XCOM 2
EvilBobDejanker
Viser 1-10 af 20 forekomster
< 1  2 >
Opdatering: 1. juli kl. 10:24

Text updated for Psionic Melee weapons if Prototype Armory is also loaded. (To diferentiate them from Templar equipment in a single-build environment).

Opdatering: 18. juni kl. 13:55

  • Fixed the missing name for Flood Tank Form in Flood: Replace the Lost
  • Changed the way the .upk files (Unity asset files) are organized: separated by mod, rather than by type of texture. It's not a big difference now, but if the mod gets large, it can help with memory and load times. (And it's easier to change to that direction while the mod is still smaller.)

Opdatering: 3. juni kl. 11:10

Added clarifying text for what "deadly odds" means for the Insubordinate trait.

Opdatering: 23. maj kl. 12:56

  • Changed "Recoved throw axe" to "Recovered thrown axe" in Reusable Hunter Axe
  • Made sure all changes affect all difficulty variants of a given template

Opdatering: 6. maj kl. 16:31

  • Added funtionality for low priority text chanes on tech entries (by reques of Zelfana).
  • Integrates with Color Your Techs: a tech's display name can be changed here and will show up in the proper color, and/or a different color can be set here (using an html font tag in the display name) which will override CYT's color setting
  • The optional settings RequiredMod and ExcludedMod are now arrays (named RequiredMods and ExcludedMods). All entries in RequiredMods and no entries in ExcludedMods need to be loaded to make the change.
  • Some slightly friendly instructions have been added to the config files, though I expect most people won't need to make any changes.

Opdatering: 2. maj kl. 16:05

Quick patch:

  • Richard's Classes: fixed the text in the "Death Mark" ability from "graning allies" to "granting allies"
  • Lost2Ork: fixed bugged name for one of the Gretchin templates (the HP 2, Defense 20 version)

Opdatering: 21. apr. kl. 13:44

Fixes and updates for the Lost2Ork mod

  • Fixed blank names on Deff Dreads
  • Gave Ork-appropriate names to all their weapons
  • New icons for all projectile weapons
  • All mod-specific abilities given names and brief descriptions

Opdatering: 26. mar. kl. 10:04

Quick update for Hive More
Found another "civilains" that was missed yesterday. Also found a couple "civilans".

Opdatering: 25. mar. kl. 18:55

New:

  • Fixed broken icons for tier 2 and 3 upgrades in Heavy Barrel Gun Attachments mod
  • Corrected the typo "Civilains" in Hive More's Hive Supply Extraction mission
  • Corrected the base game text that mentions "1 action point lost" when thawing from a freeze bomb, it is a lie

Change:
  • Moved the settings for text upgrades that only happen when the original is unchanged to XComLowPriorityTextChanges.ini. The main settings file was feeling cluttered.

Opdatering: 4. feb. kl. 16:20

A big round of text fixes

  • A large list of base game fixes and clarifications curtesy of Zelfana (originally part of Zelfana's Assorted Fixes)
    • Some of these are known to be altered by other mods, so code was created to only update the text if it still matches base game.
  • The Purifier grenade from Purifier Grenades Fix had no text, updated to match Incendiary grenade (also curtesy of Zelfana)
  • Plasma Warhead from Superior Explosives had no summary due to a typo (also curtesy of Zelfana)
  • TheAxeMod mag tier throwing axe ("Combat Cleaver") had the name used in abilities and its description switched
  • IronLordByron's Resistance Order Overhaul resistance order "Incite Power Vacuum" said it lowered time by 336 days, fixed to say 14 days (which is 336 hours, the actual time reduction)
  • Missing popup text for Insubordinate and Perfectionist traits in-mission icons copied from More Traits Enhancements and Bridge
  • Fix for Insubordinate trait's typo "Insurordinate"
  • Fix for Distortion Field (from Richard's Classes) ability's typo "distrots"
  • Fix for base game config error that removed a potential photobooth quote from male sharpshooters, also applied to a couple mods that copied it in to their classes