Project Zomboid

Project Zomboid

[B42/B41] Mark of Cain
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Update: Dec 30, 2024 @ 3:49am

V1.8

Corrections to Mod Options (Forgot to Change oops).

Update: Dec 30, 2024 @ 3:24am

V1.8

New Features:
1. [B42] Demon Mode! Pin Zombies to the floor when critically damaged (replaced depreciated zombie mode).
2. New Poster generated with Gemini AI.

Bug Fixes:
1. [B42] Perma Aggro Issue on regular launch settings due to depreciated command, replaced zombie mode with "Demon Mode".
2. [B42] Animation twitch bug when citing setGhostMode without proper permissions.

Future News:
Thanks to Dahak, LEGION and GravGunner for reporting the Perma Aggro issue. Would also like to say thank you to everybody downloading Mark of Cain since the B42 release. The support is appreciated greatly. Since B42 update I've had 800+ new views to my mod and 38 positive reviews. It makes me want to keep making mods for you guys! I'm currently working on a new mod called "Mystic Marks" which I know you guys will love. Keep your eyes peeled for that!

Update: Dec 26, 2024 @ 1:08pm

V1.7

New Features:
1. B42 Support Added for Mark of Cain!!!
- Doesn't include animations and translations as seen in B41 build.
- No changes were made to the B41 build. Playthroughs will remain unaffected.

2. [B42] Added Mod Option for the "Nervous Wreck" issue as reported by "yEll" from workshop. Cheers!
3. [B42] Added Mod Option to disable Pain Moodlet
4. [B42] Added Mod Options (Invis and Fracture) to add more customisation for playthroughs. Suggested by "Paradoxical". Cheers!

Bug Fixes:
1. [B42] Converted incompatible Mod Options workshop mod to integrated Mod Options menu
2. [B42] Added AnimSets Folder to B42 build to prevent OnGameLaunch Errors (Will be removed when they fix this)
3. ...Many more bugs that I can't even mention. Please report more that you find.

Future News:
With B42 release, I'll be doing some bug swatting and adding the missing features to B42 as and when. I'm looking at making a new traits mod that is separate from Mark of Cain that only supports B42. Supporting B42 and B41 is very clunky and there is a lot of duplication issues currently not addressed by the devs. For modding this isn't ideal.
I'll let you know when I've made progress on my supernatural traits mod, maybe even include Mark of Cain *wink wink*

Update: Nov 23, 2024 @ 6:34am

V1.6

New Features:
1. Progressive Healing System
- Go from "Deep Wound -> Laceration -> Scratch -> Fully Healed" or "Bite -> Scratch -> Fully Healed"
- Toggle in Mod Options

Bug Fixes:
1. Fixed Deep Wounds not healing until bandage is applied
2. Fixed Crouch button enabled during death animation

Future News:
Not a lot left on the "To Do" list but a few bug fixes remain and quality of life changes, I imagine 2-3 more updates should cover it.
If there are any new mods you would like me to attempt in Project Zomboid. I am all ears!

Poopie Pants OUT!

Update: Nov 21, 2024 @ 8:33am

V1.5

New Features:
1. "Mod Options" Support.
- Currently only two settings but subject to change.
2. New Poster for mod in main menu selection

Bug Fixes:
1. Maybe fixed sneezing bug with animations and zombies following player
2. Refactor code for future language support

Future News:
Not a lot left on the "To Do" list but a few bug fixes remain and quality of life changes, I imagine 2-3 more updates should cover it.
If there are any new mods you would like me to attempt in Project Zomboid. I am all ears!

Poopie Pants OUT!

Update: Oct 10, 2024 @ 6:21am

V1.4

New Features:
1. Improved death state and animation
2. Added new standing up animation

Bug Fixes:
1. Fixed inconsistency with player inputs during animations

Update: Oct 9, 2024 @ 6:28am

V1.3

New Features:
1. Animated Death State
- Before player enters zombie mode, the player will drop to the floor unable to move for 10 seconds.

Bug Fixes:
1. Changed bodyPart count to be acquired when check is made, should prevent conflict with other mods that alter the bodyPart array.
2. Added edge case check to ensure player has atleast 1 bodyPart before iterating through array.
3. Changed variable names and refactored code for improved readability.

Update: Oct 5, 2024 @ 6:46am

V1.2

New Features:
1. Zombie Mode -> When your character sustains critical damage, they enter a state between life and death. The zombies can't distinguish you from their own kind, allowing you to move freely among them while your body gradually regenerates.

Bug Fixes:
1. Fixed issue with Knox Virus not being removed from player
2. Fixed insta kill issue with pullDown zombie reaction

Update: Oct 2, 2024 @ 11:51am

V1.1

New Features:
1. Added Variables for each healing rate for better customisation.
2. Created new artwork.

Bug Fixes:
1. Damage not removed until bandage is applied and removed.
2. Removed recursion in original scripts, cleaned up code.

Update: Sep 28, 2024 @ 12:01pm

Nothing to see here... Only Ghosts 👻👻👻