Sid Meier's Civilization VI

Sid Meier's Civilization VI

Azur Lane-Northern Parliament Civilization
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Update: Jan 20 @ 6:02pm

1. Removed DLL files
2. Added standard rule adaptation
3. The Northern Alliance has added 21 new cities:
Nikolayev, Makhachkala, Sochi, Petropavlovsk, Volkuta, Voronezh, Solikamsk, Tver, Gorki, Pskov, Krasnoyarsk, Yakutsk, Starusa, Perm, Petrozavodsk, Okhotsk, Kostroma, Nizhnekamsk, Sergiev, Donetsk, Zaporizhzhia, and Ufa
4. Added interfaces to Lua files and optimized the code

Update: Nov 23, 2024 @ 6:53am

1. Added Exposed.Members.Northern:GetMultiplierUsable to determine if the newly added function is available
2. Currently, productivity allocation will normally consider the impact of productivity multiplier and city Salvage productivity

Update: Nov 20, 2024 @ 4:49pm

1. Thank you for the technical support of PhantomJ_M!
(1). Added ExposedMembers.Northern:GetSalvageProgress to get city's salvage production;
(2). Added ExposedMembers.Northern:GetBuildingMultiplier to obtain productivity multiplier for city buildings production;
(3). Added ExposedMembers.Northern:GetDistrictMultiplier to obtain productivity multiplier for city districts production;
(4). Added ExposedMembers.Northern:GetUnitMultiplier to obtain productivity multiplier for city units production;
(5). Added ExposedMembers.Northern:GetProjectMultiplier to obtain productivity multiplier for city projects production;
Based on the above function, the productivity allocation algorithm for "Construction Support" has been optimized:
(1). Reduced time complexity to O (n);
(2). When allocating productivity, the impact of city salvage production and productivity multiplier will be taken into account;

Update: Sep 22, 2024 @ 6:28am

1. Fixed the issue of displaying Traditional Chinese when using Simplified Chinese

Update: Sep 21, 2024 @ 5:13pm