Arma 3
co40 Domination! Blufor [4.72]
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Opdatering: 14. maj 2021 kl. 6:42

4.52

- Fixed: Removed sqfc files (compiled sqf), seems they don't work fully with 2.04; broke 4.51 completely
- Updated: Japanese translation, by Schalldampfer

Opdatering: 13. maj 2021 kl. 4:34

4.51

- Fixed: Players could end up at the roof of the hangar in the SOG version when spawning at base... NOW REALLY FIXED!!!1!11!!!
- Fixed: Chat could not be opened when a player was dead or unconscious
- Fixed: Show text "Unlimited" in statusdialog/dashboard instead of -1 when player lives are not limited
- Fixed: SQL import of negative numbers converts them into 0 resulting in wrong CfgParams values

Opdatering: 9. maj 2021 kl. 1:05

4.50

- Added: vn_arsenalShowMelee = 1 to description.ext so that SOG melee weapons show up in Virtual Arsenal (secondary/handgun slot)
- Added: Maintarget SOG civilians and cars, by longtimegamer
- Added: Scores awarded to players for completing maintarget events, by longtimegamer
- Fixed: Short sound when taking a camp was not played on clients
- Fixed: Players could end up at the roof of the hangar in the SOG version when spawning at base
- Fixed: Dropped air ammobox didn't work in the SOG version
- Udpated: Simplified Chinese translation by SanJinSix

Opdatering: 6. maj 2021 kl. 7:09

4.49

ADDED: S.O.G. Prairie Fire version

- Added: New "scud" side mission, destroy tactical ballistic missle and launcher (currently only for S.O.G. Prairie Fire)
- Added: New param d_disable_player_arty (Disable player artillery), set to Yes / 1 will remove marking and calling artillery for players
- Added: New param d_disable_player_cas (Disable player CAS), set to Yes / 1 will remove calling CAS for players
- Added: T15 and M1A2SEPv2 in the RHS versions
- Added: Maintarget event - defend unconscious pilot, by longtimegamer
- Added: Maintarget event - prisoner explosive vest defuse rescue, by longtimegamer
- Added: d_add_to_arsenal in fn_preinit.sqf too add weapons/items to Virtual Arsenal
- Added: Rescue event "kill the triggerman", by longtimegamer
- Changed: Added new mode "Block but not for missile launchers" to d_without_nvg and d_without_ti params
- Changed: Sway and fatigue now disabled by default, revive max lifes set to unlimited
- Changed: Repair/refuel points checktime increased to two minutes because of engine startup times in the RHS versions
- Fixed: MHQ near ammo box check when placing a satchel was still reporting true even when the MHQ was gone
- Fixed: If gras at start and player can't change gras layer was activated no gras was shown
- Fixed: DeleteMarkerLocal was only allowed to be remotely executed on the server (which makes no sense)
- Fixed: Server localization instead of client localization was used for many markers created on the server
- Fixed: Use "CAN_COLLIDE" for vehicle creation of bonus vehicles to prevent them flying up in the air at creation if there is another vehicle at the same spot
- Fixed: Somehow initing special vehicles (handled like bonus vehicles from sidemissions) got lost
- Fixed: SAM side missions objects now always have radar on
- Fixed: Script error in admin dialog
- Fixed: It could happen that when base respawn was inside a hangar that players spawned on the roof
- Fixed: Teleporting and creating vehicles was not possible if the MHQ was a boat/ship
- Fixed: Some kbTell messages like Camp captured didn't show up anymore
- Fixed: Bipod check for RHS weapons was missing some bipods
- Fixed: Some groups gone missing in the RHS blufor allmen arrays
- Fixed: Hostage event now is an exact marker location instead of an area search, pilots in rescue event given longer time with no damage, marked-for-death event is now enabled, by longtimegamer
- Fixed: Tanoa CfgIdentities were missing
- Fixed: Some client variables had to move from fn_preinit.sqf to initcommon.sqf because of not initialized variables in preinit (like air taxi)
- Updated: Russian translation by Babayka
- Udpated: Simplified Chinese translation by SanJinSix
- Many scripts optimized again

Opdatering: 3. apr. 2021 kl. 3:41

4.48

- Fixed: AI medic revive routine did not end when a player was already revived
- Fixed: When the main target was done it could happen that destroying a barracks building or AI vehicle MHQ at the old main target triggered variable change for the new main target
- Fixed: Putting players in jail was not working at all
- Fixed: Script error because of wrong blacklist area in jail script
- Improved: Destroying vehicles at base check
- Improved: Cleanup routines after main target (should no longer cause performance issues)

Opdatering: 29. mar. 2021 kl. 9:24

4.47

- Added: Teamkill forgive system (only available when mission revive and revive spectating is on)
- Added: Dynamic AI recruitment (1 player d_max_ai recruitable, more players less AI recruitable, over 20 players, no AI recruitment possible; d_with_ai values 3 and 4)
- Added: Players are now kicked back to the lobby if they destroy vehicles at base (no session ban, just kick back to slot selection)
- Added: Params d_with_airtaxi (With AI air taxi (coop version only)) and d_with_airdrop (With air drop) to enable and disable AI air taxi and AI air drop (both enabled by default)
- Added: In vanilla A3 versions you might have to climb a cargo tower first to blow up the main target radio tower
- Fixed: Unconscious state and dialog doesn't end if a player has to go to jail
- Fixed: Jail escape counter was increased every second instead of just once per jail time
- Fixed: Destroying a vehicle of the other player side caused a script error in the TT version
- Fixed: Laser target base check for opfor side was in blufor base area in the TT version
- Fixed: Side mission task did not disappear when a logged in admin ended a side mission via admin menu
- Fixed: Virtual Arsenal Save and Load buttons were disabled in the IFA3 version
- Updated: Global Mobilization Mod versions with 1.3 assets like Marder SPZ

Opdatering: 18. mar. 2021 kl. 10:30

4.46

- Added: Marked for death - player survival event at maintarget, by longtimegamer
- Added: Overwatch units are allowed to move when an enemy fires a weapon nearby, by longtimegamer
- Added: For vehicles added with d_add_vec_ there is now a new setVariable for init: this setVariable ["d_empty_dist", 1000], vec will respawn if empty and players are x meters away (example here 1000)
- Added: New param d_del_crew_always ("Kill ALL vehicle crew (even outside) when a vehicle gets destroyed" in lobby), deletes all crew which might have jumped out of a vehicle too if the vehicle gets destroyed
- Added: 1030 motor bikes to the Chernarus Winter version
- Fixed: AI did not occupy buildings in the TT version
- Fixed: Penalty for civilian kills by artillery or CAS, by longtimegamer
- Fixed: When ACE is used the dead crew of destroyed enemy AI vehicles doesn't get deleted
- Fixed: Pilot gear check did not work in Unsung version
- Fixed: Disabling only TI for inf weapons also disabled NV mode and vice versa
- Fixed: Removed pook vehicle class names in the Unsung version, they do not longer exist
- Fixed: Headgear didn't show up in ranked mode (now really fixed)
- Changed: d_ai_awareness_rad, d_snp_aware, d_ai_pursue_rad, d_ai_aggressiveshoot now also work in the TT version
- Removed: House patrol (d_house_patrol), was deactivated anyway and caused too much performance issues
- Removed: Rosche version

Opdatering: 4. mar. 2021 kl. 7:36

4.45

- Fixed: When ACE was used player names above head and markers were not shown
- Fixed: In the Unsung version UAV and Satellite buttons were available
- Fixed: It could happen that only one headgear item showed up in Virtual Arsenal when ranked mode was activated
- Fixed: MHQ dialog does not update button and listbox status (stays open now)
- Fixed: Markers of other players were not visible when ACE was used
- Fixed: ACE doesn't trigger the game engine entityKilled eventhandler for vehicles, therefore enemy AI vehicle respawn at main targets did not work

Opdatering: 27. feb. 2021 kl. 3:41

4.44

- Fixed: Marked artillery targets did not show in the Call Artillery dialog (accidentally removed the code which adds them to a listbox)
- Updated: Russian language by Babayka

Opdatering: 25. feb. 2021 kl. 10:17

4.43

ATTENION: Altis Blufor mission.sqm file has changed!

- Added: New FARP compositions by Babayka for Altis
- Added: New param d_ao_bfires/Big main target fires: in params lobby so you can disable the main target fires burning
- Fixed: Dead crew did not get deleted
- Fixed: Algorithm to check weapons when virtual arsenal was closed removed the RHS M4 Grip weapon (no grip is attached, the weapon gets completely replaced with another model)
- Fixed: Removed shadow from player names above player heads again, caused flickering