Total War: WARHAMMER II

Total War: WARHAMMER II

Dynamic Economy
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Update: Nov 22 @ 1:23pm

- 2x unit recruitment cost, 0 cost for lords heroes as they are already in the pool and need not training, thus more of a 'job' than recruiting.
- 50% upkeep costs
- Reduced settlements exponent (double income each tier)
- Reduced post battle loot 25% -> 20%
- Background income 1,250 -> 500

Update: Nov 7 @ 6:24am

- 1,250 background income
- Added more base income for settlements
- Changed industry buildings income to exponential starting from 2x of tier 1 income
- Reduced city scale enhancement for less clipping (25% -> 12.5% enhancement)

Update: Nov 1 @ 5:25am

- Reformulated settlement income based on vanilla values instead of the normalization to differentiate between factions
- Reduced background income to 1,000 to accommodate starting armies
- Removed income from farms

Update: Sep 24 @ 1:59am

- Removed the building slots unlocking as this feature is economically realistic

Update: Sep 22 @ 7:52am

- Reinstated and enhanced post battle loot from units to 25% of casualties and 0% from routed units instead of vanilla 10% of casualties and 5% of routed units, since post battle loot was more prevalent and profitable than I thought

Update: Aug 10 @ 12:18pm

- Removed cai_siege bonus 0 value as it caused a crash

Update: Jul 30 @ 12:01pm

- Unrestored desertion attrition

Update: Jul 27 @ 12:52pm

- Restored desertion attrition as background income is restored

Update: Jul 13 @ 12:40pm

- Removed cost from Amazon horde which was wrongly included

Update: Jun 27 @ 6:23am

Reinstated vanilla background income to further accommodate starting armies upkeep while using Population Mechanic

As such, lowered main building income to base 150: 150-300-600-1,200-2,400