WARNO
Combat Team
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Update: Jan 13 @ 2:54pm

Game Version = 141935
Mod Version = 0

Update: Jan 10 @ 5:20pm

Game Version = 141935
Mod Version = 0

Update: Jan 10 @ 1:57pm

Game Version = 141935
Mod Version = 0

Update: Nov 19, 2024 @ 6:57pm

Game Version = 138477
Mod Version = 0

Changelog - UPDATED Mod to game version 137069 '_radio',

Bug Fixes
- 85mm AT Gun in the Air Assault VDV Deck now has a veterancy and 3 total for the card in the deck
- Motostrelki in Combined Arms Recon Battalion have had numbers corrected. This applies to Motrifles [IGLA] and SVD. Both now come 3 per card. You got a companies worth of motostrelki.
- Fixed a fire effect issue with Green Berets CMD that could cause crash

Unit Changes
- Soviet Engineers [FLAM], the 27th Gds version, now have an RPG launcher with TBG-7V Thermobaric rounds instead of their RPO. Especially useful vs infantry in buildings.
- 2S3M1 Akatsya main gun has had range put inline with other 152mm howitzers.
- 2S3M1 can now fire the 2K25 Krasnopol guided artillery shell. See description under new weapons.
- All units that have radios and can give corrected shots for artillery as spotters now have a radio icon on their unit card to help the player identify units with this useful trait. Radio tags have been removed from combat recon vehicles/squads, and given to unarmed/lightly armed recon vehichles/squads, dedicated FIST vehicles, and SF Recon teams,to give them a purpose beyond scouting. So not all recon units will be capable of giving corrected shots anymore. This is part of the future artillery rework. All this is subject to change.
- Panzeraufklarer now have the Shock Trait

New Weapons
- TBG-7V Thermobaric rounds for the RPG-7. Does slightly more damage than the RPO line, and is more effective against infantry in buildings. Range is 450, so a little shorter than some other weapons in the same class.
- RPG-16 is now the RPG-7D, AP is increased from 13 to 14
- 2k25 Krasnopol Guided Artillery Shell for the 2S3M1 Akatsya. This works like a missile, requires a spotter to be pinpoint accurate. Can hit moving targets but isnt guaranteed, very effective against stationary and armored targets.

Deck Changes
- 1/68 MRR has had the number of 2S1 to 6 from 8.
- 1/68 MRR has had the number of 2S3M1 changed from 4 to 2, with the addition of guided shells, this reduction was necessary.

Weapon Changes
- Grenade Launchers HE lowerd from .6 to .55
- 51mm Light Mortar, for UK Platoon Leaders, HE Increased from .6 to .65, suppression damage increased to 80, suppression radius to 48. HE time between shots is now 5 seconds, smoke is every 4 seconds during the salvo.

Name Token Changes
- RPG-16 renamed RPG-7D. The 16 had been phased out by this point.
- DShV [RPG16] are now DShV [RPG-7D]
- Saperi [Flam], 27th Gds version, renamed Saperi [TBG-7V]

Army General
- Fixed an issue with the Soviet 9th Recon in Left hook and Airborne Assault. The spetsnaz units weren't displaying correctly, leaving out a unit that was intended to be there.

Update: Nov 19, 2024 @ 6:11am

Game Version = 138477
Mod Version = 0

Hotfix to address missing name token issue causing crash in Highway 66

Update: Nov 19, 2024 @ 5:46am

Welcome to the Combat Team Beta!

Link to the Discord
- https://discord.gg/7gCzKhSPAx

This mod extensively modifies both Army General and MP, to provide a more immersive experience. Below are the features available at this time:

Inclusion of Space's AI improvements from his excellent overhaul mods, if you haven't played them before go check it out. Big thanks to Space!

Space's Mod Collection

Disclaimer - At this point, the AI works best in skirmish mode with the AI, I have adapted a few things over to Army General, but so far it only works well when the AI is attacking. When the AI is defending, they dont always do anything. I dont know why but it is something I am working on.

Gameplay Changes
- Command trait now gives a small suppression resitance and aimtime bonus to represent a boost in unit cohesion. Commander radius doubled.
- Ranges now scaled to 1.5x vanilla
- Planes now take 40% longer to refuel
- All supply vehicles have had supply doubled.
- All infantry have double HP.
- ATGM AP overhaul, all ATGM's are more more dangerous than vanilla.
- New Tank Ammo system that gives separate ammo pools for AP and HE rounds. (May do proper HEAT in the future)
- Over 45 new units, and many times that in unit loadout reworks.
- New infantry unit class, Platoon leaders, these give a 5% Accuracy and 10% Aim time bonus to units in their radius.
- Smoke grenades for recon and some command units.
- Infantry Grenade Launchers Added to units that had them - M203, GP25, HK69 - All have same ranges as infantry riles - this is something I would like feedback on.
-Unit movement slowed down slightly, 85% of vanilla speeds on roads/regular terrain to make the pace of the game a bit more believeable. Slowed down a bit more in difficult terrain like forests.
- New traits for some units including Jager Trained, Regimental Jager, and Platoon Leader. Check the tool tips for what they do.

Operations
- A Backhanded Blow has been updated with some new US units, Soviet side to come.

Army General
- Updated and more accurate TO&E's for almost all units in all campaigns.
- Helicopters now have a support radius, to represent their mobility, can join battles from 5 action squares away.
- Units now have 8 morale instead of 6, this comes with a reworked fatigue scale for battles. Total Defeat results in 6 fatigue, and on down from there in 1 point increments from there.
- New battle starting points scale. Attackers now start out with more income than defenders, but defenders have slightly higher income.
- Orders can now be qued on the strat map
- Units created to represent alternate organizations of tranditional squads/platoons. Examples Panzergrenadier Strum and Deckungsgruppe, these were adhoc teams formed with weapons available to the company for use in assault situations. Deckungsgruppe provided cover, Strumgruppe were the maneuver/assault element. They are equipped accordingly. There are other units for different formations as well. So you may see a platoon in AG that has these units.

Muliiplayer - Experimental
- Almost 30 Decks that are built to represent real formations to allow players to create 'historical' scenarios. All of them represent a something between a battalion and battalion battlegroup.
- New Deck selection menu graphics to give you a more specific idea to type of deck you are choosing.
- Off Map Artillery - Only one unit has this and I would like feedback on it before I expand it. The Ranger FO team in the Mars Task Force deck.

Whats Coming in the Future?
- Rework of Artillery, including new munitions, different types of fire missions, adjusted aim/reload times and corrected shot bonuses
- Plane Rework - New loadouts(some already present), rework of altitudes, attack strategies and pricing.
- Updated Operations

Update: Nov 17, 2024 @ 12:32pm

Game Version = 137069
Mod Version = 0

Deck Changes
- 1 card of 2 Su-22 HE2 added to the DDR Luftsturmbataillon 40
- 1 card of 2 Mig-23BN added to the DDR MSR-23 deck.
- Reworked Kampfgruppe Neustadt, Now has 1 company of armor, 2x Companies of PzGrens, and 1x Company of Panzer Pioneers. Removed Fuchs Rasit, it doesnt belong in the formation.

Unit Changes
- Mig-23BN DDR(New Name Token) now has 6x FAB-500, more realistic loadout.

Bug Fixes
- F-15E Strike Eagle Can now drop its bombs
- Fs-Jager Aufklarer (DDR) now has correct number of weapons and ammunitions for all are corrected.
- Corrected crash issue with FRG Engineers squad related to incorrect animations and squad size
- Corrected crash issues with Panzergrenadier Milan squad related to mismatched fire effects.
- updated mod config so it no longer nukes decks the player created

Update: Nov 16, 2024 @ 1:26pm

Game Version = 137069
Mod Version = 0

Bug Fixes
- Fixed an issue with fire effects that was causing crashes for 4 specific units.

Modded Operation
- A Backhanded Blow has been given a small facelift
- Added a flight of 2 F-16C HE from the 10th TFS.
- Added a company of US infantry in Bradleys
- Swapped out the HA Abrams CMD tanks for an M1A1 CMD
- Recon Bradleys swapped out for Cav Scouts in M3A2 Bradleys
- Scouts in the ACAV's are now a platoon of scouts in M2 Humvees
- Added Mot Rifles SVD and IGLA to the Soviet side.

Update: Nov 15, 2024 @ 2:15pm

Game Version = 137069
Mod Version = 0

Bug Fixes
- 1 BN/The Green Howards now has units you can add to the deck.
- Fixed a few issues with crash causing animation mismatches for BGS units. They had animations assinged based on weapons they do not have anymore.
- Corrected some armory disply orders. Example is having Green Berets appear next to their command unit.
- Added missing name tokens to some Jager units.

Update: Nov 15, 2024 @ 6:38am

Game Version = 137069
Mod Version = 10

Changelog - UPDATED Mod to game version 135139

Bug Fixes
- DDR Fsjager Scouts now have correct ammount of weapons, tweaked loadout to 4x Ak74, RPG-18(3 Rounds), and 2 Smoke Grenades
- FSJ-Sch-Aufklarer now have corrected Stealth and Optic stats. Very Good and Very Good
- Both US Cav Scouts and the DDR FsJager Sch Aufklarer now have ingame recon icons.
- Did another pass through on infantry and found many Engineer units that did not receive the HP buff, this has been corrected.
- Corrected Leopard 1A1A4 Armor to 10/5/3/3 from 10/5/2/2
- Corrected number of weapons for DDR Motrifles, 7 man squad now has 5x Ak-74, and 2x RPK. Ammo corrected to current standard as well.
- RF4-E Recon Phantom now spots units, with a very low chance it identifies them.
- Fixed ROF on L9A1 Light Mortar for British Platoon Leader units, it now fires between 8-9rds/min
- DMR's have had their Suppression reduced from 50>20, they were dealing much more suppression than MGs. This puts them slightly under MG's in suppression damage.


Weapon Range Updates
- SMG ranges are 350m
- Carbines are 450m
- Assault/Battle Rifle ranges set to 550m
- SAW's are 700m
- Squad MMG's are 850m (M60, PKM etc)
- Handflammepatrone is 350m
- Anti-Personnel Launchers Range at 650 (AGI, FLASH, RPO)
- Legacy disposable LAWs are 400 (M72, RPG-18, RPG-22, Armbrust etc)
- RPG-7 and variants are 450
- Modern Disposables are 500m (LAW-80, RPG-26/27, AT4, APILAS)
- MAW's are 550m (CarlG, LRAC, RPG-29)550

New Units
- F-4F KWS-I - A MTW upgrade for the FRG. Loadout Vulcan, 4x Aim-9L's, 3x Aim-7M Sparrows. First Phase of the ICE upgrade that was active in 1988, upgraded avionics, ECM, and capability to fire Aim-7M Sparrow. Germany never bought sparrows, but I have no doubt with the capabaility, in a war they would have been issued from existing US Stores as needed. These will appear in limited number in AG, Strictly in the wings that were tasked with Air Defense, and in MP Decks.
- Territorials Platoon Leader - Platoon Leader Traits for TA infantry - 5 man, 4x L85A1, 1x L7A2, L9A1 Light Mortar with HE and Smoke.
- Territorials [Carl G] - Territorial Squad with 7x L85A1, 1x L7A2 GPMG, and Carl Gustav M2.

Unit Changes
- RF-4E Now has speed changed from 1124->1224 Kmh(traveling light), lost its cluster bombs, increased ECM from 30->40%, price set to 250. Still retains its 2x Aim-9L's.
- Dragon and Metis minimum ranges are 150m
- DDR T-72M1/M main gun now have 2275 Range, accuracy 55/45, AP 18
- DDR T-72 main gun now has 2275 Range, accuracy 45/40, AP 18
- HSCH-PzVernTrp now have 2x Carl Gustav's, 1 with AT ammo, the other with HEDP Ammo. Differentiates them from the other 2 while having IRL available weapons.
- Raner FIST Team had ranges adjusted, it now must be within 3000m of target to call in its artillery.
- RF-4E Moved to the plane tab
- F-4G Wild Weasel new loadout, 4x AGM88 HARM, 2x Aim-7M Sparrow. Model limitations led me to remove the extra weapon, couldnt get it to display right.
- HESH rounds for UK Tanks now have a new damage model, and are much more effective against units in cover(Buildings, Forests etc.). After some testing in the community we can make changes and apply this across the board to other hesh rounds. Will also do something different with HE-FRAG in the future.
- All US Aero Rifle Squads are now 11 men, there were 33 men per platoon.
- Aerorifles (LAW) have been given the platoon leader trait. Renamed Aerorifles[PLTN LDR]
- Airborne Half squads rerolled ito Airborne Cav Scouts recon infantry, for the AB Cavlary Troop that is part of the 504 PIR Deck. No Loadout Changes. Given recon stats and are now purchased in the recon tab.
- Territorial AT Group - Now has 4x L85A2, 2x LAW-80
- Territorial Scouts - New Loadout 3x L1A1, 1x L1A1 SUIT, 2x M72 LAW


New Decks
- 1 Bn/504 PIR - US 82nd Airborne Deck. Pros - Plentiful Powerful Infantry, abundant ATGMS, Forward Deployment. Cons - Limited and very light armor, Infantry limited to jeep transports, Squishy
- 1 Bn/327th Infatry - US 101st Air Assault Deck. Pros - Plentiful powerful infantry, abundant ATGMS, Strong Helo Support. Cons - Expensive Deployment, Limited Air, AA limited to manpads and towed guns, No Armor.
- TF IRON - 11th ACR DECK. Pros - Will be strong against enemy armor, Strong on optics, Plentiful TOW-2's. CONS - Very Expensive deployment, almost no infantry
- 3 Bn/The Stafforshire Regiment - British Territorial Infantry Battalion. Pros - Abundant Cheap Infantry, Decent Quantity of Artillery,
- 541. Jagerbattailon - Truck mounted counterpart to 542 JgBtl already in game.

Deck Changes
1/23-MSR
- BRM-1 now comes with one card of 3, veterancy 0/3/2/0
- Corrected veterancy on all DDR Engineers
- Added 1 card of 1 Engineers [Flam] for the decks engineer platoon, these were missing
- Fixed and Locked veterancy on MTLB-Tundscha mortar, 0/6/0/0
- Fixed and locked veterancy on Mot-Schutzen [CMD], 0/0/5/0

III/14-Panzer Regiment
- Added 1 card of 3 Engineers[AGI] to the Engineer company in this deck.
- Reduced card of base Engineers from 6 to 3 to offset.
- Corrected and locked veterancy for all Mot-Schutzen units in this deck

141 Mixed Panzer Battalion
- Removed Jaguar 1's, mixed panzer units did not have these.
- Replaced F-4F AA with F-4F KWS-I, one card availability 0/2/1/0
- Adjusted Panzergrenadiers units to Add up to one Company, Mixed Panzer units of a panzer brigade, were composed of 2x Armor and 1x Panzergrenadier Companies
- There are now enough Leopard 2A3 for 2x Panzer Companies
- Panzergrenadier CMD now only comes in Marders without Milans, keeps total Milans in the Company to 6, the correct number.

I/68 Motor Rifle Regiment
- Swapped out BRDM-2 Konkurs for the Konkurs-M Variant

1/120 Motor Rifle Regiment
- Increased veterancy of Konkurs AT Team, was 4/0/0/0, it is now 0/4/0/0

Royal Scots Dragoon Guards
- Fixed Veterancy on HMG MAG Team, was 5/0/0/0, now is 0/5/0/0
- Increased number of base Scouts on the decks card from 2>4

Plane Loadout Changes
- F-16 AA Loadout Changed 2x Aim-7P Blk. II Sparrows, and 6x Aim-9M's, New Name Token F-16C Blk.30 [AA]
- F-16 AGM Loadout Changed 6x AGM-65D Maverick(Ripple Fire), 4x Aim-9M's, New Name Token F-16C Blk.25 [AT]
- F-16 HE Loadout Changed 12x Mk.82 500Kg Bombs, 2x Aim-9M's, New Name Token F-16C Blk.25 [HE]
- F-16 SEAD Loadout Changed 2x AGM-45 Shrike(Ripple Fire), 2x Aim-120's, 2x Aim-9M New Name Token F-16C Blk.30 [SEAD]
- F-16 CLU Loadout Changed 10x Mk.20 Rockeyes, 4x Aim-9M's, New Name Token F-16C Blk.25 [CBU]
- F-16 NPLM Loadout CHanged 4x Mk.84, 2x Aim-9M, New Name Token F-16C Blk.25 [HE2]
- F-16 LGB Ladoadout Changed 4x GBU-12, 4x Aim-9M New Name Token F-16C Blk.40 [LGB] MP Price the same, AG Price increased from 7->8 Tickets
- F-111E HE Loadout Changed to 16x M117 340Kg bombs. Price increased to 235.
- F-111F HE Loadout Changed to 8x Mk.84 2000lb bombs. Price increased to 245.
- F-4G Loadout Changed 4x AGM-88 HARMS, 2x Aim-7 Sparrows, 3x Mk.20 Rockeyes.
- Su-22 HE DDR Loadout Changed 8x FAB-500 and 2x R60M
- Su-22 HE2 DDR Loadout Changed 10x FAB-250 and 2x R60M
- Su-22 Napalm DDR Loadout Changed 8x ODAB-500 Thermobaric Bombs and 2xR60M. New Name Token Su-22M4 [THERMO]
- Su-22 Rkt DDR Loadout changed, now has 6x S-24 Rockets(Was 4), fired in 3 pairs.
- Su-24 HE SOV Loadout Changed to 4x FAB-1000 Bombs.
- New or heavier plane loadouts have had supply costs adjusted to be consistent with the current per bomb/weapon price. So planes with heavier loads take much longer to reload.

Name Token Changes
- Mig-29 AA DDR is now Mig-29 9.12A [AA]
- All Territorial units are no longer referred to as Terriers.

New Weapons
- Mk.84 2000lb(900kg) bomb, damage stats taken from the GBU-24 though obviously unguided. Has a model Eugen just didnt use.
- FAB-100 100kg bomb. Small guy, has an unused model in game. Typically a shitload of these can be carried. Stats taken from existing M