Arma 3
LAFS - Light AI Fire Support
Showing 1-10 of 16 entries
< 1  2 >
Update: Jan 2 @ 1:37am

Patch:
- Fix for Mobile Artillery groups arriving to their firing destination but not firing their weapons.

Update: Nov 6, 2024 @ 6:21pm

Fix for last update

Update: Oct 26, 2024 @ 12:38am

Minor Update:
- Spotter Groups inside of vehicles are now possible
- This includes a successful test of putting a Spotter Group in the back of a helicopter (flown by a different pilot group) and calling in supports from the back of the vehicle.
- The crew of the vehicle decides if it is a Spotter Group, not the vehicle. Therefore, put a Spotter Group into a technical or MRAP, and it will become a mobile artillery spotter. They will still receive Overwatch movement orders as normal unless this is disabled for their group. This is in preparation for the ability for these teams to use drones and dismount from their vehicles. As always, I do not recommend group mixing (like making a Spotter Group and a Tank QRF group from the same group) as it will certainly break various waypoints
- Slight improvement in how FPV AP drones track targets on slopes and a small increase in final approach speed
- Removed Tank Minimum Range/Tank Danger Distance as a variable. Variable was mostly pointless and removing this will improve performance
- Several improvements made in the Support Weight check loop. This will improve the efficiency of Tank, Sniper and Tank Hunter groups
- A fix included for if you remove the [] empty array from the Define Support Units module. It will now not throw an error, unless the class actually needs the variables (Drones and Tank QRF).
- Decreased likelihood of Tank QRF being chosen, again
- Fixed Supply Base bug where they were selecting based off of the order the bases were placed in rather than the distance from the group in need of resupply
- Slight increase in smoke shells fired during a smoke mission
- Improvements to Unstuck used by the mobile Artillery and Smoke missions

Update: Sep 25, 2024 @ 11:45pm

Minor Update:
- Fixed leftover systemChat from testing

Update: Sep 11, 2024 @ 6:07am

Minor Update:
- Added MGunCore check to guns and excluded flares.
- Improved artillery munition detection, should improve detection of modded artillery rounds for both Smoke and HE.

Update: Sep 11, 2024 @ 2:40am

Minor Update:
- Made numerous changes to the weighting system to encourage more artillery and smoke use and increased rocket and gun runs against lightly armoured targets. It also lessens the likelihood of tank QRF being used immediately, while increasing Drone group usage.
- Fixed errors with the aircraft mountain avoidance system, they should reliably fly lower now if it is safe to do so.

Update: Sep 8, 2024 @ 8:04pm

Minor Update:
- Changed Supply Trucks to just look for LandVehicles instead of Trucks because certain modded trucks do not have that as their parent.
- Changed the ammo loss requirement for resupply from 0.5 of the magazines to 0.6

Update: Sep 7, 2024 @ 8:52pm

Major Update:
- Heavy rework of how the Rocket/Guns missions break out of their dives. Should reduce kamikaze strikes and more reliably have aircraft (planes especially) break out of their dive if there is a mountain in front of where they're performing the mission
- Improved Drone Controller group resupply. Now when they are resupplied not only will they get their 5 Supply for deploying drones back, but they'll also get a fresh loadout of any gear they started the mission with.
- AP and AT Drones not diving into the ground when they have no target has been fixed, they should no longer hover in the air
- Mobile AA and Tank QRF now check if they're damaged, low on fuel or low on ammo, and if there is a Supply Base within 5kms that they can reach, they will drive themselves to it to get repaired, refueled and rearmed.
- Added offset to the Tank QRF mission, making it split into LINE 300 metres before it reaches the target

Update: Sep 6, 2024 @ 6:18am

Minor Update:
- Aircraft take-off teleport script improved by teleporting the aircraft 15 metres back from the reported start of the runway, allowing them to taxi on.
- CAP Planes are forced to hold fire during take-off, to prevent the planes from engaging their target on the ground.

Update: Sep 5, 2024 @ 6:31am

Minor Update:
- Fixed double seat helicopters not utilising certain weapons in both CUP and RHS. This was due to oddities with ammunition check in two-seat vehicles. This check has been removed to allow more vehicles to function. It was rarely relevant anyway due to helicopters being restocked after returning to base.