Project Zomboid

Project Zomboid

[B41/B42] Infection Scanner
Showing 1-10 of 10 entries
Update: Jan 21 @ 5:28pm

1.2.3

42.1 patch

Fixed:
  • Recipes changes
  • Changing battery is no longer my own action, but is now the new tag UsesBattery added after my request to the devs. Nevermind, they didn't test it so it doesn't work :harold hide the pain:

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Update: Jan 18 @ 3:41pm

1.2.2

Added:
  • Custom flier related to the infection scanner

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Update: Jan 1 @ 11:27am

1.2.1

B42 update !

Changed:
  • Dismantling scanner may give a scanner module

Fixed:
  • Inserting and removing the battery
  • Dismantling scanner not giving extra components

[discord.gg]

Update: Dec 31, 2024 @ 8:39pm

1.2.0

B42 update !

Changed:
  • Scanner mode menu will no longer appear if there's only one type of mode available on the scanner. (useful since Cordyceps Spore Zone doesn't exist in B42 for now)

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Update: Sep 22, 2024 @ 2:45pm

hotfix prints

Update: Sep 22, 2024 @ 2:44pm

1.1.3

Changed:
  • Small improvement on the spore zone detection algorithm (you shouldn't be able to notice it)

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Update: Sep 19, 2024 @ 12:17pm

1.1.2

Changed:
  • Can now detect spores 20 tiles away (the higher the value, the more costly the operations to find the spore zones is, so can impact performances a lot)
  • Improved the sound bip a little bit

Fixed:
  • Spore zones being broken by the mod setting them (a lot of bodies in them and cracks in the floor)

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Update: Sep 17, 2024 @ 7:25pm

1.1.1

Fixed:
  • Forgotten parts

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Update: Sep 17, 2024 @ 7:19pm


1.1.0

Added:
  • New mode select: Scanning, Spore Detection (when Cordyceps Spore Zones is installed)
  • Attach the scanner to a radio attachment slot

Spore Detection:
  • A bip sound plays whenever you are close to a spore detector, increasing in frequency when closer
  • Emergency bip when inside a spore zone

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Update: Sep 16, 2024 @ 9:01am

1.0.0

MAIN RELEASE

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