Victoria 3
Grey's Soft Econ Adjustments
Mostrando 1-10 de 17 aportaciones
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Actualización: 30 JUL a las 20:25

V1.8 (still)
- Changed the impact of devastation to hurt local construction more, and construction efficiency less.

Actualización: 10 JUL a las 23:48

V1.8 (still)
- Fixed trade centres getting stuck without hiring sometimes
- Bureaucracy deficits affect tariff effectiveness.

Actualización: 10 JUL a las 21:29

V1.8 (still)
- Update for 1.9.6
- Adjusted cash reserve deposit target thresholds
- Reduced auto-downsize time to wait to 3 months

Actualización: 29 JUN a las 6:58

V1.8 (still)
- Fix define issues from 1.9 update
- Reduce wage lowering threshold instead of increasing profit target

Actualización: 22 JUN a las 22:23

V1.8 (still)
- Restored previous shortage threshold (now that trade bugs are gone)
- Fixed hiring bug (until paradox fixes how their code works)

Actualización: 18 JUN a las 6:11

V1.8
- Update for Vanilla 1.9 (Charters of Commerce)
- Nerf reinvestment efficiency GDP scaling
- Lack of Literacy now affects MAPI (max 5% penalty)

Actualización: 3 FEB a las 1:36

V1.7 (still)
- Specified COMPANY_INITIAL_LEVELS to avoid odd conflicts with other mods over company formation.

Actualización: 3 ENE a las 17:11

V1.7 (still)
- Tiny trade centre tweaks.

Actualización: 30 DIC 2024 a las 6:35

V1.7
- Tweak updates for 1.8.6
- Minor tweaks to trade routes and wages made after an extensive test game
- Adjusted company prosperity thresholds

Actualización: 6 DIC 2024 a las 3:05

V1.6
- Updated for 1.8.4
- Fixed VARIOUS damaging ratchet effects cause by poor vanilla arrangements of defines relating to wages, cash withdrawals, layoffs, and hiring with respect to various profit targets
- Tweaked various defines for Companies to make them more resilient after founding
- Companies will aggressively buy up their buildings if privatisation is occurring, but other investors *can* compete on building new ones