Arma 3
co40 Domination! Blufor [4.73]
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Opdatering: 9. mar. 2018 kl. 1:26

3.88
- Fixed: Wrong size of artillery operator string in side arrest missions thus arresting was not possible in non AI versions
- Fixed: Recruited AI got deleted after a few minutes in the AI version :/
- Fixed: Empty island patrol group vehicles got not deleted (it's _x select 2 not _x select 3, grrrr)
- Fixed: CAS could get deleted in the AI version :/

Opdatering: 8. mar. 2018 kl. 1:31

3.87
- Fixed: Viewdistance slider was still linked to old settings dialog thus was not updating viewdistance immediately
- Fixed: Ammo box at base does now really respawn again (that was a real PEBKAC) :/
- Fixed: In the ranked version items like MedKit, etc, was missing for all ranks except Colonel

Opdatering: 6. mar. 2018 kl. 1:36

3.86
- Fixed: Script error when respawning at base in the Carrier version :/

Opdatering: 5. mar. 2018 kl. 12:45

3.85

- Fixed: Air drop and air taxi groups and units got deleted after a short time :/

Opdatering: 4. mar. 2018 kl. 4:01

3.84

- Fixed: Calling artillery was completely broken in 3.83 (just a missing " :( :( )

Opdatering: 3. mar. 2018 kl. 6:17

3.83
ATTENTION: Domination.sql file (execute with Heidi) and domination-custom.ini file has changed!!!!
ATTENTION: Carrier and Altis mission.sqm file has changed

- Added: RHS Opfor version
- Changed: XRevive now also allows more than one friendly side
- Fixed: Player ammo box was not respawned at the correct position in the Carrier version
- Added: Rank is now also displayed with name above head (draw3D)
- Changed: In mod versions (CUP for example) only the mod weapons and uniforms will now be available in Virtual Arsenal
- Changed: Removed settings dialog, settings are now part of the status dialog
- Added: All mission params can now be changed in a new sql database table (dom_params table). Please run the mission once in MP mode if you have updated the dom custom sql ini file and execute Domination.sql with Heidi!
Please note that database dom_params table will always overwrite the settings an admin selects in the lobby :)
- Changed: Switched back from switchMove "AinjPpneMstpSnonWrflDnon" to switchAction "Die" again for players who get killed (and then are uncon). Looks better and smoother than the "oh yeah I have to move to my back" anim.
- Fixed: If just one vehicle of an island patrol group gets stuck and not just the leader vehicle delete and recreate the whole island patrol group
- Fixed: extDB3 1031 and higher now also supported (extDB3 extDB3_var_loaded was changed from a normal boolean to compileFinal which means it is no longer a boolean variable but code now)
- Fixed: Deliver side missions were using normal A3 trucks in third party addon versions like CUP
- Added: New system to create sidemissions with markers only, just place an empty marker and name it like this "d_smm|49|radiotower".
It will create a destroy radio tower sidemission including inf and armor automatically (compatible with the old system!), nothing more to do!
- Changed: Rep engineer feature (when engineer full is enabled) moved to holdAction (like in revive) instead of normal action and medic animation
- Changed: Switched search body feature from normal action to holdAction
- Fixed: Malden reports wrong mapsize in config. 30000 instead of 12800
- Changed: New gameplay feature, enemy AI barracks and mobile HQ building at main target (responsible for respawning enemy AI maint target inf inside the barracks and enemy AI armored vehicles outside the main target
- Changed: Cooldown time till a player can create a new vehicle at a MHQ now (default 120 seconds, can be changed in the server lobby)
- Fixed: 3DDraw script error when a wreck was placed on wreck repair point
- Fixed: Wrong main target mission resolved text for "find truck concealed as medic vehicle"
- Fixed: On one server d_AISpawn suddenly vanished which broke some scripts.
- Changed: Markerpos of destroyed vehicles like MHQs is now also displayed on the map (till now no marker was drawn when a MHQ was destroyed)
- Changed: Removed main target counterattack (did not add much to gameplay)
- Fixed: Side prisoner mission was completely broken (gamebreaker :/)
- Fixed: Teleport to an additional respawn point always showed the last point instead of the currently selected one (when using more than one additional respawn point)
- and a lot of more (internal) fixes and changes

Opdatering: 4. feb. 2018 kl. 9:55

3.82
- Fixed: A really stupid error between my ears (in other words, cluster bombs dropped by planes should now really no longer destroy a radio tower)
- Fixed: Convtime also for player play time

Opdatering: 4. feb. 2018 kl. 6:23


3.81
ATTENTION: ALTIS Blufor, Carrier, Chernarus and Winter Chernarus versions mission.sqm file was changed!!!!

- Fixed: Convtime function which returned total nonsense results for how long a player played on a server (player top 10, only available when sql database is used)
- Fixed: In the ranked version when a player called CAS score was not removed (player now needs 20 points to call in CAS)
- Fixed: Vehicle service points should now really reload all vehicles correctly again, including aircraft pylons (even when loadout was edited in editor)
- Changed: Routine to draw 3D text for service points, etc, simplified (no longer hardcoded)
- Fixed: Check for Malden version was wrong, returned true when it was not the Malden version
- Fixed: Don't draw player name on map if player selects respawn when he/she is unconscious (only start drawing when the player actually has respawned)
- Changed: d_player_ammobox_pos no longer hardcoded, you can add as much as you want by adding a hidden d_player_ammobox_posX marker on the map; ammo boxes will be added automatically
- Changed: Added three FARPs to the Altis Blufor version
- Changed: You can add as many FARPs to the map as you want now (like in the Malden version), just make sure there is a flag with a var name which starts with "d_flag_bb", a d_player_ammobox_posX marker and a trigger for the service point where the name starts with d_serviceall_trigger
- Changed: Database Top 10 dialog is now much easier to read (finally, still not perfect but at least one can really read it now)
- Fixed: Option to respawn at squad leader should no longer appear if a player is squad leader
- Changed: Removed who is artillery officer, engineer, etc, text boxes from Settings Dialog^(Settings Dialog is WIP)
- Fixed: When setting the group leader in x_revive use the current group and not the one saved at mission start (player might switch group via squad mgmt)
- Changed: Place the flag at base to the initial position, direction and set vector up it again every five minutes (sometimes the map board flips over and lies on the ground)
- Fixed: Player scripting command instead of object reference was used in handleDisconnect which only runs on the server
- Fixed: It was possible to destroy the radio tower with cluster bombs fired from planes because some cluster bomb sub ammunition has simulation shotMine
- Fixed: Headless client unit was not set to playable in the Chernarus and Chernarus Winter version
- and some more internal changes

Opdatering: 17. jan. 2018 kl. 12:49

3.80
- Changed: Replaced a lot of the side mission texts with generic ones (stringtable.xml went down from 708kb to 469kb, easier to translate now)
- Changed: Editor placed boats now also respawn when they get moved more than 50 meters (d_boat_x)
- Fixed: Environment was completely enabled again when using the (fake) UAV
- Fixed: If a player name had a special char like " it broke some scripts (it actually broke BIs scripting commands like addAction)
- Changed: Player markers are now also visible on the artillery computer and the UAV terminal map
- Changed: In the AI version AI units are now transfered around the positon of the player when he parajumps to prevent injuries (20+ meters)
- Fixed: Some other script errors in the moveai script, working fine now again
- Added: Cleanup for ejection seats and canopies
- Fixed: Players were able to use parajump at farps the whole time. Now they have to wait HALO waittime like at the flag at base
- Changed: Show all service point messages for UAVs again if a player is connected to a UAV (otherwise players thought it would not reload weapons)
- Fixed: Reload script (chopper service/vehicle server/plane service) was not working anymore, some turrets were skipped (rewrote that part without recursion)

Opdatering: 3. jan. 2018 kl. 16:06

3.79
- Fixed: Somebody (I think it was me) deleted Malden side mission 31 before 3.78 release :(
- Changed: Farp at Malden version now has also a create ATV action menu entry
- Fixed: When an uncon player pushed a button to respawn at base, MHQ, etc, in the uncon dialog other players could see 3D drawn name before the player body vanished