Arma 3
Enhanced Movement
Showing 11-20 of 77 entries
< 1  2  3  4 ... 8 >
Update: Jul 20, 2017 @ 4:54pm

Enhanced Movement
- added: invisible roadway lod object to allow walking on anything including poorly set up models (thx again to bloodwyn for cooperation)

Enhanced Interaction
- added: support for BIS door locking
- added: access dead people's gear (or that of AI in your group) with the use key
- added: access seats from inside vehicles
- fixed: accessing ammoboxes with the use key was broken

Update: Mar 24, 2017 @ 2:02pm

Update: Mar 24, 2017 @ 1:54pm

- updated: mod logo

Update: Mar 24, 2017 @ 1:43pm

Update: Mar 24, 2017 @ 9:35am

- fixed: door interaction was broken after Arma 3 stable update...replaced with new slightly different method

Update: Mar 15, 2017 @ 6:11pm

- changed name inside mod.cpp too

Update: Mar 15, 2017 @ 4:29pm

- expanded core functionality for mod settings...now supports default values for setttings
- mission EH optimised for Exile mode

Update: Feb 17, 2017 @ 6:22pm

- changed: when Exile is running a mission eventhandler is used now, this should fix issues caused by code clean up and restructuring exclusively occuring with Exile

Update: Feb 17, 2017 @ 8:08am

- changed: initialisation moved from preinit to postinit to ensure player unit related settings (like stamnina) are applied after the player unit is created

Update: Feb 7, 2017 @ 11:34am

- partly fixed loading of SP save games (just reload the same save game after resuming the game for now until it's fully fixed)
- fixed problem with default weight limits being set to 100% when the game actually allows you to go above that...now you can freely use everything without limits by default (minus stamina limits) as it was intended