RimWorld
[AV] Mechtech
目前顯示第 1-10 項,共 11 項
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更新:6 月 17 日 @ 上午 7:59

Update on 6/17/2025 4:59:15 PM:

Mod version: 2.02.03

Misc:
- added a setting which allows to switch the ability access of the tarantula. by default it can no longer use missiles when it is part of the colony (or any player faction)

更新:6 月 15 日 @ 上午 10:53

Update on 6/15/2025 7:52:58 PM:

Mod version: 2.02.02

Fixes:
- firefoam missiles should properly extinguish fires now

更新:6 月 14 日 @ 上午 5:43

Update on 6/14/2025 2:43:41 PM:

Mod version: 2.02.01

Balance:
- tarantula now needs 12 gestation cycles like other boss mechs


Mod-Compat:
- bandnode extender implant will now properly recognize bandnodes from Alpha Mechs and Dead Mans Switch
- unspecialized mechanoid chips can now be turned into boss-chips from Alpha Mechs (provided that you already analysed them)


Fixes:
- reshaper and tarantula no longer loose their resources when they enter a new map (fix is in [AV] Framework!)
- reshaper will no longer throw a warning that their sinistre was not saved when the sinistre never showed itself (it will now also be saved in the attached form)
- removed the log spam (leftover from developing)

更新:6 月 12 日 @ 上午 10:52

Update on 6/12/2025 7:52:34 PM:

Mod version: 2.02.00

THIS UPDATE WILL CAUSE HARMLESS ONE-TIME ERRORS - IGNORE THEM!


Content:
- scrapper and militors can now be ordered to operate mortars
- added a new boss mech: tarantula
- added a new item: unspecialized mechanoid chip (tarantula boss loot)
- added a new mech: reshaper
- added a new entity: sinistre (+ its little spawns)
- added a new item: sinistre essence
- reworked how the mechlink unlimiter works -> now it is more powerful and easier to fine tune

Misc:
- updated/reworked a lot of descriptions to be more clear
- doubled the file size for this mod (YES the tarantula boss mech is that chunky)
- removed the mostly AI-made mod preview artwork of the royal lancer

Fixes:
- reworked the targeting of hacking lances -> they can no longer be used on targets where it would have no effect (besides wasting a charge)
- dismantled of mechlinks for signal chips now uses a custom system so it no longer locks recipies from other mods that make signal chips craftable behind research of this mod. This rework also causes the one-time error mentioned above

更新:3 月 8 日 @ 上午 10:50

Update on 3/8/2025 7:50:31 PM:

Mod version: 2.01.00

Content:
- added an bandnode expander implant for mechanitors
- added an helixien gas fueled bandnode (when VE Helixien Gas is used)

Textures:
- updated/reworked a few older textures to be more vanilla-like
- added an ancient version of the royal lancer
- royal lancer now have small painted parts when player controlled

Misc:
- added an experimetal dev-setting to allow carbon panels as Ideology apparel
- optimized the way different companoid sphere buffs interact with each other
- mechlinks (basic or not) can now be dismantled for signal chips

更新:1 月 9 日 @ 上午 10:09

Update on 1/9/2025 7:09:34 PM:

Mod version: 2.0.05

Tweaks:
- reduced crafting cost and buy price for carbon panels

Fixes:
- waster shells no longer explode when created, with that fixed they are tradable again
- description typos
- description of neuroferium is no longer outdated (the item never killed pawns on its own - that was an old/outdated design that was to punishing to ever get released)
- with DUBS Bad Hygiene: pawns with a thirst need can no longer decide to drink neurofoam

更新:2024 年 10 月 21 日 @ 上午 8:15

Update on 10/21/2024 5:15:25 PM:

Mod version: 2.0.04

Content changes:
- pawns with a hemogen need will actually eat hemogen paste on their own
- hemogen paste can be converted into hemogen packs at a very bad rate
- neurills cost of neurofoam reduced by 1
- waster shells are no longer tradable (until I figure out why they sometimes explode on their own when traded with an orbital trader)

更新:2024 年 10 月 12 日 @ 下午 11:54

Update on 10/13/2024 8:54:03 AM:

Mod version: 2.0.03

Bugfix:
- Companoid spheres will no longer hide their 'change module' button depending on the player faction but instead if it is part of the current players faction or not (a bit complicated but tribes could not see the button before)

更新:2024 年 10 月 9 日 @ 上午 8:01

Update on 10/9/2024 5:01:03 PM:

Mod version: 2.0.02

Changed Content:
- Scrapper mech can now use quarries (with the quarry mod)
- added construction skill requirement for cultivation pods, neutro freezer and neutro cooler
- royal lancer can now use and seek cover (when not drafted)

更新:2024 年 10 月 5 日 @ 下午 1:06

Update on 10/5/2024 10:06:02 PM.

Mod version: 2.0.01

Quick Bugfix:
Neuroferium can no longer randomly roll body parts that can't be restored (like a toe when the whole leg is missing).
Instead of a random issue, it now heals scars first and acts like a healer mech serum when there are no scars.

(This makes it much stronger than intended, as it can now heal anything a healer mech serum can - I'll tone it down in the future)