Arma 3
A3RO - Arma 3 Realism Overhaul
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Update: Oct 2, 2024 @ 8:59am

Version 1.0 - Codename "Popcorn"

Full Release of A3RO - Arma 3 Realism Overhaul.

#### A3RO_Vanilla ####

--- ADDED ---

+ New Weapons
"Bad News" LVOA® 16'' .300 WM
AK-12, AK-12 GP-25, AK-12K
AK-19, AK-19 GP-25
AK-308
AKSU-K
CPW 4.6x30, CPW 5.7x28, CPW 9x19
GM6 Lynx 12.7x99
KBU-97A
M1A ACLS
M200 Intervention® .375
M249S® PARA
MP5K-PDW
MR223 11'', MR223 14.5''
QBZ-97 FTU™, QBZ-97 FTU™ QLG-10A, QJB-97 FTU™ LSW
RFB
RPK-16
Scoprion EVO 3 S1
SIG-556 DMR 21''
SP5K-PDW
T97NSR-A
TR3 5.56x45, TR3 5.45x45, TR3 7.62x39
Vector SMG Gen I 9x19
WASR-10, WASR-2, WASR-3
XRG-20 Mk. II

+ New Calibres
.223 Remington
.300 Winchester Magnum
.308 Winchester
.357 Magnum
.375 Cheyenne Tactical
.380 Auto
.40 S&W
.410 Bore Slug, Buck, and Shot.
.45 Colt
10mm Auto
20mm Railgun Slug
4.6x30mm
9x18mm Makarov
9x19mm Parabellum
12.7x99mm NATO

+ IR-DIM Ammo for all Vanilla Calibres used by Infantry

+ New Attachments (Retrieved from Gamefiles)
DCL120 (3 MOA)
SRS (1.75 MOA)
SIMCOM Adapter
Flash Suppressors KX3 and KX5
Osprey 45
Navy-SD
Weapons which can mount one but for which there is no dedicated Suppressor model have received Suppressors using existing models.

+ New Magazines
7.62x39mm 75Rnd Green Drums (Retrieved from Gamefiles)
5.56x45mm NATO PMAGs (Retrieved from Gamefiles)
5.56x45mm AK-19 Magazines

+ A few hundred new Tracer Variants for Magazine, Drum Mag, Belt and Pouches
Every Infantry Weapon now has Tracerless and, depending on Ammocount, different sorts of Tracer Magazines available. A Full Rework is in the plans.

+ 60 new Textures
56 new Weapon Textures to reflect available firemodes where required.
AK-19 5.56 Magazine Texture and Icons.
Custom Covert (Black) Icon.
F/S-2000 CSAT Skin (Retrieved from Gamefiles)
Osprey 45K Icon.

+ Sound Configuration for some weapons
Weapons without Suppressed Shots Soundshaders have received them.

+ AN-M8 Smoke Grenade (Retrieved from Gamefiles)

+ Added missing descriptions to all Magazines, Weapons and Attachments where required.

+ All new and changed Weapons and Attachments are available in Arsenal, 3DEN, and Zeus.

+ Daysight Mode to NVS

+ Shotgun Category in 3DEN

+ Added M2 .50 Turrets to all NATO and CSAT Factions

+ Added XM312 and XM307 Turrets to NATO and CSAT Pacific Factions

--- Fixed ---

/ Category of existing Weapons in 3DEN where required.

/ InitSpeed of all Magazines to be in line with Ammo Configuration

/ InitSpeed of all Weapons to be in line with real-life values

/ Inconsistent Tracer Count and Cycle on some Vanilla Magazines

/ XM321 Fire Rate

--- IMPROVED ---

* Adjusted all existing Infantry Calibres to reflect real life values
Most of the simulation benefit is added when ACE is loaded.

* Adjusted every single Infantry weapon.
Changed to feature the correct Weight, Firemodes, Rate of Fire, Accuracy, Range, Impact, Muzzle Velocity, Default Zero, Maximum Zeroing Range and Calibre where required. Also reflected Calibre in their Magazines where required.
Bullet Cases are re-enabled where required.

* Adjusted Weapon Attachment Slots
Attachments have been added and removed to reflect new and edited Calibres. Thanks to CBA any correctly configured Attachment can be put in the Slots of any applicable Weapon.

* The following Weapons can now use Suppressors
AKM, AKS-74U, M200 Intervention® .408, Negev NG-7 SF
The P99 can now also use a Pistol Light

* Adjusted every single Attachment
Changed to feature the correct Name, Weight, Magnification, Modes, and Description where applicable.

* Adjusted Every Single Weapon Icon to display Attachments at the correct position and scale.

* Incorrect Ammo counts of Magazines, Drum Mags, Belts and Pouches.
Values adjusted to real ones. Affected Units have had their Magazinecount altered to achieve a similar Ammocount as in Vanilla.

* Standardised Naming Conventions and applied them to all Weapons, Magazines and Attachments

* Standardised Inventory Descriptions for Weapons, Magazines and Attachments.

* Standardised Tracer durations for similar calibres. Full rework is planned.

--- CHANGED ---

# Replaced incorrect Weapons
Units with non-existant or Weapons otherwise not replaceable via other Configs have had their Loadouts altered to use the correct weapon, except for the SDAR.

# Inventory Descriptions now have a spacer inbetween Weapon and its Attachments list.

# Renamed AT Rifleman (Light) to AT Rifleman (Medium)

# Renamed Vanilla Turrets to XM312 and XM307

REMOVED

- Hidden various Weapons that cannot be fully replaced
This is due them using the same Magazine Class as other Weapons or in the case of the SDAR because removing it would break any Diving Mission.
MK-I EMR
PDW2000
Protector
RPK-12
SDAR
Sting


#### A3RO_ACE ####

All patches applied to Vanilla Weapons, Attachments, and Items are also applied to ACE.
Depending on what is more realistic, some ACE Items have been removed and replaced by my own.

--- ADDED ---

+ Additional Ammo Configuration for most Infantry Calibres

+ Additional Weapon Configuration for all Infantry Weapons
Barrel Length and Barrel Twist Rate.

+ ACE Ammotypes in all Magazine Variants

+ Additional ACE 2D and PiP Variants of Optics

+ Tropic Variants of ACE NV Goggles

--- REMOVED ---

-Vanilla IR Lasers
To avoid duplicates with the ACE Variants which do the same but more and better.


#### A3RO_ACEAX ####

Full compatibility of all new Weapons or Reskins with ACEAX
Also added compatibility to the M25 SWS and all NV Goggles.


KNOWN BUGS:
ACE Arsenal always displays highest available Cyclic Rate. As such, weapon with a Burst Mode will have their fire Rate displayed at e.g. 1000RPM, which is only the case for the Burst Firemode.