RimWorld

RimWorld

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[AV] Mechtech
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Mod, 1.5, 1.6
File Size
Posted
Updated
15.604 MB
Sep 28, 2024 @ 11:45pm
Aug 1 @ 11:52am
15 Change Notes ( view )
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[AV] Mechtech

In 1 collection by Veltaris
[AV] Mods made by Veltaris
14 items
Description
This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.
Ever since the Biotech DLC's release I've dreamed about having a real mechanitor colony.
This (and my other mods) are the try of making that a reality.



This mod is mainly about:
  • controlling how you want to develop your mechanitors. A few skilled ones or a whole colony of low-skilled mechanitors? Choose how to spent your boss-mech-chips!
  • adding a few unique mechanoids
  • adding mechanoid based neutroamine production and additional useage
  • anything I deemed cool enough to put in here

The content of this mod is subject to my liking, it will get tweaked, changed and expanded over time.



Mechanoids




Militors and scrapper can now use mortars just like normal colonist (select the mech and right click the mortar).













Entities




Mechanitor's Tools








Pre-Neutroamine production and industries











Subcored implants
A few implants to control body temperature/pain/robustness with the disadvantage of interference with the immune system.

Subcored clothings
Subcored clothings biocode themself to their first user.





Others








DLC based content:
  • with Royalty: new mortar types for clusters
  • with Ideology: companoid sphere, royal lancer, hightech collar
  • with Anomaly: reshaper, sinistre


Inbuild mod interactions with:

CE?
Thats up to them. Currently CE has its own integrated patch for this mod. I don't have anything to do with it.

Can this be safly added to an ongoing save?
Yes.

Can this be safly removed from an ongoing save?
Probably, with the usual one-time errors for removing a content-adding mod. Back up your saves just in case.



I've got feedback or ideas for this mod!
Please post it in the pinned discussion for feedback, there is also a list of upcomming content.

I've found a bug!
Please post it in the pinned discussion for bugs.


Me, myself and I.
Carbonpanel retexture is based on Erin's Body Retexture (with permission), check out her awesome mods!
Special thanks to the unofficial rimworld discords modding-channel, the people running it and its precious search function.
Without this awesome community this mod would not exist.
Popular Discussions View All (2)
27
Jul 8 @ 6:43pm
PINNED: Bug reports
Veltaris
16
Jul 27 @ 3:24am
PINNED: Feedback & ideas
Veltaris
164 Comments
Indigo Cactus 8 hours ago 
WOOOOO MECHTECH IS BACK
uoh 12 hours ago 
Finally, bravo to Veltaris !!! Thx for your work.
babana 22 hours ago 
thank you so muchf or tjhe update i love this mod!!!!!!:steamhappy:
Sh2d0wm2n Aug 1 @ 12:15pm 
Looks like peak's back on the menu, boys! I've been looking forward to this, thank you for updating it and for making it in the first place.
Zoe, the Bad Wolf Aug 1 @ 8:53am 
Now my Death Egg playthrough can really begin! <3
Thanks for the update, Veltaris! :D
Veltaris  [author] Aug 1 @ 7:40am 
If you get errors for the royal lancers --> remind your steam to also update [AV] Framework !
StockSounds Aug 1 @ 7:10am 
MMMMM finally. Yes,
Latex Santa Aug 1 @ 7:05am 
@Veltaris
OOOOOOOOH! Good sh*t, good sh*t, thanks very much for the update!
Lt.MustDie Aug 1 @ 7:00am 
Thank you for the update! You're awesome!
Latex Santa Jul 27 @ 1:44am 
I only need this mod, Reinforced Mechanoids 2 and Mechanitor Adventures before I can start my new colony of genetically-modified superhuman freaks, conquering the Rim with their armies of mechanoids and hybrid cyborg battle-beasts. Well, Mechanitor Adventures would be nice to have, but the modder has an attitude and I can live without it.