procellarium death effects
* Changed the min pick of industrial plating and lexan glass
* Gave Stalwart Sheild knockback immunity and increased the length of its buff
* Fixed lunar chest lootables

Update: Nov 1, 2024 @ 5:17am

Version 0.1.0.3 has been published to Stable tModLoader v2024.8
* Buffed a few enemies
* Slightly nerfed a few weapons
* Updated some loot tables
* Fixed some missing buff descriptions
* Fixed some small visual details
* Fixed Zap Gun buggy collision
* Fixed Procellarum damaging friendly NPCs
* Fixed "Melting" debuff replacing "On Fire!" on Earth
* Fixed Monolith breakability by breaking tiles underneath

Update: Oct 31, 2024 @ 3:58pm

Version 0.1.0.2 has been published to Stable tModLoader v2024.8
* Added extra precautions when player is in the rocket, to avoid getting knocked out of it mid flight
* Added extra functionality when holding the Wiring Kit
* Reduced Aluminum Ore mine resist
* Made Space Dust recipes require the Ancient Manipulator
* Added alternate Copper Bar recipe to Battery
* Fixed Fridge buggy interaction
* Potentially fixed a Map-related loading crash
- Removed some testing-only rocket customization options