Arma 3
co40 Domination! Blufor [4.73]
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Opdatering: 12. aug. 2019 kl. 11:01

4.05

- Changed: If d_without_nvg or d_without_vec_ti all optics and headgear which use either NVG or TI will be removed once arsenal or inventory closes (d_without_vec_ti also still turns off vehicle TI)
- Added: Checkbox in StatusDialog to enable/disable automatic viewdistance change at main targets
- Fixed: Enemy vehicle HQ could spawn under the ground
- Fixed: One playable group in the Altis Blufor version was somehow moved outside the map and thus players spawned in the water
- Lots of optimizations

Opdatering: 8. aug. 2019 kl. 17:05

4.04

- Changed: Better handling for enemy near MHQ trigger (no more format)
- Changed: Rewrote camp and barracks creation code
- Changed: Camp capture FSMs have now exactly the same code as in 3.99s
- Changed: Removed disableRemoteSensors again
- Changed: Switched waitUntil {sleep xxx;..} to while loops
- Added: New param "With 3D draw icon above wreck repair/ammo point:" (d_with_3Dicon), default is on (1)
- Fixed: While remote AI units on a headless client trigger a EntityKilled eventhandler on a server immediately, the alive status of the killed unit is not updated right away, this broke respawn AI groups when they were transfered to headless clients

Opdatering: 6. aug. 2019 kl. 14:40

4.02

- Fixed: MHQ flag removed in TT version
- Fixed: If "Locate the first enemy camp to capture near the center of the main target" was activated the camp marker of the first camp was not drawn
- Fixed: In the TT version Viewdistance change slider in the Status Dialog did not work at all
- Changed: Removed UAV and UGV backpacks from Virtual Arsenal
- Fixed: In the TT version messages for capturing camps were gone
- Changed: Server param "Armor at side missions" changed, available is "Normal", Less" and "None" now (d_WithLessArmor_side, 0 = normal, 1 = less, 2 = none)
- Changed: If a player respawns at a MHQ and there is no ammobox dropped or nearby then he respawns with the same weapons and ammo as he/she had when he/she died
- Changed: Do stop initPlayerServer if a player connects without a unit ("WARNING: Function 'name' - d_xxxxx has no unit" happens before that and breaks stuff)
- Fixed: Don't play ambient radio chatter for UAVs
- Changed: Boats (d_boat_xx) now use d_fnc_vehirespawn instead of a FSM (check 3.97 changelog for respawn params)
- Fixed: d_WreckMaxRepair was saved as string instead of number to vehicle object space
- Fixed: Zen_JBOY error messages

Opdatering: 25. juli 2019 kl. 14:09

4.01

- Fixed: Gamebreaking bug which prevented blowing up radio towers and other main target objects with satchels only

Opdatering: 25. juli 2019 kl. 1:03

4.00

Version number up to 4 because of many internal changes to the mission code (especially because of the headless client changes and ammo boxes)
Don't worry, you can still use your 3.99s mission.sqm files :)

ADDED: Livonia (Contact expansion) version

ATTENTION: Weferlingen Summer and Winter sqm files have changed

- Fixed: While there was a "Mortar bag packs in Virtual Arsenal yes/no" parameter it was never implemented
- Fixed: Ammo point/ammo load marker was gone
- Changed: Ammo boxes are no longer created locally with createVehicleLocal (BI security change in an upcoming patch prevents using createVehicleLocal in MP)
- Changed: Removed all createVehicleLocal occurrences for an upcoming BI security change (see above)
- Fixed: Ammo cargo was removed from all vehicles including ammo vehicles :/
- Fixed: If With AI was enabled Zeus placed groups on the player side got deleted shortly after the placement
- Changed: More use of simple objects
- Fixed: Don't save player data to database if total score is zero while player is still playing
- Changed: Nights are now handled with a time multiplier of 5 (no parameter to disable it, fyi)
- Changed: If players are near a main target barracks building (AI respawn) then an AI group in the queue will not respawn (till players are gone, near = 50 meters)
- Changed: Set the year to 1944 instead of 2035 in the IFA3 version
- Changed: In the TT version you now also need to destroy all enemy inf AI respawn barracks to seize a main target
- Changed: Ammo boxes dropped from a MHQ or other vehicles can now be destroyed so take care of those boxes (as they are no longer locally spawned on clients)
- Fixed: Wrong Stringtable entry was used for marker created specops sidemission
- Fixed: Unit array was pushed back to delete array instead of appended in sideprisoner side mission
- Fixed: If NOBONUS was defined as macro then it worked exactly the other way around :(
- Fixed: Tank depot sidemissions added by marker did not work at all, caused by a script error
- Fixed: Mines sidemissions added by marker startet sidesteal script instead of sidemines script
- Fixed: Destroy trucks sidemission did not spawn any enemy AI units
- Fixed: Arrest sidemissions added by marker did end immediately because of a wrong unit reference (wrong scope)
- Fixed: Mines sidemissions added by marker did not spawn enemy AI units
- Fixed: In marker added arrest sidemissions a sniper instead of an officer was spawned
- Fixed: Marker created steal apc sidemission did spawn a tank instead of an apc
- Fixed: Marker placed eliminate sniper sidemission did not spawn any AI
- Fixed: Client sidemission winner script broke with a non defined variable
- Fixed: FINALLY!!!! Wrong totalscore was written to the SQL database when the server was closed and players were still playing :/
- Fixed: If a vehicle class for create vehicle at a new flag was not empty it resulted in a script error
- Fixed: Mash at base did not heal a player because simulation was disabled for the mash
- Fixed: Repacking magazines added full magazines, rewrote repack magazines code completely
- Changed: Disabled automatic view distance handler for TT version
- Changed: Domination now supports more than one Headless Client (you still have to add headless client objects (HeadlessClient_F) if you want more than one HC)
- Changed: If a Headless Client disconnects the mission will continue normally
- Changed: If an additional Headless Client connects the groups will be rebalanced across the HCs (same if a HC disconnects and there is still another HC connected)
- Added: New parameter "With minefield at main targets:" (d_with_minefield in description.ext), default is on
- Fixed: Replaced deprecated "O_T_APC_Wheeled_02_rcws_ghex_F" class with O_T_APC_Wheeled_02_rcws_v2_ghex_F
- Fixed: Players in virtual spectator slot did trigger database handling
- Changed: Updated Simplified Chinese Translation by CHL198011
- Changed: Revive moan sounds now either use Russian, English or Greek depending on player side, by lelik
- Changed: The mission no longer uses any MP eventhandlers like MPKilled
- Fixed: Artillery cluster subammo check sometimes broke because the checked config property can be both, text and array
- Changed: Added "6Rnd_155mm_Mo_AT_mine_O" and "6Rnd_155mm_Mo_mine_O" to artillery mine magazine removal check
- Changed: If the Global Mobilization Weferlingen versions find CUP vehicles on the server they will automatically spawn a BW UH1D MHQ, BW UH1D transport, BW CH53 lift and BW CH53 wreck chopper
- Fixed: Shoot at MHQ message did not trigger when MHQ locality changed from the server to a client
- Fixed: Wrong "all barracks down" message in TT version
- Changed: Use current main target (if available) as location for intro, by lelik
- Changed: You'll now also see enemy UAVs at main targets as attack aircraft (of course not in the IFA3 and GMCWG versions), by lelik
- Changed: Air taxi landing position will now get marked by smoke or NVG target, by lelik
- Added: Flags for MHQs, by lelik
- Changed: Different flyin heights for different aircraft types for enemy air AI which patrols over the main target, by lelik
- Optimized: Better visibility for enemy air AI patrols over main targets, by lelik
- Added: Pilot and collisionlights turned on for air taxi vehicles, by lelik
- Added: More audio messages for written kbTell messages, by lelik
- Changed: New mash class for spawning mash, by lelik
- Changed: Updated occupy house scripts, by longtimegamer
- Added: You'll now also see friendly AI units names above their heads when with ai is enabled
- And more optimizations and cosmetic changes

Opdatering: 30. maj 2019 kl. 6:51

3.99s
ADDED: Livonia (Contact expansion) version (WIP)

- Changed: If a player connects with Global Mobilization in a non GM session disable the GM weapons/items/uniforms/magazines/etc
- Fixed: When a player created a UAV at a MHQ the UAV crew was not deleted once he dismissed it
- Fixed: Missing UAV handling applied for all scripts with UAV respawn
- Changed: Switched back to old draw3D handling again, new one stopped during a mission
- Changed: Replaced bis_fnc_loop with own system; bis_fnc_loop is not reliable enough.
- Added: Bloodpool script by lelik for uncon players
- Changed: Increased size of database colums for bonus vehicles in mission save tables
- Fixed: Markers did not work for additional vehicles when player side was not defined yet (d_add_vec_ and this setVariable ["d_respawn_icon_text_col", ["n_support", "Vec 1", "ColorWhite"]];)
- Fixed: Don't switch on dynamic simulation for civilian prisoners in prisoner sidemissions too early (results in those units dropping dead to the ground)
- Fixed: On bigger islands like Altis the cutoff time for main target para troops transport choppers was too low resulting in no para drops

Opdatering: 12. maj 2019 kl. 8:48

3.99r
ATTENTION: Weferlingen Summer and Winter sqm files have changed

- Fixed: Don't auto change main target viewdistance when Zeus dialog gets enabled
- Fixed: Don't mix up viewdistance change in status dialog when auto viewdistance at main targets kicks in
- Fixed: In ranked mode or when a database is found and engineer full is activated last repair base was calculated wrong
- Fixed: Reviewed all cleanup routines again, ALL units should now get deleted
- Changed: Global Mobilization vehicle markings are restored after vehicle respawn
- Changed: Replaced M113 with Fuchs as MHQ on Weferlingen maps

Opdatering: 3. maj 2019 kl. 7:28


3.99q
ADDED: Global Mobilzation summer and winter version

- Fixed: Wreck transport with non airborne vehicles was broken
- Fixed: Saving progress to a SQL database was broken (script error)
- Fixed: Main target selection broke TT version

Opdatering: 29. apr. 2019 kl. 13:33


3.99p
- Fixed: Don't show MHQ and Chopper action menu 50 meters away from the vehicles
- Changed: Remove weapon cargo from bonus vehicles in ranked mode
- Added: Enemy AI respawn barracks at main targets in TT version
- Fixed: Enemy AI barracks and mobile HQ were spawning too close together
- Removed: Double d_tt_points entry from Domination.sql dom_settings table
- Added: d_ai_groups_respawn_time to Domination.sql dom_settings table
- Fixed: Two chinese strings had references to a server (I'm sorry but I'm too old to learn Chinese :))
- Fixed: Don't try to save headless client score to a SQL database when it leaves the server
- Fixed: Don't autosave mission progress after a sidemission is resolved before the bonus vehicles get created
- Added: New mode sidemissions without bonus vehicles (description.ext d_without_sm_bonus, server lobby "Without sidemission bonus vehicles:")
Does not create bonus vehicles if you solve a sidemission. It is now possible to place vehicles like attack choppers and planes or tanks, etc,
which will be there at mission start but are handled like bonus vehicles (wreck handling; vehicle var names have to start with d_vecs_special_ )
- Added: Blufor Malden NBV version which uses d_without_sm_bonus from above
- Updated: Russian translation (by Topden)
- Fixed: Some functions which were supposed to run on both, server or a headless client, still were exiting on a headless client
- Added: Enemy AI now also can call in CAS strikes
- Fixed: Some items were missing when using mods and in ranked mode
- Added: If "Players can select next main target" (d_with_targetselect in description.ext, enabled by default for now) is enabled players can select the next main target (max 4 choices) by map clicking on a target
- Changed: Don't update the database if getPlayerScores only returns zeros when saving player stats
- Removed: APERS Mine Dispenser from Virtual Arsenal (causes FPS issues)
- Added: Terraingrid is now saved to profileNamespace like viewdistance and will be set to what the player had selected last time
- Changed: Players can now also select respawn/teleport target by map mouseclick
- Various optimizations

Opdatering: 16. mar. 2019 kl. 10:34

3.99o
- Added: Chinese translation (by CHL198011)
- Fixed: Remove killed eventhandlers from barracks and mobile HQ from resolved main target once cleared to prevent counting down the variables for the new main target